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- using FairyGUI;
- using UnityEngine;
- namespace ET.Client
- {
- [ObjectSystem]
- public class GlobalViewMgr : Singleton<GlobalViewMgr>, ISingletonAwake
- {
- //public Camera UICamera;
- public Camera BattleCamera;
- public Transform Global;
- public Transform Unit { get; set; }
- public Transform RecycleNode { get; set; }
- public GComponent HeadbarView { get; set; }
- public void Awake()
- {
- Global = GameObject.Find( "/Global" ).transform;
- Unit = GameObject.Find( "/Global/Unit" ).transform;
- RecycleNode = GameObject.Find( "/Global/RecycleNode" ).transform;
- BattleCamera = GameObject.Find( "/Global/BattleCamera" ).GetComponent<Camera>();
- CameraMgr.Init();
- //self.UICamera = GameObject.Find("/Global/UICamera").GetComponent<Camera>();
- /*var uiContentScale = self.Global.GetComponent<UIContentScaler>();
- uiContentScale.scaleMode = UIContentScaler.ScaleMode.ScaleWithScreenSize;
- uiContentScale.designResolutionX = 1600;
- uiContentScale.designResolutionY = 2500;
- uiContentScale.screenMatchMode = UIContentScaler.ScreenMatchMode.MatchWidthOrHeight;*/
- }
- }
- }
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