BattleMgr.cs 27 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET.Client;
  5. using ET.EventType;
  6. using ET.Server;
  7. using Sirenix.Utilities;
  8. using System;
  9. using System.IO;
  10. using System.Linq;
  11. using UnityEngine;
  12. using XmdsCommon.Message;
  13. using XmdsCommon.Plugin;
  14. namespace ET
  15. {
  16. [FriendOf(typeof(UnitMgr))]
  17. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  18. {
  19. public ZoneLayer Layer;
  20. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  21. private EventDispatcher<CommonAI.Zone.Event> eventHandler = new();
  22. private static CommonLang.Geometry.Vector3 vecTemp = new();
  23. private int mapHeight;
  24. public int MapHeight { get { return mapHeight; } }
  25. public void Awake()
  26. {
  27. registerEventHandler();
  28. InitBattleLayer();
  29. }
  30. public void InitBattleLayer()
  31. {
  32. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  33. Layer.ActorSyncMode = SyncMode.ForceByServer;
  34. Layer.LayerInit += LayerEvent_Init;
  35. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  36. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  37. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  38. /*if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  39. { }
  40. else
  41. {
  42. Log.Debug($"<<<BattleEvent: {msg}");
  43. }*/
  44. eventHandler.Notify(msg as CommonAI.Zone.Event);
  45. };
  46. //TODO:不支持空气墙、传送阵等的动态显示
  47. /*Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  48. Log.Error("not implements: DecorationChanged");
  49. };*/
  50. }
  51. public void Update(int timeMS)
  52. {
  53. //TODO: Send ping
  54. Layer.BeginUpdate(timeMS);
  55. Layer.Update();
  56. this.doUpdate();
  57. KeyboardCheckUpdate();
  58. }
  59. private void KeyboardCheckUpdate()
  60. {
  61. for(var i = KeyCode.F1; i < KeyCode.F13; i++)
  62. {
  63. if(Input.GetKeyDown((KeyCode)i))
  64. {
  65. EventSystem.Instance.Publish(BattleFunc.Clone((int)i));
  66. }
  67. }
  68. }
  69. //ILayerClient接口实现,供layer层调用
  70. //layer层在收到LockActorEvent消息后调用
  71. void ILayerClient.BattleReady(bool bok)
  72. {
  73. Log.Debug($"battle ready......{bok}");
  74. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  75. var scnData = Layer.Data;
  76. if(!scnData.BGM.IsNullOrWhitespace() )
  77. {
  78. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  79. }
  80. }
  81. //ILayerClient接口实现,供layer层调用
  82. //layer层中需要发送消息到战斗服
  83. public void SendAction(CommonAI.Zone.Action action)
  84. {
  85. if(PlayerComponent.Instance == null)
  86. {
  87. Log.Error("playerComponent is null");
  88. return;
  89. }
  90. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  91. writeBuffer.Position = 0;
  92. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  93. {
  94. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  95. }
  96. }
  97. //客户端自己模拟创建消息,发送到zonelayer层处理
  98. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  99. {
  100. Layer.ProcessMessage(msg);
  101. }
  102. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  103. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  104. {
  105. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  106. mapHeight = layer.Data.Terrain.ZoneData.TotalHeight;
  107. }
  108. //单位进入战斗
  109. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  110. {
  111. var unit = BattleUnitFactory.Instance.Create(obj);
  112. if(unit != null )
  113. {
  114. UnitMgr.Instance.PutUnit(obj, unit);
  115. if (unit is BattleActor)
  116. {
  117. UnitMgr.Instance.Actor = unit as BattleActor;
  118. }
  119. unit.OnAwake(obj);
  120. //Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
  121. }
  122. }
  123. //单位离开战斗
  124. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  125. {
  126. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  127. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  128. if(unit == null)
  129. {
  130. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  131. return;
  132. }
  133. unit.OnSleep();
  134. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  135. }
  136. private void registerEventHandler()
  137. {
  138. //actor===================
  139. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  140. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  141. Log.Debug($"AutoFight: {isAutoFight}");
  142. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  143. });
  144. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  145. {
  146. });
  147. eventHandler.AddListener<UnitHitBreak>((ev) =>
