BattleMgr.cs 25 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using CommonLang.Geometry;
  5. using ET.Client;
  6. using ET.EventType;
  7. using ET.Server;
  8. using Sirenix.Utilities;
  9. using System;
  10. using System.IO;
  11. using System.Linq;
  12. using XmdsCommon.Message;
  13. namespace ET
  14. {
  15. [FriendOf(typeof(UnitMgr))]
  16. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  17. {
  18. public ZoneLayer Layer;
  19. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  20. private EventDispatcher<Event> eventHandler;
  21. private static CommonLang.Geometry.Vector3 vecTemp = new();
  22. private HashMap<int, BattleUnit> UnitTemplateIdHash = new();
  23. public void Awake()
  24. {
  25. eventHandler = new();
  26. registerEventHandler();
  27. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  28. Layer.ActorSyncMode = SyncMode.ForceByServer;
  29. Layer.LayerInit += LayerEvent_Init;
  30. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  31. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  32. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  33. if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  34. { }
  35. else
  36. {
  37. Log.Debug($"<<<BattleEvent: {msg}");
  38. }
  39. eventHandler.Notify(msg as Event);
  40. };
  41. Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  42. Log.Error("not implements: DecorationChanged");
  43. };
  44. }
  45. public void Update(int timeMS)
  46. {
  47. //TODO: Send ping
  48. Layer.BeginUpdate(timeMS);
  49. Layer.Update();
  50. this.doUpdate();
  51. }
  52. //ILayerClient接口实现,供layer层调用
  53. //layer层在收到LockActorEvent消息后调用
  54. void ILayerClient.BattleReady(bool bok)
  55. {
  56. Log.Debug($"battle ready......{bok}");
  57. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  58. var scnData = Layer.Data;
  59. if(!scnData.BGM.IsNullOrWhitespace() )
  60. {
  61. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  62. }
  63. }
  64. //ILayerClient接口实现,供layer层调用
  65. //layer层中需要发送消息到战斗服
  66. public void SendAction(CommonAI.Zone.Action action)
  67. {
  68. if(PlayerComponent.Instance == null)
  69. {
  70. Log.Error("playerComponent is null");
  71. return;
  72. }
  73. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  74. writeBuffer.Position = 0;
  75. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  76. {
  77. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  78. }
  79. }
  80. //客户端自己模拟创建消息,发送到zonelayer层处理
  81. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  82. {
  83. Layer.ProcessMessage(msg);
  84. }
  85. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  86. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  87. {
  88. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  89. }
  90. //单位进入战斗
  91. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  92. {
  93. var unit = BattleUnitFactory.Instance.Create(obj);
  94. if(unit != null )
  95. {
  96. UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
  97. if (unit is BattleActor)
  98. {
  99. UnitMgr.Instance.Actor = unit as BattleActor;
  100. }
  101. unit.OnAwake(obj);
  102. if (unit is BattleUnit bu)
  103. {
  104. var tid = (obj as ZoneUnit).TemplateID;
  105. if (ConstGame.TowerTemplateIDs.Contains(tid))
  106. {
  107. if (UnitTemplateIdHash.ContainsKey((tid)))
  108. {
  109. Log.Error($"Already exist unit({tid}) @{obj.ObjectID}");
  110. return;
  111. }
  112. UnitTemplateIdHash.Add(tid, bu);
  113. }
  114. Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
  115. }
  116. }
  117. }
  118. //单位离开战斗
  119. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  120. {
  121. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  122. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  123. if(unit == null)
  124. {
  125. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  126. return;
  127. }
  128. unit.OnSleep();
  129. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  130. if (unit is BattleUnit bu)
  131. {
  132. UnitTemplateIdHash.Remove(bu.ZUnit.TemplateID);
  133. }
  134. }
  135. public BattleUnit GetUnitByTemplateID(int tid)
  136. {
  137. return UnitTemplateIdHash.ContainsKey(tid) ? UnitTemplateIdHash[tid] : null;
  138. }
  139. private void registerEventHandler()
  140. {
  141. //actor===================
  142. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  143. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  144. Log.Debug($"AutoFight: {isAutoFight}");
  145. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  146. });
  147. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  148. {
  149. });
  150. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  151. {
  152. });
  153. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  154. {
  155. var e = ev as UnitDeadEvent;
  156. Log.Debug($"Unit({e.object_id}) dead");
  157. EventSystem.Instance.Publish<PlayAnimatorEvent>(PlayAnimatorEvent.Static.Clone(
  158. e.ObjectID, AnimatorEventType.Dead));
  159. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  160. if(unit != null && unit is BattleUnit bunit)
  161. {
  162. var launcheffect = bunit.ZUnit.Info.DeadActionEffect;
  163. if (launcheffect != null)
  164. {
  165. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  166. }
  167. }
  168. //TODO: 过几秒后,自行清理尸体
  169. });
  170. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  171. {
  172. });
  173. eventHandler.AddListener<UnitHitEvent>((ev) =>
  174. {
  175. var e = ev as UnitHitEvent;
