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- using CommonAI.Zone;
- using CommonAI.ZoneClient;
- using CommonLang;
- using ET.Client;
- using ET.EventType;
- using ET.Server;
- using Sirenix.Utilities;
- using System;
- using System.IO;
- using System.Linq;
- using UnityEngine;
- using XmdsCommon.Message;
- using XmdsCommon.Plugin;
- namespace ET
- {
- [FriendOf(typeof(UnitMgr))]
- public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
- {
- public ZoneLayer Layer;
- private readonly MemoryStream writeBuffer = new MemoryStream(2048);
- private EventDispatcher<CommonAI.Zone.Event> eventHandler;
- private static CommonLang.Geometry.Vector3 vecTemp = new();
- private HashMap<int, BattleUnit> UnitTemplateIdHash = new();
- public void Awake()
- {
- eventHandler = new();
- registerEventHandler();
- Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
- Layer.ActorSyncMode = SyncMode.ForceByServer;
- Layer.LayerInit += LayerEvent_Init;
- Layer.ObjectEnter += LayerEvent_ObjectEnter;
- Layer.ObjectLeave += LayerEvent_ObjectLeave;
- Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
- /*if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
- { }
- else
- {
- Log.Debug($"<<<BattleEvent: {msg}");
- }*/
- eventHandler.Notify(msg as CommonAI.Zone.Event);
- };
- //TODO:不支持空气墙、传送阵等的动态显示
- /*Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
- Log.Error("not implements: DecorationChanged");
- };*/
- }
- public void Update(int timeMS)
- {
- //TODO: Send ping
- Layer.BeginUpdate(timeMS);
- Layer.Update();
- this.doUpdate();
- KeyboardCheckUpdate();
- }
- private void KeyboardCheckUpdate()
- {
- for(var i = KeyCode.F1; i < KeyCode.F13; i++)
- {
- if(Input.GetKeyDown((KeyCode)i))
- {
- EventSystem.Instance.Publish(BattleFunc.Static.Clone((int)i));
- }
- }
- }
- //ILayerClient接口实现,供layer层调用
- //layer层在收到LockActorEvent消息后调用
- void ILayerClient.BattleReady(bool bok)
- {
- Log.Debug($"battle ready......{bok}");
- //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
- var scnData = Layer.Data;
- if(!scnData.BGM.IsNullOrWhitespace() )
- {
- EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
- }
- }
- //ILayerClient接口实现,供layer层调用
- //layer层中需要发送消息到战斗服
- public void SendAction(CommonAI.Zone.Action action)
- {
- if(PlayerComponent.Instance == null)
- {
- Log.Error("playerComponent is null");
- return;
- }
- Log.Debug($">>>Send BattleMsg: {action.GetType()}");
- writeBuffer.Position = 0;
- if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
- {
- PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
- }
- }
- //客户端自己模拟创建消息,发送到zonelayer层处理
- public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
- {
- Layer.ProcessMessage(msg);
- }
- //layer层在处理好战斗服推送的ClientEnterScene消息后回调
- protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
- {
- Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
- }
- //单位进入战斗
- protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
- {
- var unit = BattleUnitFactory.Instance.Create(obj);
- if(unit != null )
- {
- UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
- if (unit is BattleActor)
- {
- UnitMgr.Instance.Actor = unit as BattleActor;
- }
- unit.OnAwake(obj);
- if (unit is BattleUnit bu)
- {
- var tid = (obj as ZoneUnit).TemplateID;
- if (ConstGame.TowerTemplateIDs.Contains(tid))
- {
- if (UnitTemplateIdHash.ContainsKey((tid)))
- {
- Log.Error($"Already exist unit({tid}) @{obj.ObjectID}");
- return;
- }
- UnitTemplateIdHash.Add(tid, bu);
- }
- //Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
- if(bu.ZUnit.Info.Properties is XmdsUnitProperties prop && prop.GameStatusType == XmdsUnitProperties.StatusType.SpecialBoss)
- {
- EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"发现怪兽:'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>',你过来啊!"));
- }
- }
- }
- }
- //单位离开战斗
- protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
- {
- //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
- var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
- if(unit == null)
- {
- Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
- return;
- }
- unit.OnSleep();
- UnitMgr.Instance.RemoveUnit(obj.ObjectID);
- if (unit is BattleUnit bu)