  148. {
  149. var e = ev as UnitHitBreak;
  150. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  151. if (unit != null && unit is BattleUnit bunit)
  152. {
  153. var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
  154. if (launcheffect != null)
  155. {
  156. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  157. }
  158. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 1));
  159. }
  160. });
  161. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  162. {
  163. });
  164. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  165. {
  166. var e = ev as UnitDeadEvent;
  167. //Log.Debug($"Unit({e.object_id}) dead");
  168. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  169. if(unit != null && unit is BattleUnit bunit)
  170. {
  171. EventSystem.Instance.Publish(PlayAnimatorEvent.Clone(
  172. e.ObjectID, PlayAnimatorEvent.AniType.Dead));
  173. var launcheffect = bunit.ZUnit.Info.DeadEffect;
  174. if (launcheffect != null)
  175. {
  176. if (launcheffect.BindBody)
  177. {
  178. vecTemp.Set(0, 0, 0);
  179. }
  180. else
  181. {
  182. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  183. }
  184. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  185. }
  186. //TODO: 在死亡动作播放完毕之后播放此特效
  187. launcheffect = bunit.ZUnit.Info.DeadAnimationEndEffect;
  188. if (launcheffect != null)
  189. {
  190. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  191. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  192. }
  193. }
  194. });
  195. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  196. {
  197. });
  198. eventHandler.AddListener<UnitHitEvent>((ev) =>
  199. {
  200. var e = ev as UnitHitEvent;
  201. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  202. if(unit == null)
  203. {
  204. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  205. return;
  206. }
  207. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  208. {
  209. //伤害来源于叠毒BUFF
  210. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  211. }
  212. //TODO: 显示伤害飘字
  213. LaunchEffect hitEffect = e.effect;
  214. if (hitEffect != null)
  215. {
  216. float roation = 0f;
  217. if (hitEffect.IsSyncSenderRotation)
  218. {
  219. //设置特效的rotation为施法者与受击连线方向的rotation
  220. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  221. if (sender != null)
  222. {
  223. UnityEngine.Vector3 difpos = new UnityEngine.Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new UnityEngine.Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  224. roation = (float)-Math.Atan2(-difpos.y, difpos.x);
  225. }
  226. }
  227. if (hitEffect.BindBody)
  228. {
  229. vecTemp.Set(0, 0, 0);
  230. }
  231. else
  232. {
  233. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  234. }
  235. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
  236. }
  237. });
  238. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  239. {
  240. //TODO:替代virtual层
  241. var e = ev as PlayerPKModeChangeEventB2C;
  242. Log.Debug($"PKMode: {e.CurMode}");
  243. });
  244. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  245. {
  246. });
  247. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  248. {
  249. });
  250. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  251. {
  252. });
  253. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  254. {
  255. var e = ev as UnitEffectEvent;
  256. vecTemp.Set(0,0,0);
  257. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  258. if (unit != null && !e.effect.BindBody)
  259. {
  260. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  261. }
  262. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  263. });
  264. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  265. {
  266. });
  267. //NPCCureEventB2C
  268. //MonsterSufferDamageInfoB2C
  269. //BattleHintNumberB2C
  270. //BattleFloatTipsEventB2C
  271. //BubbleTipsEventB2C
  272. //怪物归属权
  273. //MonsterHeirInfoChangeEventB2C
  274. eventHandler.AddListener<GameOverEvent>((ev) =>
  275. {
  276. var e = ev as GameOverEvent;
  277. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  278. });
  279. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  280. {
  281. var e = ev as CameraMoveToEvent;
  282. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  283. });
  284. eventHandler.AddListener<AddEffectEvent>((ev) => {
  285. var e = ev as AddEffectEvent;
  286. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  287. {
  288. vecTemp.Set(e.x, e.y, 0);
  289. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  290. }
