BattleMgr.cs 29 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET.Client;
  5. using ET.EventType;
  6. using ET.Server;
  7. using Sirenix.Utilities;
  8. using System;
  9. using System.IO;
  10. using System.Linq;
  11. using UnityEngine;
  12. using XmdsCommon.Message;
  13. using XmdsCommon.Plugin;
  14. namespace ET
  15. {
  16. [FriendOf(typeof(UnitMgr))]
  17. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  18. {
  19. public ZoneLayer Layer;
  20. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  21. private EventDispatcher<CommonAI.Zone.Event> eventHandler;
  22. private static CommonLang.Geometry.Vector3 vecTemp = new();
  23. private HashMap<int, BattleUnit> UnitTemplateIdHash = new();
  24. public void Awake()
  25. {
  26. eventHandler = new();
  27. registerEventHandler();
  28. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  29. Layer.ActorSyncMode = SyncMode.ForceByServer;
  30. Layer.LayerInit += LayerEvent_Init;
  31. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  32. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  33. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  34. /*if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  35. { }
  36. else
  37. {
  38. Log.Debug($"<<<BattleEvent: {msg}");
  39. }*/
  40. eventHandler.Notify(msg as CommonAI.Zone.Event);
  41. };
  42. //TODO:不支持空气墙、传送阵等的动态显示
  43. /*Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  44. Log.Error("not implements: DecorationChanged");
  45. };*/
  46. }
  47. public void Update(int timeMS)
  48. {
  49. //TODO: Send ping
  50. Layer.BeginUpdate(timeMS);
  51. Layer.Update();
  52. this.doUpdate();
  53. KeyboardCheckUpdate();
  54. }
  55. private void KeyboardCheckUpdate()
  56. {
  57. for(var i = KeyCode.F1; i < KeyCode.F13; i++)
  58. {
  59. if(Input.GetKeyDown((KeyCode)i))
  60. {
  61. EventSystem.Instance.Publish(BattleFunc.Static.Clone((int)i));
  62. }
  63. }
  64. }
  65. //ILayerClient接口实现,供layer层调用
  66. //layer层在收到LockActorEvent消息后调用
  67. void ILayerClient.BattleReady(bool bok)
  68. {
  69. Log.Debug($"battle ready......{bok}");
  70. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  71. var scnData = Layer.Data;
  72. if(!scnData.BGM.IsNullOrWhitespace() )
  73. {
  74. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  75. }
  76. }
  77. //ILayerClient接口实现,供layer层调用
  78. //layer层中需要发送消息到战斗服
  79. public void SendAction(CommonAI.Zone.Action action)
  80. {
  81. if(PlayerComponent.Instance == null)
  82. {
  83. Log.Error("playerComponent is null");
  84. return;
  85. }
  86. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  87. writeBuffer.Position = 0;
  88. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  89. {
  90. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  91. }
  92. }
  93. //客户端自己模拟创建消息,发送到zonelayer层处理
  94. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  95. {
  96. Layer.ProcessMessage(msg);
  97. }
  98. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  99. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  100. {
  101. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  102. }
  103. //单位进入战斗
  104. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  105. {
  106. var unit = BattleUnitFactory.Instance.Create(obj);
  107. if(unit != null )
  108. {
  109. UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
  110. if (unit is BattleActor)
  111. {
  112. UnitMgr.Instance.Actor = unit as BattleActor;
  113. }
  114. unit.OnAwake(obj);
  115. if (unit is BattleUnit bu)
  116. {
  117. var tid = (obj as ZoneUnit).TemplateID;
  118. if (ConstGame.TowerTemplateIDs.Contains(tid))
  119. {
  120. if (UnitTemplateIdHash.ContainsKey((tid)))
  121. {
  122. Log.Error($"Already exist unit({tid}) @{obj.ObjectID}");
  123. return;
  124. }
  125. UnitTemplateIdHash.Add(tid, bu);
  126. }
  127. //Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
  128. if(bu.ZUnit.Info.Properties is XmdsUnitProperties prop && prop.GameStatusType == XmdsUnitProperties.StatusType.SpecialBoss)
  129. {
  130. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"发现怪兽:'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>',你过来啊!"));
  131. }
  132. }
  133. }
  134. }
  135. //单位离开战斗
  136. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  137. {
  138. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  139. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  140. if(unit == null)
  141. {
  142. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  143. return;
  144. }
  145. unit.OnSleep();
  146. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  147. if (unit is BattleUnit bu)
  148. {
  149. UnitTemplateIdHash.Remove(bu.ZUnit.TemplateID);
  150. }
  151. }
  152. public BattleUnit GetUnitByTemplateID(int tid)
