310000.xml 47 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SkillTemplate type="CommonAI.Zone.SkillTemplate">
  3. <ActionPriority>0</ActionPriority>
  4. <ActionQueue element_type="CommonAI.Zone.UnitActionData">
  5. <element type="CommonAI.Zone.UnitActionData">
  6. <ActionName>skill1</ActionName>
  7. <ActionSpeedRate>0.00</ActionSpeedRate>
  8. <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
  9. <BodyHitNextAction>False</BodyHitNextAction>
  10. <BodyHitSize>0.00</BodyHitSize>
  11. <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
  12. <IsAudioLoop>False</IsAudioLoop>
  13. <IsCancelable>False</IsCancelable>
  14. <IsCancelableBySkill>False</IsCancelableBySkill>
  15. <IsCancelBySkillNext>False</IsCancelBySkillNext>
  16. <IsChangeIcon>False</IsChangeIcon>
  17. <IsControlFaceable>False</IsControlFaceable>
  18. <IsControlMoveable>False</IsControlMoveable>
  19. <IsCycAction>False</IsCycAction>
  20. <IsFaceToTarget>True</IsFaceToTarget>
  21. <IsInvisible>False</IsInvisible>
  22. <IsJumpToTarget>False</IsJumpToTarget>
  23. <IsMoveToTarget>False</IsMoveToTarget>
  24. <IsNoneBlock>False</IsNoneBlock>
  25. <IsNoneTouch>False</IsNoneTouch>
  26. <IsShowSkillGuide>False</IsShowSkillGuide>
  27. <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
  28. <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
  29. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  30. <FrameMS>0</FrameMS>
  31. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  32. <Spell type="CommonAI.Zone.LaunchSpell">
  33. <Angle>0.00</Angle>
  34. <ChainLevel>0</ChainLevel>
  35. <Count>1</Count>
  36. <FromUnitBody>False</FromUnitBody>
  37. <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
  38. <LaunchPercent>100.00</LaunchPercent>
  39. <LaunchSpellHeight>1.51</LaunchSpellHeight>
  40. <LaunchSpellRadius>1.50</LaunchSpellRadius>
  41. <PType>POS_TYPE_DEFAULT_SINGLE</PType>
  42. <SeekingTargetExpect>Random</SeekingTargetExpect>
  43. <SeekingTargetRange>10.00</SeekingTargetRange>
  44. <SenderUnit>Sender</SenderUnit>
  45. <SpellID>310000</SpellID>
  46. <SpellRange>1</SpellRange>
  47. <StartAngle>0.00</StartAngle>
  48. <xModify>0.00</xModify>
  49. <xyModifyType>Relative</xyModifyType>
  50. <yModify>0.00</yModify>
  51. <property.SerialNumber>4607835</property.SerialNumber>
  52. </Spell>
  53. </element>
  54. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  55. <Effect type="CommonAI.Zone.LaunchEffect">
  56. <BindBody>True</BindBody>
  57. <EarthQuakeMS>0</EarthQuakeMS>
  58. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  59. <EffectAddSpeed>1.00</EffectAddSpeed>
  60. <EffectHight>0.00</EffectHight>
  61. <EffectOffsetX>0.00</EffectOffsetX>
  62. <EffectOffsetY>0.00</EffectOffsetY>
  63. <EffectTimeMS>0</EffectTimeMS>
  64. <IsLoop>False</IsLoop>
  65. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  66. <Name></Name>
  67. <RType>None</RType>
  68. <ScaleToBodySize>0.00</ScaleToBodySize>
  69. <SoundName>3_attack_01_1</SoundName>
  70. <property.SerialNumber>4677618</property.SerialNumber>
  71. </Effect>
  72. <FrameMS>0</FrameMS>
  73. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  74. <Spell type="CommonAI.Zone.LaunchSpell">
  75. <Angle>0.00</Angle>
  76. <ChainLevel>0</ChainLevel>
  77. <Count>1</Count>
  78. <FromUnitBody>True</FromUnitBody>
  79. <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
  80. <LaunchPercent>100.00</LaunchPercent>
  81. <LaunchSpellHeight>0.00</LaunchSpellHeight>
  82. <LaunchSpellRadius>0.00</LaunchSpellRadius>
  83. <PType>POS_TYPE_DEFAULT_SINGLE</PType>
  84. <SeekingTargetExpect>Random</SeekingTargetExpect>
  85. <SeekingTargetRange>10.00</SeekingTargetRange>
  86. <SenderUnit>Sender</SenderUnit>
  87. <SpellID>310010</SpellID>
  88. <SpellRange>1</SpellRange>
  89. <StartAngle>0.00</StartAngle>
  90. <xModify>0.00</xModify>
  91. <xyModifyType>Relative</xyModifyType>
  92. <yModify>0.00</yModify>
  93. <property.SerialNumber>29305435</property.SerialNumber>
  94. </Spell>