- {
- UnitTemplateIdHash.Remove(bu.ZUnit.TemplateID);
- }
- }
- public BattleUnit GetUnitByTemplateID(int tid)
- {
- return UnitTemplateIdHash.ContainsKey(tid) ? UnitTemplateIdHash[tid] : null;
- }
- private void registerEventHandler()
- {
- //actor===================
- eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
- var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
- Log.Debug($"AutoFight: {isAutoFight}");
- (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
- });
- eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
- {
- });
- eventHandler.AddListener<UnitHitBreak>((ev) =>
- {
- var e = ev as UnitHitBreak;
- var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
- if (unit != null && unit is BattleUnit bunit)
- {
- var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
- if (launcheffect != null)
- {
- EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
- }
- if (bunit.ZUnit.Info.Properties is XmdsUnitProperties prop)
- {
- EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>'受到了怪物的猛烈攻击"));
- }
- }
- });
- eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
- {
- });
- eventHandler.AddListener<UnitDeadEvent>((ev) =>
- {
- var e = ev as UnitDeadEvent;
- //Log.Debug($"Unit({e.object_id}) dead");
- var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
- if(unit != null && unit is BattleUnit bunit)
- {
- EventSystem.Instance.Publish(PlayAnimatorEvent.Clone(
- e.ObjectID, AnimatorEventType.Dead));
- var launcheffect = bunit.ZUnit.Info.DeadEffect;
- if (launcheffect != null)
- {
- if (launcheffect.BindBody)
- {
- vecTemp.Set(0, 0, 0);
- }
- else
- {
- vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
- }
- EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
- }
- //TODO: 在死亡动作播放完毕之后播放此特效
- launcheffect = bunit.ZUnit.Info.DeadAnimationEndEffect;
- if (launcheffect != null)
- {
- vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
- EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
- }
- if (bunit.ZUnit.Info.Properties is XmdsUnitProperties prop)
- {
- if (prop.GameStatusType == XmdsUnitProperties.StatusType.SpecialElite)
- {
- EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#ff7d00>{prop.ServerData.BaseInfo.name}</font>'失去了所有能量"));
- }
- else if(prop.GameStatusType == XmdsUnitProperties.StatusType.SpecialBoss)
- {
- EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>',被打的倒地不起"));
- }
- }
- }
- });
- eventHandler.AddListener<UnitRebirthEvent>((ev) =>
- {
- });
- eventHandler.AddListener<UnitHitEvent>((ev) =>
- {
- var e = ev as UnitHitEvent;
- var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
- if(unit == null)
- {
- Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
- return;
- }
- if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
- {
- //伤害来源于叠毒BUFF
- e.client_state = (byte)UnitHitEventState.PoisonBuff;
- }
- //TODO: 显示伤害飘字
- LaunchEffect hitEffect = e.effect;
- if (hitEffect != null)
- {
- float roation = 0f;
- if (hitEffect.IsSyncSenderRotation)
- {
- //设置特效的rotation为施法者与受击连线方向的rotation
- var sender = UnitMgr.Instance.GetUnit(e.senderId);
- if (sender != null)
- {
- UnityEngine.Vector3 difpos = new UnityEngine.Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new UnityEngine.Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
- roation = (float)-Math.Atan2(-difpos.y, difpos.x);
- }
- }
- if (hitEffect.BindBody)
- {
- vecTemp.Set(0, 0, 0);
- }
- else
- {
- vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
- }
- EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
- }
- });
- eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
- {
- //TODO:替代virtual层
- var e = ev as PlayerPKModeChangeEventB2C;
- Log.Debug($"PKMode: {e.CurMode}");
- });
- eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
- {
- });
- eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
- {
- });
- eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
- {
- });
- eventHandler.AddListener<UnitEffectEvent>((ev) =>
- {
- var e = ev as UnitEffectEvent;
- vecTemp.Set(0,0,0);
- var unit = UnitMgr.Instance.GetUnit(e.object_id);
- if (unit != null && !e.effect.BindBody)
- {
- vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
