using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; [CreateAssetMenu(fileName = "Config1", menuName = "Config/ConfigKeyValueMap")] public class ConfigKeyValueMap : ScriptableObject { [Serializable] public struct KeyValueMap { public string Key; public string Value; } public KeyValueMap[] keyValueMaps = new KeyValueMap[1]; }