  95. </element>
  96. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  97. <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
  98. <IsCancelable>True</IsCancelable>
  99. <IsCancelableBySkill>True</IsCancelableBySkill>
  100. <IsControlFaceable>False</IsControlFaceable>
  101. <IsControlMoveable>True</IsControlMoveable>
  102. <IsFaceToTarget>False</IsFaceToTarget>
  103. <IsInvisible>False</IsInvisible>
  104. <IsNoneBlock>False</IsNoneBlock>
  105. <IsNoneTouch>False</IsNoneTouch>
  106. </ChangeStatus>
  107. <FrameMS>350</FrameMS>
  108. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  109. </element>
  110. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  111. <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
  112. <IsCancelable>True</IsCancelable>
  113. <IsCancelableBySkill>True</IsCancelableBySkill>
  114. <IsControlFaceable>True</IsControlFaceable>
  115. <IsControlMoveable>True</IsControlMoveable>
  116. <IsFaceToTarget>False</IsFaceToTarget>
  117. <IsInvisible>False</IsInvisible>
  118. <IsNoneBlock>False</IsNoneBlock>
  119. <IsNoneTouch>False</IsNoneTouch>
  120. </ChangeStatus>
  121. <FrameMS>750</FrameMS>
  122. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  123. </element>
  124. </KeyFrames>
  125. <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
  126. <ShowChargeTimeMS>0</ShowChargeTimeMS>
  127. <SigleActionType>forbidNext</SigleActionType>
  128. <TotalTimeMS>800</TotalTimeMS>
  129. </element>
  130. <element type="CommonAI.Zone.UnitActionData">
  131. <ActionName>skill2</ActionName>
  132. <ActionSpeedRate>0.00</ActionSpeedRate>
  133. <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
  134. <BodyHitNextAction>False</BodyHitNextAction>
  135. <BodyHitSize>0.00</BodyHitSize>
  136. <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
  137. <IsAudioLoop>False</IsAudioLoop>
  138. <IsCancelable>False</IsCancelable>
  139. <IsCancelableBySkill>False</IsCancelableBySkill>
  140. <IsCancelBySkillNext>False</IsCancelBySkillNext>
  141. <IsChangeIcon>False</IsChangeIcon>
  142. <IsControlFaceable>False</IsControlFaceable>
  143. <IsControlMoveable>False</IsControlMoveable>
  144. <IsCycAction>False</IsCycAction>
  145. <IsFaceToTarget>True</IsFaceToTarget>
  146. <IsInvisible>False</IsInvisible>
  147. <IsJumpToTarget>False</IsJumpToTarget>
  148. <IsMoveToTarget>False</IsMoveToTarget>
  149. <IsNoneBlock>False</IsNoneBlock>
  150. <IsNoneTouch>False</IsNoneTouch>
  151. <IsShowSkillGuide>False</IsShowSkillGuide>
  152. <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
  153. <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
  154. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  155. <Effect type="CommonAI.Zone.LaunchEffect">
  156. <BindBody>True</BindBody>
  157. <EarthQuakeMS>0</EarthQuakeMS>
  158. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  159. <EffectAddSpeed>1.00</EffectAddSpeed>
  160. <EffectHight>0.00</EffectHight>
  161. <EffectOffsetX>0.00</EffectOffsetX>
  162. <EffectOffsetY>0.00</EffectOffsetY>
  163. <EffectTimeMS>0</EffectTimeMS>
  164. <IsLoop>False</IsLoop>
  165. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  166. <Name></Name>
  167. <RType>None</RType>
  168. <ScaleToBodySize>1.00</ScaleToBodySize>
  169. <SoundName>3_attack_01_1</SoundName>
  170. <property.SerialNumber>4677619</property.SerialNumber>
  171. </Effect>
  172. <FrameMS>0</FrameMS>
  173. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  174. <Spell type="CommonAI.Zone.LaunchSpell">
  175. <Angle>0.00</Angle>
  176. <ChainLevel>0</ChainLevel>
  177. <Count>1</Count>
  178. <FromUnitBody>True</FromUnitBody>
  179. <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
  180. <LaunchPercent>100.00</LaunchPercent>
  181. <LaunchSpellHeight>0.00</LaunchSpellHeight>
  182. <LaunchSpellRadius>0.00</LaunchSpellRadius>
  183. <PType>POS_TYPE_DEFAULT_SINGLE</PType>
  184. <SeekingTargetExpect>Random</SeekingTargetExpect>
  185. <SeekingTargetRange>10.00</SeekingTargetRange>
