using System.Collections.Generic; using UnityEngine; namespace ET { public class GizmosDebug: MonoBehaviour { public static GizmosDebug Instance { get; private set; } public List Path; private void Awake() { Instance = this; } private void OnDrawGizmos() { if (this.Path.Count < 2) { return; } for (int i = 0; i < Path.Count - 1; ++i) { Gizmos.DrawLine(Path[i], Path[i + 1]); } } } }