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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Examples.Basics
- {
- /// <summary>
- /// Starts with an idle animation and performs an action when the user clicks the mouse, then returns to idle.
- /// </summary>
- /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/basics/action">Basic Action</see></example>
- /// https://kybernetik.com.au/animancer/api/Animancer.Examples.Basics/PlayAnimationOnClick
- ///
- [AddComponentMenu(Strings.ExamplesMenuPrefix + "Basics - Play Animation On Click")]
- [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Basics) + "/" + nameof(PlayAnimationOnClick))]
- public sealed class PlayAnimationOnClick : MonoBehaviour
- {
- /************************************************************************************************************************/
- [SerializeField] private AnimancerComponent _Animancer;
- [SerializeField] private AnimationClip _Idle;
- [SerializeField] private AnimationClip _Action;
- /************************************************************************************************************************/
- private void OnEnable()
- {
- _Animancer.Play(_Idle);
- }
- /************************************************************************************************************************/
- private void Update()
- {
- if (ExampleInput.LeftMouseUp)
- {
- // Play the action animation and grab the internal state which controls it.
- AnimancerState state = _Animancer.Play(_Action);
- // Go back to the beginning of the animation.
- // Otherwise if the animation was already playing, it would continue from there.
- state.Time = 0;
- // When the animation reaches its end, call the OnEnable method to go back to idle.
- // The Events examples explain this feature in more detail.
- state.Events.OnEnd = OnEnable;
- }
- }
- /************************************************************************************************************************/
- }
- }
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