  153. {
  154. return UnitTemplateIdHash.ContainsKey(tid) ? UnitTemplateIdHash[tid] : null;
  155. }
  156. private void registerEventHandler()
  157. {
  158. //actor===================
  159. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  160. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  161. Log.Debug($"AutoFight: {isAutoFight}");
  162. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  163. });
  164. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  165. {
  166. });
  167. eventHandler.AddListener<UnitHitBreak>((ev) =>
  168. {
  169. var e = ev as UnitHitBreak;
  170. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  171. if (unit != null && unit is BattleUnit bunit)
  172. {
  173. var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
  174. if (launcheffect != null)
  175. {
  176. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  177. }
  178. if (bunit.ZUnit.Info.Properties is XmdsUnitProperties prop)
  179. {
  180. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>'受到了怪物的猛烈攻击"));
  181. }
  182. }
  183. });
  184. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  185. {
  186. });
  187. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  188. {
  189. var e = ev as UnitDeadEvent;
  190. //Log.Debug($"Unit({e.object_id}) dead");
  191. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  192. if(unit != null && unit is BattleUnit bunit)
  193. {
  194. EventSystem.Instance.Publish(PlayAnimatorEvent.Clone(
  195. e.ObjectID, AnimatorEventType.Dead));
  196. var launcheffect = bunit.ZUnit.Info.DeadEffect;
  197. if (launcheffect != null)
  198. {
  199. if (launcheffect.BindBody)
  200. {
  201. vecTemp.Set(0, 0, 0);
  202. }
  203. else
  204. {
  205. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  206. }
  207. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  208. }
  209. //TODO: 在死亡动作播放完毕之后播放此特效
  210. launcheffect = bunit.ZUnit.Info.DeadAnimationEndEffect;
  211. if (launcheffect != null)
  212. {
  213. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  214. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  215. }
  216. if (bunit.ZUnit.Info.Properties is XmdsUnitProperties prop)
  217. {
  218. if (prop.GameStatusType == XmdsUnitProperties.StatusType.SpecialElite)
  219. {
  220. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#ff7d00>{prop.ServerData.BaseInfo.name}</font>'失去了所有能量"));
  221. }
  222. else if(prop.GameStatusType == XmdsUnitProperties.StatusType.SpecialBoss)
  223. {
  224. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>',被打的倒地不起"));
  225. }
  226. }
  227. }
  228. });
  229. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  230. {
  231. });
  232. eventHandler.AddListener<UnitHitEvent>((ev) =>
  233. {
  234. var e = ev as UnitHitEvent;
  235. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  236. if(unit == null)
  237. {
  238. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  239. return;
  240. }
  241. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  242. {
  243. //伤害来源于叠毒BUFF
  244. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  245. }
  246. //TODO: 显示伤害飘字
  247. LaunchEffect hitEffect = e.effect;
  248. if (hitEffect != null)
  249. {
  250. float roation = 0f;
  251. if (hitEffect.IsSyncSenderRotation)
  252. {
  253. //设置特效的rotation为施法者与受击连线方向的rotation
  254. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  255. if (sender != null)
  256. {
  257. UnityEngine.Vector3 difpos = new UnityEngine.Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new UnityEngine.Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  258. roation = (float)-Math.Atan2(-difpos.y, difpos.x);
  259. }
  260. }
  261. if (hitEffect.BindBody)
  262. {
  263. vecTemp.Set(0, 0, 0);
  264. }
  265. else
  266. {
  267. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  268. }
  269. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
  270. }
  271. });
  272. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  273. {
  274. //TODO:替代virtual层
  275. var e = ev as PlayerPKModeChangeEventB2C;
  276. Log.Debug($"PKMode: {e.CurMode}");
  277. });
  278. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  279. {
  280. });
  281. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  282. {
  283. });
  284. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  285. {
  286. });
  287. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  288. {
  289. var e = ev as UnitEffectEvent;
  290. vecTemp.Set(0,0,0);
  291. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  292. if (unit != null && !e.effect.BindBody)
  293. {
  294. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  295. }
  296. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  297. if(e.effect.Name == "chuanyunjian01")