  176. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  177. if(unit == null)
  178. {
  179. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  180. return;
  181. }
  182. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  183. {
  184. //伤害来源于叠毒BUFF
  185. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  186. }
  187. //TODO: 显示伤害飘字
  188. LaunchEffect hitEffect = e.effect;
  189. if (hitEffect != null)
  190. {
  191. float roation = 0f;
  192. if (hitEffect.IsSyncSenderRotation)
  193. {
  194. //设置特效的rotation为施法者与受击连线方向的rotation
  195. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  196. if (sender != null)
  197. {
  198. Vector3 difpos = new Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  199. roation = (float)-Math.Atan2(-difpos.Y, difpos.X);
  200. }
  201. }
  202. if (hitEffect.BindBody)
  203. {
  204. vecTemp.Set(0, 0, 0);
  205. }
  206. else
  207. {
  208. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  209. }
  210. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, 0, roation));
  211. }
  212. });
  213. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  214. {
  215. //TODO:替代virtual层
  216. var e = ev as PlayerPKModeChangeEventB2C;
  217. Log.Debug($"PKMode: {e.CurMode}");
  218. });
  219. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  220. {
  221. });
  222. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  223. {
  224. });
  225. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  226. {
  227. });
  228. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  229. {
  230. var e = ev as UnitEffectEvent;
  231. vecTemp.Set(0,0,0);
  232. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  233. if (unit != null && !e.effect.BindBody)
  234. {
  235. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  236. }
  237. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  238. });
  239. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  240. {
  241. });
  242. //NPCCureEventB2C
  243. //MonsterSufferDamageInfoB2C
  244. //BattleHintNumberB2C
  245. //BattleFloatTipsEventB2C
  246. //BubbleTipsEventB2C
  247. //怪物归属权
  248. //MonsterHeirInfoChangeEventB2C
  249. eventHandler.AddListener<GameOverEvent>((ev) =>
  250. {
  251. var e = ev as GameOverEvent;
  252. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  253. });
  254. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  255. {
  256. var e = ev as CameraMoveToEvent;
  257. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  258. });
  259. eventHandler.AddListener<AddEffectEvent>((ev) => {
  260. var e = ev as AddEffectEvent;
  261. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  262. {
  263. vecTemp.Set(e.x, e.y, 0);
  264. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  265. }
  266. });
  267. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  268. {
  269. var e = ev as ClientMsgEvent;
  270. Log.Debug($">>>Battle client event: {e.Message}");
  271. });
  272. /*BubbleTalkEvent
  273. AddEffectEvent
  274. SyncEnvironmentVarEvent
  275. ScriptCommandEvent
  276. ScriptAddUnitEventsB2C
  277. ScriptRemoveUnitEventsB2C
  278. PlaySoundEventB2CForAll
  279. SyncFlagsEvent
  280. ChangeBGMEvent
  281. PlayDestoryEffect*/
  282. /*var e = msg as CommonAI.Zone.Event;
  283. if (e is ChatEvent)
  284. {
  285. var evt = (e as ChatEvent);
  286. var message = evt.Message;
  287. var evt_param = message.Split('|');
  288. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  289. {
  290. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  291. if (dic != null)
  292. {
  293. string result = "";
  294. if (evt_param.Length >= 3 && evt_param[2] != null)
  295. {
  296. //根据参数个数 依次填值
  297. string[] par = evt_param[2].Split('.');
  298. if (par != null && par.Length > 0)
  299. {
  300. switch (par.Length)
  301. {
  302. case 1:
  303. {
  304. result = Average(dic["MsgContent"] as string, par[0]);
  305. break;
  306. }
  307. case 2:
  308. {
  309. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  310. break;
  311. }
  312. case 3:
  313. {
  314. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  315. break;
  316. }
  317. case 4:
  318. {
  319. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  320. break;
  321. }
  322. case 5:
  323. {
  324. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  325. break;
  326. }
  327. }
  328. }
  329. }
  330. else
  331. {
  332. //没有参数
  333. result = (dic["MsgContent"] as string);
  334. }
  335. //
  336. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  337. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  338. });
  339. }
  340. else
  341. {
  342. YXJDebug.logError("config not exist >" + msg);
  343. }
  344. }
  345. else if (evt_param.Length == 2)
  346. {
  347. string funcName = "GlobalHooks." + evt_param[0];
  348. object[] param = evt_param[1].Split(',');
  349. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  350. if (param.Length == 0)
  351. Client.GetMainState().Call(funcName, Client.LogMiss);
  352. else if (param.Length == 1)
  353. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  354. else if (param.Length == 2)
  355. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  356. else if (param.Length == 3)
  357. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  358. else if (param.Length == 4)
  359. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  360. else if (param.Length == 5)
  361. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  362. else
  363. {
  364. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  365. }
