<?xml version="1.0" encoding="utf-8"?> <SkillTemplate type="CommonAI.Zone.SkillTemplate"> <ActionPriority>0</ActionPriority> <ActionQueue element_type="CommonAI.Zone.UnitActionData" /> <ActionSpeedRate>1.00</ActionSpeedRate> <AttackAngle>0.00</AttackAngle> <AttackKeepRange>0.00</AttackKeepRange> <AttackMustBeInRange>True</AttackMustBeInRange> <AttackRange>3.00</AttackRange> <AutoFightFollower>False</AutoFightFollower> <BodyScale>1.00</BodyScale> <ChantTimeMS>0</ChantTimeMS> <CoolDownMS>6000</CoolDownMS> <CostHP>0</CostHP> <CostMP>0</CostMP> <CurUseTimes>-1</CurUseTimes> <ExpectTarget>Enemy</ExpectTarget> <ID>9999901</ID> <IgnoreMyUncancelable>False</IgnoreMyUncancelable> <IsCoolDownWithAction>False</IsCoolDownWithAction> <IsCounter>False</IsCounter> <IsLaunchBody>True</IsLaunchBody> <IsManuallyCancelable>False</IsManuallyCancelable> <IsSelectRange>False</IsSelectRange> <IsSingleAction>False</IsSingleAction> <Name>通用伤害</Name> <Properties type="XmdsCommon.Plugin.XmdsSkillProperties"> <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS> <IsRandomNormalAttack>False</IsRandomNormalAttack> <LaunchCondition>IgnoreTarget</LaunchCondition> <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData"> <Mode>Mode_None</Mode> <Shape_Angle>0</Shape_Angle> <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset> <Shape_Radius>0.00</Shape_Radius> <Shape_Width>0.00</Shape_Width> <ShowLaunchGuide>False</ShowLaunchGuide> <TwineCircleScale>0.00</TwineCircleScale> <TwineNotCircleLength>0.00</TwineNotCircleLength> <TwineNotCircleWidth>0.00</TwineNotCircleWidth> </LaunchModeData> <LaunchType>None</LaunchType> <NeedTarget>True</NeedTarget> <NeedTargetType>ALL</NeedTargetType> <SkillIndex>0</SkillIndex> <SkillType>active</SkillType> <TargetType>Enemy</TargetType> <UseTimes>1</UseTimes> </Properties> <SelectRangeSize>0.00</SelectRangeSize> <SelectRangeType>NA</SelectRangeType> <SingleActionCoolDownMS>500</SingleActionCoolDownMS> <property.EditorPath>技能/00通用/通用伤害(9999901)</property.EditorPath> </SkillTemplate>