  298. {
  299. if (unit is BattleUnit bu && bu.ZUnit.Info.Properties is XmdsUnitProperties prop)
  300. {
  301. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>'快要支撑不住了,宝宝们快来注入能量"));
  302. }
  303. }
  304. });
  305. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  306. {
  307. });
  308. //NPCCureEventB2C
  309. //MonsterSufferDamageInfoB2C
  310. //BattleHintNumberB2C
  311. //BattleFloatTipsEventB2C
  312. //BubbleTipsEventB2C
  313. //怪物归属权
  314. //MonsterHeirInfoChangeEventB2C
  315. eventHandler.AddListener<GameOverEvent>((ev) =>
  316. {
  317. var e = ev as GameOverEvent;
  318. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  319. });
  320. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  321. {
  322. var e = ev as CameraMoveToEvent;
  323. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  324. });
  325. eventHandler.AddListener<AddEffectEvent>((ev) => {
  326. var e = ev as AddEffectEvent;
  327. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  328. {
  329. vecTemp.Set(e.x, e.y, 0);
  330. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  331. }
  332. });
  333. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  334. {
  335. var e = ev as ClientMsgEvent;
  336. Log.Debug($">>>Battle client event: {e.Message}");
  337. /*if(e.Message == BattleNotify.CameraOk.ToString() )
  338. {
  339. }*/
  340. });
  341. /*BubbleTalkEvent
  342. AddEffectEvent
  343. SyncEnvironmentVarEvent
  344. ScriptCommandEvent
  345. ScriptAddUnitEventsB2C
  346. ScriptRemoveUnitEventsB2C
  347. PlaySoundEventB2CForAll
  348. SyncFlagsEvent
  349. ChangeBGMEvent
  350. PlayDestoryEffect*/
  351. /*var e = msg as CommonAI.Zone.CommonAI.Zone.Event;
  352. if (e is ChatEvent)
  353. {
  354. var evt = (e as ChatEvent);
  355. var message = evt.Message;
  356. var evt_param = message.Split('|');
  357. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  358. {
  359. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  360. if (dic != null)
  361. {
  362. string result = "";
  363. if (evt_param.Length >= 3 && evt_param[2] != null)
  364. {
  365. //根据参数个数 依次填值
  366. string[] par = evt_param[2].Split('.');
  367. if (par != null && par.Length > 0)
  368. {
  369. switch (par.Length)
  370. {
  371. case 1:
  372. {
  373. result = Average(dic["MsgContent"] as string, par[0]);
  374. break;
  375. }
  376. case 2:
  377. {
  378. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  379. break;
  380. }
  381. case 3:
  382. {
  383. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  384. break;
  385. }
  386. case 4:
  387. {
  388. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  389. break;
  390. }
  391. case 5:
  392. {
  393. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  394. break;
  395. }
  396. }
  397. }
  398. }
  399. else
  400. {
  401. //没有参数
  402. result = (dic["MsgContent"] as string);
  403. }
  404. //
  405. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  406. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  407. });
  408. }
  409. else
  410. {
  411. YXJDebug.logError("config not exist >" + msg);
  412. }
  413. }
  414. else if (evt_param.Length == 2)
  415. {
  416. string funcName = "GlobalHooks." + evt_param[0];
  417. object[] param = evt_param[1].Split(',');
  418. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  419. if (param.Length == 0)
  420. Client.GetMainState().Call(funcName, Client.LogMiss);
  421. else if (param.Length == 1)
  422. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  423. else if (param.Length == 2)
  424. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  425. else if (param.Length == 3)
  426. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  427. else if (param.Length == 4)
  428. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  429. else if (param.Length == 5)
  430. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  431. else
  432. {
  433. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  434. }
  435. }
  436. else
  437. {
  438. //位面进入退出效果
  439. if (msg == "EnterAOI")
  440. {
  441. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  442. if (wwe != null)
  443. {
  444. wwe.SetParam(40, -30, 3, 2);
  445. wwe.play();
  446. }
  447. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  448. InAOI = true;
  449. }
  450. else if (msg == "LeaveAOI")
  451. {
  452. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  453. if (wwe != null)
  454. {
  455. wwe.SetParam(40, -30, 3, 2);
  456. wwe.play();
  457. }
  458. InAOI = false;
  459. }
  460. else
  461. {
  462. //普通chatevent
  463. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  464. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  465. });
  466. }
