%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 3 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Outline m_Shader: {fileID: 4800000, guid: 972741d4dcaef484282a49bb5a2a9c8b, type: 3} m_ShaderKeywords: [] m_CustomRenderQueue: -1 m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 6488a63d5829a1f4ea0899587b8824a0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _BumpMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _Outline second: .00200000009 data: first: name: _RimPower second: .5 m_Colors: data: first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _OutlineColor second: {r: .195285469, g: .617647052, b: .195285469, a: 1} data: first: name: _NotVisibleColor second: {r: 1, g: 1, b: 1, a: .200000003} data: first: name: _RimColor second: {r: .611807942, g: .904411793, b: .686472356, a: 0}