CameraMgr.cs 301 B

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  1. using UnityEngine;
  2. namespace ET.Client
  3. {
  4. public static class CameraMgr
  5. {
  6. //相机跟随主角
  7. public static void FollowMe(Vector3 pos)
  8. {
  9. var camera = Camera.main;
  10. pos.y = 7;
  11. pos.z -= 15;
  12. camera.transform.position = pos;
  13. }
  14. }
  15. }