using UnityEngine; namespace ET { public static class PathHelper { /// ///应用程序外部资源路径存放路径(热更新资源路径) /// public static string AppHotfixResPath { get { string game = Application.productName; string path = AppResPath; if (Application.isMobilePlatform) { path = $"{Application.persistentDataPath}/{game}/"; } return path; } } /// /// 应用程序内部资源路径存放路径 /// public static string AppResPath { get { return Application.streamingAssetsPath; } } /// /// 应用程序内部资源路径存放路径(www/webrequest专用) /// public static string AppResPath4Web { get { #if UNITY_IOS || UNITY_STANDALONE_OSX return $"file://{Application.streamingAssetsPath}"; #else return Application.streamingAssetsPath; #endif } } } }