  186. <SenderUnit>Sender</SenderUnit>
  187. <SpellID>310011</SpellID>
  188. <SpellRange>1</SpellRange>
  189. <StartAngle>0.00</StartAngle>
  190. <xModify>0.00</xModify>
  191. <xyModifyType>Relative</xyModifyType>
  192. <yModify>0.00</yModify>
  193. <property.SerialNumber>29305436</property.SerialNumber>
  194. </Spell>
  195. </element>
  196. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  197. <FrameMS>0</FrameMS>
  198. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  199. <Spell type="CommonAI.Zone.LaunchSpell">
  200. <Angle>0.00</Angle>
  201. <ChainLevel>0</ChainLevel>
  202. <Count>1</Count>
  203. <FromUnitBody>False</FromUnitBody>
  204. <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
  205. <LaunchPercent>100.00</LaunchPercent>
  206. <LaunchSpellHeight>1.51</LaunchSpellHeight>
  207. <LaunchSpellRadius>1.50</LaunchSpellRadius>
  208. <PType>POS_TYPE_DEFAULT_SINGLE</PType>
  209. <SeekingTargetExpect>Random</SeekingTargetExpect>
  210. <SeekingTargetRange>10.00</SeekingTargetRange>
  211. <SenderUnit>Sender</SenderUnit>
  212. <SpellID>310000</SpellID>
  213. <SpellRange>1</SpellRange>
  214. <StartAngle>0.00</StartAngle>
  215. <xModify>0.00</xModify>
  216. <xyModifyType>Relative</xyModifyType>
  217. <yModify>0.00</yModify>
  218. <property.SerialNumber>4618965</property.SerialNumber>
  219. </Spell>
  220. </element>
  221. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  222. <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
  223. <IsCancelable>True</IsCancelable>
  224. <IsCancelableBySkill>True</IsCancelableBySkill>
  225. <IsControlFaceable>True</IsControlFaceable>
  226. <IsControlMoveable>True</IsControlMoveable>
  227. <IsFaceToTarget>False</IsFaceToTarget>
  228. <IsInvisible>False</IsInvisible>
  229. <IsNoneBlock>False</IsNoneBlock>
  230. <IsNoneTouch>False</IsNoneTouch>
  231. </ChangeStatus>
  232. <FrameMS>300</FrameMS>
  233. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  234. </element>
  235. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  236. <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
  237. <IsCancelable>True</IsCancelable>
  238. <IsCancelableBySkill>True</IsCancelableBySkill>
  239. <IsControlFaceable>True</IsControlFaceable>
  240. <IsControlMoveable>True</IsControlMoveable>
  241. <IsFaceToTarget>False</IsFaceToTarget>
  242. <IsInvisible>False</IsInvisible>
  243. <IsNoneBlock>False</IsNoneBlock>
  244. <IsNoneTouch>False</IsNoneTouch>
  245. </ChangeStatus>
  246. <FrameMS>750</FrameMS>
  247. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  248. </element>
  249. </KeyFrames>
  250. <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
  251. <ShowChargeTimeMS>0</ShowChargeTimeMS>
  252. <SigleActionType>forbidNext</SigleActionType>
  253. <TotalTimeMS>800</TotalTimeMS>
  254. </element>
  255. <element type="CommonAI.Zone.UnitActionData">
  256. <ActionName>skill3</ActionName>
  257. <ActionSpeedRate>0.00</ActionSpeedRate>
  258. <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
  259. <BodyHitNextAction>False</BodyHitNextAction>
  260. <BodyHitSize>0.00</BodyHitSize>
  261. <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
  262. <IsAudioLoop>False</IsAudioLoop>
  263. <IsCancelable>False</IsCancelable>
  264. <IsCancelableBySkill>False</IsCancelableBySkill>
  265. <IsCancelBySkillNext>False</IsCancelBySkillNext>
  266. <IsChangeIcon>False</IsChangeIcon>
  267. <IsControlFaceable>False</IsControlFaceable>
  268. <IsControlMoveable>False</IsControlMoveable>
  269. <IsCycAction>False</IsCycAction>
  270. <IsFaceToTarget>True</IsFaceToTarget>
  271. <IsInvisible>False</IsInvisible>
  272. <IsJumpToTarget>False</IsJumpToTarget>
  273. <IsMoveToTarget>False</IsMoveToTarget>
  274. <IsNoneBlock>False</IsNoneBlock>
  275. <IsNoneTouch>False</IsNoneTouch>
  276. <IsShowSkillGuide>False</IsShowSkillGuide>
  277. <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
  278. <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