- }
- EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
- if(e.effect.Name == "chuanyunjian01")
- {
- if (unit is BattleUnit bu && bu.ZUnit.Info.Properties is XmdsUnitProperties prop)
- {
- EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>'快要支撑不住了,宝宝们快来注入能量"));
- }
- }
- });
- eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
- {
- });
- //NPCCureEventB2C
- //MonsterSufferDamageInfoB2C
- //BattleHintNumberB2C
- //BattleFloatTipsEventB2C
- //BubbleTipsEventB2C
- //怪物归属权
- //MonsterHeirInfoChangeEventB2C
- eventHandler.AddListener<GameOverEvent>((ev) =>
- {
- var e = ev as GameOverEvent;
- EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
- });
- eventHandler.AddListener<CameraMoveToEvent>((ev) =>
- {
- var e = ev as CameraMoveToEvent;
- EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
- });
- eventHandler.AddListener<AddEffectEvent>((ev) => {
- var e = ev as AddEffectEvent;
- if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
- {
- vecTemp.Set(e.x, e.y, 0);
- EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
- }
- });
- eventHandler.AddListener<ClientMsgEvent>((ev) =>
- {
- var e = ev as ClientMsgEvent;
- Log.Debug($">>>Battle client event: {e.Message}");
- /*if(e.Message == BattleNotify.CameraOk.ToString() )
- {
- }*/
- });
- /*BubbleTalkEvent
- AddEffectEvent
- SyncEnvironmentVarEvent
- ScriptCommandEvent
- ScriptAddUnitEventsB2C
- ScriptRemoveUnitEventsB2C
- PlaySoundEventB2CForAll
- SyncFlagsEvent
- ChangeBGMEvent
- PlayDestoryEffect*/
- /*var e = msg as CommonAI.Zone.CommonAI.Zone.Event;
- if (e is ChatEvent)
- {
- var evt = (e as ChatEvent);
- var message = evt.Message;
- var evt_param = message.Split('|');
- if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
- {
- var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
- if (dic != null)
- {
- string result = "";
- if (evt_param.Length >= 3 && evt_param[2] != null)
- {
- //根据参数个数 依次填值
- string[] par = evt_param[2].Split('.');
- if (par != null && par.Length > 0)
- {
- switch (par.Length)
- {
- case 1:
- {
- result = Average(dic["MsgContent"] as string, par[0]);
- break;
- }
- case 2:
- {
- result = Average(dic["MsgContent"] as string, par[0], par[1]);
- break;
- }
- case 3:
- {
- result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
- break;
- }
- case 4:
- {
- result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
- break;
- }
- case 5:
- {
- result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
- break;
- }
- }
- }
- }
- else
- {
- //没有参数
- result = (dic["MsgContent"] as string);
- }
- //
- EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
- {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
- });
- }
- else
- {
- YXJDebug.logError("config not exist >" + msg);
- }
- }
- else if (evt_param.Length == 2)
- {
- string funcName = "GlobalHooks." + evt_param[0];
- object[] param = evt_param[1].Split(',');
- //Client.GetMainState().GetFunction(funcName).LazyCall(param);
- if (param.Length == 0)
- Client.GetMainState().Call(funcName, Client.LogMiss);
- else if (param.Length == 1)
- Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
- else if (param.Length == 2)
- Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
- else if (param.Length == 3)
- Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
- else if (param.Length == 4)
- Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
- else if (param.Length == 5)
- Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
- else
- {
- YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
- }
- }
- else
- {
- //位面进入退出效果
- if (msg == "EnterAOI")
- {
- var wwe = Camera.main.GetComponent<WaterWaveEffect>();
- if (wwe != null)
- {
- wwe.SetParam(40, -30, 3, 2);
- wwe.play();
- }
- //GameAlertManager.Instance.setAutoAnimiVisible(false);
- InAOI = true;
- }
- else if (msg == "LeaveAOI")
- {
- var wwe = Camera.main.GetComponent<WaterWaveEffect>();
- if (wwe != null)
- {
- wwe.SetParam(40, -30, 3, 2);
- wwe.play();
- }
- InAOI = false;
- }
- else
- {
- //普通chatevent
- EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
- {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
- });
- }
- }
