<?xml version="1.0" encoding="utf-8"?>
<SkillTemplate type="CommonAI.Zone.SkillTemplate">
  <ActionPriority>0</ActionPriority>
  <ActionQueue element_type="CommonAI.Zone.UnitActionData" />
  <ActionSpeedRate>1.00</ActionSpeedRate>
  <AttackAngle>0.00</AttackAngle>
  <AttackKeepRange>0.00</AttackKeepRange>
  <AttackMustBeInRange>True</AttackMustBeInRange>
  <AttackRange>3.00</AttackRange>
  <AutoFightFollower>False</AutoFightFollower>
  <BodyScale>1.00</BodyScale>
  <ChantTimeMS>0</ChantTimeMS>
  <CoolDownMS>6000</CoolDownMS>
  <CostHP>0</CostHP>
  <CostMP>0</CostMP>
  <CurUseTimes>-1</CurUseTimes>
  <ExpectTarget>Enemy</ExpectTarget>
  <ID>9999901</ID>
  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
  <IsCoolDownWithAction>False</IsCoolDownWithAction>
  <IsCounter>False</IsCounter>
  <IsLaunchBody>True</IsLaunchBody>
  <IsManuallyCancelable>False</IsManuallyCancelable>
  <IsSelectRange>False</IsSelectRange>
  <IsSingleAction>False</IsSingleAction>
  <Name>通用伤害</Name>
  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
    <IsRandomNormalAttack>False</IsRandomNormalAttack>
    <LaunchCondition>IgnoreTarget</LaunchCondition>
    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
      <Mode>Mode_None</Mode>
      <Shape_Angle>0</Shape_Angle>
      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
      <Shape_Radius>0.00</Shape_Radius>
      <Shape_Width>0.00</Shape_Width>
      <ShowLaunchGuide>False</ShowLaunchGuide>
      <TwineCircleScale>0.00</TwineCircleScale>
      <TwineNotCircleLength>0.00</TwineNotCircleLength>
      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
    </LaunchModeData>
    <LaunchType>None</LaunchType>
    <NeedTarget>True</NeedTarget>
    <NeedTargetType>ALL</NeedTargetType>
    <SkillIndex>0</SkillIndex>
    <SkillType>active</SkillType>
    <TargetType>Enemy</TargetType>
    <UseTimes>1</UseTimes>
  </Properties>
  <SelectRangeSize>0.00</SelectRangeSize>
  <SelectRangeType>NA</SelectRangeType>
  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
  <property.EditorPath>技能/00通用/通用伤害(9999901)</property.EditorPath>
</SkillTemplate>