  279. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  280. <Effect type="CommonAI.Zone.LaunchEffect">
  281. <BindBody>True</BindBody>
  282. <EarthQuakeMS>0</EarthQuakeMS>
  283. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  284. <EffectAddSpeed>1.00</EffectAddSpeed>
  285. <EffectHight>0.00</EffectHight>
  286. <EffectOffsetX>0.00</EffectOffsetX>
  287. <EffectOffsetY>0.00</EffectOffsetY>
  288. <EffectTimeMS>0</EffectTimeMS>
  289. <IsLoop>False</IsLoop>
  290. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  291. <Name></Name>
  292. <RType>None</RType>
  293. <ScaleToBodySize>0.00</ScaleToBodySize>
  294. <SoundName>3_attack_01_2</SoundName>
  295. <property.SerialNumber>4677620</property.SerialNumber>
  296. </Effect>
  297. <FrameMS>200</FrameMS>
  298. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  299. <Spell type="CommonAI.Zone.LaunchSpell">
  300. <Angle>0.00</Angle>
  301. <ChainLevel>0</ChainLevel>
  302. <Count>1</Count>
  303. <FromUnitBody>True</FromUnitBody>
  304. <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
  305. <LaunchPercent>100.00</LaunchPercent>
  306. <LaunchSpellHeight>0.00</LaunchSpellHeight>
  307. <LaunchSpellRadius>0.00</LaunchSpellRadius>
  308. <PType>POS_TYPE_DEFAULT_SINGLE</PType>
  309. <SeekingTargetExpect>Random</SeekingTargetExpect>
  310. <SeekingTargetRange>10.00</SeekingTargetRange>
  311. <SenderUnit>Sender</SenderUnit>
  312. <SpellID>310012</SpellID>
  313. <SpellRange>1</SpellRange>
  314. <StartAngle>0.00</StartAngle>
  315. <xModify>0.00</xModify>
  316. <xyModifyType>Relative</xyModifyType>
  317. <yModify>0.00</yModify>
  318. <property.SerialNumber>29305437</property.SerialNumber>
  319. </Spell>
  320. </element>
  321. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  322. <FrameMS>200</FrameMS>
  323. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  324. <Spell type="CommonAI.Zone.LaunchSpell">
  325. <Angle>0.00</Angle>
  326. <ChainLevel>0</ChainLevel>
  327. <Count>1</Count>
  328. <FromUnitBody>False</FromUnitBody>
  329. <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
  330. <LaunchPercent>100.00</LaunchPercent>
  331. <LaunchSpellHeight>1.51</LaunchSpellHeight>
  332. <LaunchSpellRadius>1.50</LaunchSpellRadius>
  333. <PType>POS_TYPE_DEFAULT_SINGLE</PType>
  334. <SeekingTargetExpect>Random</SeekingTargetExpect>
  335. <SeekingTargetRange>10.00</SeekingTargetRange>
  336. <SenderUnit>Sender</SenderUnit>
  337. <SpellID>310000</SpellID>
  338. <SpellRange>1</SpellRange>
  339. <StartAngle>0.00</StartAngle>
  340. <xModify>0.00</xModify>
  341. <xyModifyType>Relative</xyModifyType>
  342. <yModify>0.00</yModify>
  343. <property.SerialNumber>4618966</property.SerialNumber>
  344. </Spell>
  345. </element>
  346. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  347. <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
  348. <IsCancelable>True</IsCancelable>
  349. <IsCancelableBySkill>True</IsCancelableBySkill>
  350. <IsControlFaceable>True</IsControlFaceable>
  351. <IsControlMoveable>True</IsControlMoveable>
  352. <IsFaceToTarget>False</IsFaceToTarget>
  353. <IsInvisible>False</IsInvisible>
  354. <IsNoneBlock>False</IsNoneBlock>
  355. <IsNoneTouch>False</IsNoneTouch>
  356. </ChangeStatus>
  357. <FrameMS>300</FrameMS>
  358. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  359. </element>
  360. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  361. <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
  362. <IsCancelable>True</IsCancelable>
  363. <IsCancelableBySkill>True</IsCancelableBySkill>
  364. <IsControlFaceable>True</IsControlFaceable>
  365. <IsControlMoveable>True</IsControlMoveable>
  366. <IsFaceToTarget>False</IsFaceToTarget>
  367. <IsInvisible>False</IsInvisible>
  368. <IsNoneBlock>False</IsNoneBlock>
  369. <IsNoneTouch>False</IsNoneTouch>
  370. </ChangeStatus>
  371. <FrameMS>750</FrameMS>
  372. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  373. </element>
  374. </KeyFrames>
  375. <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