- }
- else if (e is CommonAI.Zone.ZoneEvent)
- {
- if (e is BubbleTalkEvent)
- {
- BubbleTalkEvent evt = e as BubbleTalkEvent;
- if (evt.TalkInfos != null)
- {
- foreach (var info in evt.TalkInfos)
- {
- System.Action callback = delegate ()
- {
- if (info.TalkUnit == 0)
- {
- YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
- return;
- }
- ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
- if (unit == null)
- {
- if (info.TalkContent != "bubblechat")
- {
- YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
- }
- return;
- }
- if (info.TalkContent == "bubblechat")
- {
- UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
- }
- else
- {
- var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
- unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
- }
- if (!string.IsNullOrEmpty(info.TalkActionType))
- {
- unit.PlayAnimationWhileIdle(info.TalkActionType);
- }
- };
- if (info.TalkDelayTimeMS > 0)
- {
- GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
- }
- else
- {
- callback.Invoke();
- }
- }
- }
- }
- else if (e is AddEffectEvent && battleManager != null)
- {
- AddEffectEvent evt = e as AddEffectEvent;
- if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
- {
- Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
- pos = ComAICell.AdjustHeight(pos);
- Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
- EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
- EffectPlayer.Play(evt.effect, pos, false);
- }
- }
- else if (e is AddEffectEvent2 && battleManager != null)
- {
- AddEffectEvent2 evt = e as AddEffectEvent2;
- if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
- {
- Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
- pos = ComAICell.AdjustHeight(pos);
- Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
- EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
- }
- }
- else if (e is SyncEnvironmentVarEvent)
- {
- SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
- UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
- }
- else if (e is ScriptCommandEvent)
- {
- ScriptCommandEvent evt = e as ScriptCommandEvent;
- string[] evt_param = evt.message.Split('|');
- if (evt_param.Length == 2)
- {
- object[] param = evt_param[1].Split(',');
- string funcName = "GlobalHooks." + evt_param[0];
- if (param.Length == 0)
- Client.GetMainState().Call(funcName, Client.LogMiss);
- else if (param.Length == 1)
- Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
- else if (param.Length == 2)
- Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
- else if (param.Length == 3)
- Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
- else if (param.Length == 4)
- Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
- else if (param.Length == 5)
- Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
- else
- {
- YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
- }
- }
- }
- else if (e is LockActorEvent)
- {
- LockActorEvent evt = e as LockActorEvent;
- OnLockActorEvent(evt);
- }
- else if (e is ScriptAddUnitEventsB2C)
- {
- ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
- OnScriptAddUnitEvent(evt);
- }
- else if (e is ScriptRemoveUnitEventsB2C)
- {
- ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
- OnScriptRemoveUnitEvents(evt);
- }
- else if (e is PlaySoundEventB2CForAll)
- {
- PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
- XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
- }
- else if (e is SyncFlagsEvent && mDecoMgr != null)
- {
- mDecoMgr.LoadDecos();
- }
- else if (e is ChangeBGMEvent)
- {
- XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
- }
- else if (e is PlayDestoryEffect)
- {
- if (EffectPlayer == null) return;
- PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
- Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
- Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
- LaunchEffect effect = new LaunchEffect();
- effect.Name = destoryEffect.EffectName;
- EffectPlayer.SetRotationOnetime(rotation);
- EffectPlayer.Play(effect, vec, true);
- }
- else
- {
- //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
- }
- }*/
- }
- }
- }
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