  291. });
  292. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  293. {
  294. var e = ev as ClientMsgEvent;
  295. var msg = e.Message;
  296. Log.Debug($">>>Battle event message: {msg}");
  297. /*if (msg.StartsWith("item:"))
  298. {
  299. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Gift, System.Convert.ToInt32(msg[5..])));
  300. }
  301. else*/ if(msg.StartsWith("bosscome:"))
  302. {
  303. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Monster, System.Convert.ToInt32(msg[9..])));
  304. }
  305. else if(msg.StartsWith("towerhp"))
  306. {
  307. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 0));
  308. }
  309. else if(msg == "like_energy")
  310. {
  311. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.LikeEnergy, 0));
  312. }
  313. else if(msg.StartsWith("Camera"))
  314. {
  315. EventSystem.Instance.Publish(CameraPlaybleEvent.Clone(msg));
  316. }
  317. });
  318. /*BubbleTalkEvent
  319. AddEffectEvent
  320. SyncEnvironmentVarEvent
  321. ScriptCommandEvent
  322. ScriptAddUnitEventsB2C
  323. ScriptRemoveUnitEventsB2C
  324. PlaySoundEventB2CForAll
  325. SyncFlagsEvent
  326. ChangeBGMEvent
  327. PlayDestoryEffect*/
  328. /*var e = msg as CommonAI.Zone.CommonAI.Zone.Event;
  329. if (e is ChatEvent)
  330. {
  331. var evt = (e as ChatEvent);
  332. var message = evt.Message;
  333. var evt_param = message.Split('|');
  334. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  335. {
  336. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  337. if (dic != null)
  338. {
  339. string result = "";
  340. if (evt_param.Length >= 3 && evt_param[2] != null)
  341. {
  342. //根据参数个数 依次填值
  343. string[] par = evt_param[2].Split('.');
  344. if (par != null && par.Length > 0)
  345. {
  346. switch (par.Length)
  347. {
  348. case 1:
  349. {
  350. result = Average(dic["MsgContent"] as string, par[0]);
  351. break;
  352. }
  353. case 2:
  354. {
  355. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  356. break;
  357. }
  358. case 3:
  359. {
  360. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  361. break;
  362. }
  363. case 4:
  364. {
  365. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  366. break;
  367. }
  368. case 5:
  369. {
  370. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  371. break;
  372. }
  373. }
  374. }
  375. }
  376. else
  377. {
  378. //没有参数
  379. result = (dic["MsgContent"] as string);
  380. }
  381. //
  382. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  383. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  384. });
  385. }
  386. else
  387. {
  388. YXJDebug.logError("config not exist >" + msg);
  389. }
  390. }
  391. else if (evt_param.Length == 2)
  392. {
  393. string funcName = "GlobalHooks." + evt_param[0];
  394. object[] param = evt_param[1].Split(',');
  395. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  396. if (param.Length == 0)
  397. Client.GetMainState().Call(funcName, Client.LogMiss);
  398. else if (param.Length == 1)
  399. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  400. else if (param.Length == 2)
  401. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  402. else if (param.Length == 3)
  403. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  404. else if (param.Length == 4)
  405. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  406. else if (param.Length == 5)
  407. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  408. else
  409. {
  410. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  411. }
  412. }
  413. else
  414. {
  415. //位面进入退出效果
  416. if (msg == "EnterAOI")
  417. {
  418. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  419. if (wwe != null)
  420. {
  421. wwe.SetParam(40, -30, 3, 2);
  422. wwe.play();
  423. }
  424. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  425. InAOI = true;
  426. }
  427. else if (msg == "LeaveAOI")
  428. {
  429. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  430. if (wwe != null)
  431. {
  432. wwe.SetParam(40, -30, 3, 2);
  433. wwe.play();
  434. }
  435. InAOI = false;
  436. }
  437. else
  438. {
  439. //普通chatevent
  440. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  441. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  442. });
  443. }
  444. }
  445. }
  446. else if (e is CommonAI.Zone.ZoneEvent)
  447. {
  448. if (e is BubbleTalkEvent)
  449. {
  450. BubbleTalkEvent evt = e as BubbleTalkEvent;
  451. if (evt.TalkInfos != null)
  452. {
  453. foreach (var info in evt.TalkInfos)