  467. }
  468. }
  469. else if (e is CommonAI.Zone.ZoneEvent)
  470. {
  471. if (e is BubbleTalkEvent)
  472. {
  473. BubbleTalkEvent evt = e as BubbleTalkEvent;
  474. if (evt.TalkInfos != null)
  475. {
  476. foreach (var info in evt.TalkInfos)
  477. {
  478. System.Action callback = delegate ()
  479. {
  480. if (info.TalkUnit == 0)
  481. {
  482. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  483. return;
  484. }
  485. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  486. if (unit == null)
  487. {
  488. if (info.TalkContent != "bubblechat")
  489. {
  490. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  491. }
  492. return;
  493. }
  494. if (info.TalkContent == "bubblechat")
  495. {
  496. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  497. }
  498. else
  499. {
  500. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  501. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  502. }
  503. if (!string.IsNullOrEmpty(info.TalkActionType))
  504. {
  505. unit.PlayAnimationWhileIdle(info.TalkActionType);
  506. }
  507. };
  508. if (info.TalkDelayTimeMS > 0)
  509. {
  510. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  511. }
  512. else
  513. {
  514. callback.Invoke();
  515. }
  516. }
  517. }
  518. }
  519. else if (e is AddEffectEvent && battleManager != null)
  520. {
  521. AddEffectEvent evt = e as AddEffectEvent;
  522. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  523. {
  524. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  525. pos = ComAICell.AdjustHeight(pos);
  526. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  527. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  528. EffectPlayer.Play(evt.effect, pos, false);
  529. }
  530. }
  531. else if (e is AddEffectEvent2 && battleManager != null)
  532. {
  533. AddEffectEvent2 evt = e as AddEffectEvent2;
  534. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  535. {
  536. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  537. pos = ComAICell.AdjustHeight(pos);
  538. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  539. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  540. }
  541. }
  542. else if (e is SyncEnvironmentVarEvent)
  543. {
  544. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  545. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  546. }
  547. else if (e is ScriptCommandEvent)
  548. {
  549. ScriptCommandEvent evt = e as ScriptCommandEvent;
  550. string[] evt_param = evt.message.Split('|');
  551. if (evt_param.Length == 2)
  552. {
  553. object[] param = evt_param[1].Split(',');
  554. string funcName = "GlobalHooks." + evt_param[0];
  555. if (param.Length == 0)
  556. Client.GetMainState().Call(funcName, Client.LogMiss);
  557. else if (param.Length == 1)
  558. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  559. else if (param.Length == 2)
  560. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  561. else if (param.Length == 3)
  562. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  563. else if (param.Length == 4)
  564. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  565. else if (param.Length == 5)
  566. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  567. else
  568. {
  569. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  570. }
  571. }
  572. }
  573. else if (e is LockActorEvent)
  574. {
  575. LockActorEvent evt = e as LockActorEvent;
  576. OnLockActorEvent(evt);
  577. }
  578. else if (e is ScriptAddUnitEventsB2C)
  579. {
  580. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  581. OnScriptAddUnitEvent(evt);
  582. }
  583. else if (e is ScriptRemoveUnitEventsB2C)
  584. {
  585. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  586. OnScriptRemoveUnitEvents(evt);
  587. }
  588. else if (e is PlaySoundEventB2CForAll)
  589. {
  590. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  591. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  592. }
  593. else if (e is SyncFlagsEvent && mDecoMgr != null)
  594. {
  595. mDecoMgr.LoadDecos();
  596. }
  597. else if (e is ChangeBGMEvent)
  598. {
  599. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  600. }
  601. else if (e is PlayDestoryEffect)
  602. {
  603. if (EffectPlayer == null) return;
  604. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  605. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  606. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  607. LaunchEffect effect = new LaunchEffect();
  608. effect.Name = destoryEffect.EffectName;
  609. EffectPlayer.SetRotationOnetime(rotation);
  610. EffectPlayer.Play(effect, vec, true);
  611. }
  612. else
  613. {
  614. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  615. }
  616. }*/
  617. }
  618. }
  619. }