TweenManager.cs 5.4 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace FairyGUI
  4. {
  5. internal static class TweenManager
  6. {
  7. static GTweener[] _activeTweens = new GTweener[30];
  8. static List<GTweener> _tweenerPool = new List<GTweener>(30);
  9. static int _totalActiveTweens = 0;
  10. static bool _inited = false;
  11. internal static GTweener CreateTween()
  12. {
  13. if (!_inited)
  14. Init();
  15. GTweener tweener;
  16. int cnt = _tweenerPool.Count;
  17. if (cnt > 0)
  18. {
  19. tweener = _tweenerPool[cnt - 1];
  20. _tweenerPool.RemoveAt(cnt - 1);
  21. }
  22. else
  23. tweener = new GTweener();
  24. tweener._Init();
  25. _activeTweens[_totalActiveTweens++] = tweener;
  26. if (_totalActiveTweens == _activeTweens.Length)
  27. {
  28. GTweener[] newArray = new GTweener[_activeTweens.Length + Mathf.CeilToInt(_activeTweens.Length * 0.5f)];
  29. _activeTweens.CopyTo(newArray, 0);
  30. _activeTweens = newArray;
  31. }
  32. return tweener;
  33. }
  34. internal static bool IsTweening(object target, TweenPropType propType)
  35. {
  36. if (target == null)
  37. return false;
  38. bool anyType = propType == TweenPropType.None;
  39. for (int i = 0; i < _totalActiveTweens; i++)
  40. {
  41. GTweener tweener = _activeTweens[i];
  42. if (tweener != null && tweener.target == target && !tweener._killed
  43. && (anyType || tweener._propType == propType))
  44. return true;
  45. }
  46. return false;
  47. }
  48. internal static bool KillTweens(object target, TweenPropType propType, bool completed)
  49. {
  50. if (target == null)
  51. return false;
  52. bool flag = false;
  53. int cnt = _totalActiveTweens;
  54. bool anyType = propType == TweenPropType.None;
  55. for (int i = 0; i < cnt; i++)
  56. {
  57. GTweener tweener = _activeTweens[i];
  58. if (tweener != null && tweener.target == target && !tweener._killed
  59. && (anyType || tweener._propType == propType))
  60. {
  61. tweener.Kill(completed);
  62. flag = true;
  63. }
  64. }
  65. return flag;
  66. }
  67. internal static GTweener GetTween(object target, TweenPropType propType)
  68. {
  69. if (target == null)
  70. return null;
  71. int cnt = _totalActiveTweens;
  72. bool anyType = propType == TweenPropType.None;
  73. for (int i = 0; i < cnt; i++)
  74. {
  75. GTweener tweener = _activeTweens[i];
  76. if (tweener != null && tweener.target == target && !tweener._killed
  77. && (anyType || tweener._propType == propType))
  78. {
  79. return tweener;
  80. }
  81. }
  82. return null;
  83. }
  84. internal static void Update()
  85. {
  86. int cnt = _totalActiveTweens;
  87. int freePosStart = -1;
  88. for (int i = 0; i < cnt; i++)
  89. {
  90. GTweener tweener = _activeTweens[i];
  91. if (tweener == null)
  92. {
  93. if (freePosStart == -1)
  94. freePosStart = i;
  95. }
  96. else if (tweener._killed)
  97. {
  98. tweener._Reset();
  99. _tweenerPool.Add(tweener);
  100. _activeTweens[i] = null;
  101. if (freePosStart == -1)
  102. freePosStart = i;
  103. }
  104. else
  105. {
  106. if ((tweener._target is GObject) && ((GObject)tweener._target)._disposed)
  107. tweener._killed = true;
  108. else if (!tweener._paused)
  109. tweener._Update();
  110. if (freePosStart != -1)
  111. {
  112. _activeTweens[freePosStart] = tweener;
  113. _activeTweens[i] = null;
  114. freePosStart++;
  115. }
  116. }
  117. }
  118. if (freePosStart >= 0)
  119. {
  120. if (_totalActiveTweens != cnt) //new tweens added
  121. {
  122. int j = cnt;
  123. cnt = _totalActiveTweens - cnt;
  124. for (int i = 0; i < cnt; i++)
  125. {
  126. _activeTweens[freePosStart++] = _activeTweens[j];
  127. _activeTweens[j] = null;
  128. j++;
  129. }
  130. }
  131. _totalActiveTweens = freePosStart;
  132. }
  133. }
  134. internal static void Clean()
  135. {
  136. _tweenerPool.Clear();
  137. }
  138. static void Init()
  139. {
  140. _inited = true;
  141. if (Application.isPlaying)
  142. {
  143. GameObject gameObject = new GameObject("[FairyGUI.TweenManager]");
  144. gameObject.hideFlags = HideFlags.HideInHierarchy;
  145. gameObject.SetActive(true);
  146. Object.DontDestroyOnLoad(gameObject);
  147. gameObject.AddComponent<TweenEngine>();
  148. }
  149. }
  150. class TweenEngine : MonoBehaviour
  151. {
  152. void Update()
  153. {
  154. TweenManager.Update();
  155. }
  156. }
  157. }
  158. }