using UnityEngine; namespace FairyGUI { /// /// /// public class TweenValue { /// /// /// public float x; /// /// /// public float y; /// /// /// public float z; /// /// /// public float w; /// /// /// public double d; public TweenValue() { } /// /// /// public Vector2 vec2 { get { return new Vector2(x, y); } set { x = value.x; y = value.y; } } /// /// /// public Vector3 vec3 { get { return new Vector3(x, y, z); } set { x = value.x; y = value.y; z = value.z; } } /// /// /// public Vector4 vec4 { get { return new Vector4(x, y, z, w); } set { x = value.x; y = value.y; z = value.z; w = value.w; } } /// /// /// public Color color { get { return new Color(x, y, z, w); } set { x = value.r; y = value.g; z = value.b; w = value.a; } } /// /// /// /// /// public float this[int index] { get { switch (index) { case 0: return x; case 1: return y; case 2: return z; case 3: return w; default: throw new System.Exception("Index out of bounds: " + index); } } set { switch (index) { case 0: x = value; break; case 1: y = value; break; case 2: z = value; break; case 3: w = value; break; default: throw new System.Exception("Index out of bounds: " + index); } } } /// /// /// public void SetZero() { x = y = z = w = 0; d = 0; } } }