  454. {
  455. System.Action callback = delegate ()
  456. {
  457. if (info.TalkUnit == 0)
  458. {
  459. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  460. return;
  461. }
  462. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  463. if (unit == null)
  464. {
  465. if (info.TalkContent != "bubblechat")
  466. {
  467. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  468. }
  469. return;
  470. }
  471. if (info.TalkContent == "bubblechat")
  472. {
  473. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  474. }
  475. else
  476. {
  477. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  478. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  479. }
  480. if (!string.IsNullOrEmpty(info.TalkActionType))
  481. {
  482. unit.PlayAnimationWhileIdle(info.TalkActionType);
  483. }
  484. };
  485. if (info.TalkDelayTimeMS > 0)
  486. {
  487. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  488. }
  489. else
  490. {
  491. callback.Invoke();
  492. }
  493. }
  494. }
  495. }
  496. else if (e is AddEffectEvent && battleManager != null)
  497. {
  498. AddEffectEvent evt = e as AddEffectEvent;
  499. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  500. {
  501. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  502. pos = ComAICell.AdjustHeight(pos);
  503. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  504. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  505. EffectPlayer.Play(evt.effect, pos, false);
  506. }
  507. }
  508. else if (e is AddEffectEvent2 && battleManager != null)
  509. {
  510. AddEffectEvent2 evt = e as AddEffectEvent2;
  511. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  512. {
  513. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  514. pos = ComAICell.AdjustHeight(pos);
  515. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  516. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  517. }
  518. }
  519. else if (e is SyncEnvironmentVarEvent)
  520. {
  521. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  522. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  523. }
  524. else if (e is ScriptCommandEvent)
  525. {
  526. ScriptCommandEvent evt = e as ScriptCommandEvent;
  527. string[] evt_param = evt.message.Split('|');
  528. if (evt_param.Length == 2)
  529. {
  530. object[] param = evt_param[1].Split(',');
  531. string funcName = "GlobalHooks." + evt_param[0];
  532. if (param.Length == 0)
  533. Client.GetMainState().Call(funcName, Client.LogMiss);
  534. else if (param.Length == 1)
  535. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  536. else if (param.Length == 2)
  537. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  538. else if (param.Length == 3)
  539. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  540. else if (param.Length == 4)
  541. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  542. else if (param.Length == 5)
  543. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  544. else
  545. {
  546. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  547. }
  548. }
  549. }
  550. else if (e is LockActorEvent)
  551. {
  552. LockActorEvent evt = e as LockActorEvent;
  553. OnLockActorEvent(evt);
  554. }
  555. else if (e is ScriptAddUnitEventsB2C)
  556. {
  557. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  558. OnScriptAddUnitEvent(evt);
  559. }
  560. else if (e is ScriptRemoveUnitEventsB2C)
  561. {
  562. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  563. OnScriptRemoveUnitEvents(evt);
  564. }
  565. else if (e is PlaySoundEventB2CForAll)
  566. {
  567. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  568. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  569. }
  570. else if (e is SyncFlagsEvent && mDecoMgr != null)
  571. {
  572. mDecoMgr.LoadDecos();
  573. }
  574. else if (e is ChangeBGMEvent)
  575. {
  576. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  577. }
  578. else if (e is PlayDestoryEffect)
  579. {
  580. if (EffectPlayer == null) return;
  581. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  582. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  583. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  584. LaunchEffect effect = new LaunchEffect();
  585. effect.Name = destoryEffect.EffectName;
  586. EffectPlayer.SetRotationOnetime(rotation);
  587. EffectPlayer.Play(effect, vec, true);
  588. }
  589. else
  590. {
  591. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  592. }
  593. }*/
  594. }
  595. }
  596. }