  366. }
  367. else
  368. {
  369. //位面进入退出效果
  370. if (msg == "EnterAOI")
  371. {
  372. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  373. if (wwe != null)
  374. {
  375. wwe.SetParam(40, -30, 3, 2);
  376. wwe.play();
  377. }
  378. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  379. InAOI = true;
  380. }
  381. else if (msg == "LeaveAOI")
  382. {
  383. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  384. if (wwe != null)
  385. {
  386. wwe.SetParam(40, -30, 3, 2);
  387. wwe.play();
  388. }
  389. InAOI = false;
  390. }
  391. else
  392. {
  393. //普通chatevent
  394. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  395. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  396. });
  397. }
  398. }
  399. }
  400. else if (e is CommonAI.Zone.ZoneEvent)
  401. {
  402. if (e is BubbleTalkEvent)
  403. {
  404. BubbleTalkEvent evt = e as BubbleTalkEvent;
  405. if (evt.TalkInfos != null)
  406. {
  407. foreach (var info in evt.TalkInfos)
  408. {
  409. System.Action callback = delegate ()
  410. {
  411. if (info.TalkUnit == 0)
  412. {
  413. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  414. return;
  415. }
  416. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  417. if (unit == null)
  418. {
  419. if (info.TalkContent != "bubblechat")
  420. {
  421. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  422. }
  423. return;
  424. }
  425. if (info.TalkContent == "bubblechat")
  426. {
  427. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  428. }
  429. else
  430. {
  431. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  432. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  433. }
  434. if (!string.IsNullOrEmpty(info.TalkActionType))
  435. {
  436. unit.PlayAnimationWhileIdle(info.TalkActionType);
  437. }
  438. };
  439. if (info.TalkDelayTimeMS > 0)
  440. {
  441. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  442. }
  443. else
  444. {
  445. callback.Invoke();
  446. }
  447. }
  448. }
  449. }
  450. else if (e is AddEffectEvent && battleManager != null)
  451. {
  452. AddEffectEvent evt = e as AddEffectEvent;
  453. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  454. {
  455. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  456. pos = ComAICell.AdjustHeight(pos);
  457. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  458. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  459. EffectPlayer.Play(evt.effect, pos, false);
  460. }
  461. }
  462. else if (e is AddEffectEvent2 && battleManager != null)
  463. {
  464. AddEffectEvent2 evt = e as AddEffectEvent2;
  465. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  466. {
  467. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  468. pos = ComAICell.AdjustHeight(pos);
  469. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  470. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  471. }
  472. }
  473. else if (e is SyncEnvironmentVarEvent)
  474. {
  475. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  476. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  477. }
  478. else if (e is ScriptCommandEvent)
  479. {
  480. ScriptCommandEvent evt = e as ScriptCommandEvent;
  481. string[] evt_param = evt.message.Split('|');
  482. if (evt_param.Length == 2)
  483. {
  484. object[] param = evt_param[1].Split(',');
  485. string funcName = "GlobalHooks." + evt_param[0];
  486. if (param.Length == 0)
  487. Client.GetMainState().Call(funcName, Client.LogMiss);
  488. else if (param.Length == 1)
  489. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  490. else if (param.Length == 2)
  491. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  492. else if (param.Length == 3)
  493. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  494. else if (param.Length == 4)
  495. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  496. else if (param.Length == 5)
  497. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  498. else
  499. {
  500. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  501. }
  502. }
  503. }
  504. else if (e is LockActorEvent)
  505. {
  506. LockActorEvent evt = e as LockActorEvent;
  507. OnLockActorEvent(evt);
  508. }
  509. else if (e is ScriptAddUnitEventsB2C)
  510. {
  511. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  512. OnScriptAddUnitEvent(evt);
  513. }
  514. else if (e is ScriptRemoveUnitEventsB2C)
  515. {
  516. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  517. OnScriptRemoveUnitEvents(evt);
  518. }
  519. else if (e is PlaySoundEventB2CForAll)
  520. {
  521. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  522. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  523. }
  524. else if (e is SyncFlagsEvent && mDecoMgr != null)
  525. {
  526. mDecoMgr.LoadDecos();
  527. }
  528. else if (e is ChangeBGMEvent)
  529. {
  530. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  531. }
  532. else if (e is PlayDestoryEffect)
  533. {
  534. if (EffectPlayer == null) return;
  535. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  536. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  537. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  538. LaunchEffect effect = new LaunchEffect();
  539. effect.Name = destoryEffect.EffectName;
  540. EffectPlayer.SetRotationOnetime(rotation);
  541. EffectPlayer.Play(effect, vec, true);
  542. }
  543. else
  544. {
  545. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  546. }
  547. }*/
  548. }
  549. }
  550. }