  376. <ShowChargeTimeMS>0</ShowChargeTimeMS>
  377. <SigleActionType>forbidNext_lock</SigleActionType>
  378. <TotalTimeMS>800</TotalTimeMS>
  379. </element>
  380. <element type="CommonAI.Zone.UnitActionData">
  381. <ActionName>skill4</ActionName>
  382. <ActionSpeedRate>0.30</ActionSpeedRate>
  383. <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
  384. <BodyHitNextAction>False</BodyHitNextAction>
  385. <BodyHitSize>0.00</BodyHitSize>
  386. <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
  387. <IsAudioLoop>False</IsAudioLoop>
  388. <IsCancelable>False</IsCancelable>
  389. <IsCancelableBySkill>False</IsCancelableBySkill>
  390. <IsCancelBySkillNext>False</IsCancelBySkillNext>
  391. <IsChangeIcon>False</IsChangeIcon>
  392. <IsControlFaceable>False</IsControlFaceable>
  393. <IsControlMoveable>False</IsControlMoveable>
  394. <IsCycAction>False</IsCycAction>
  395. <IsFaceToTarget>True</IsFaceToTarget>
  396. <IsInvisible>False</IsInvisible>
  397. <IsJumpToTarget>False</IsJumpToTarget>
  398. <IsMoveToTarget>False</IsMoveToTarget>
  399. <IsNoneBlock>False</IsNoneBlock>
  400. <IsNoneTouch>False</IsNoneTouch>
  401. <IsShowSkillGuide>False</IsShowSkillGuide>
  402. <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
  403. <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
  404. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
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  878. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  879. </element>
  880. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  881. <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
  882. <IsCancelable>True</IsCancelable>
  883. <IsCancelableBySkill>True</IsCancelableBySkill>
  884. <IsControlFaceable>True</IsControlFaceable>
  885. <IsControlMoveable>True</IsControlMoveable>
  886. <IsFaceToTarget>False</IsFaceToTarget>
  887. <IsInvisible>False</IsInvisible>
  888. <IsNoneBlock>False</IsNoneBlock>
  889. <IsNoneTouch>False</IsNoneTouch>
  890. </ChangeStatus>
  891. <FrameMS>780</FrameMS>
  892. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  893. </element>
  894. </KeyFrames>
  895. <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
  896. <ShowChargeTimeMS>0</ShowChargeTimeMS>
  897. <SigleActionType>forbidNext_lock</SigleActionType>
  898. <TotalTimeMS>850</TotalTimeMS>
  899. </element>
  900. <element type="CommonAI.Zone.UnitActionData">
  901. <ActionName>skill1</ActionName>
  902. <ActionSpeedRate>0.00</ActionSpeedRate>
  903. <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
  904. <BodyHitNextAction>False</BodyHitNextAction>
  905. <BodyHitSize>0.00</BodyHitSize>
  906. <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
  907. <IsAudioLoop>False</IsAudioLoop>
  908. <IsCancelable>False</IsCancelable>
  909. <IsCancelableBySkill>False</IsCancelableBySkill>
  910. <IsCancelBySkillNext>False</IsCancelBySkillNext>
  911. <IsChangeIcon>False</IsChangeIcon>
  912. <IsControlFaceable>False</IsControlFaceable>
  913. <IsControlMoveable>False</IsControlMoveable>
  914. <IsCycAction>False</IsCycAction>
  915. <IsFaceToTarget>True</IsFaceToTarget>
  916. <IsInvisible>False</IsInvisible>
  917. <IsJumpToTarget>False</IsJumpToTarget>
  918. <IsMoveToTarget>False</IsMoveToTarget>
  919. <IsNoneBlock>False</IsNoneBlock>
  920. <IsNoneTouch>False</IsNoneTouch>
  921. <IsShowSkillGuide>False</IsShowSkillGuide>
  922. <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
  923. <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
  924. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  925. <Effect type="CommonAI.Zone.LaunchEffect">
  926. <BindBody>True</BindBody>
  927. <EarthQuakeMS>0</EarthQuakeMS>
  928. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  929. <EffectAddSpeed>1.00</EffectAddSpeed>
  930. <EffectHight>0.00</EffectHight>
  931. <EffectOffsetX>0.00</EffectOffsetX>
  932. <EffectOffsetY>0.00</EffectOffsetY>
  933. <EffectTimeMS>0</EffectTimeMS>
  934. <IsLoop>False</IsLoop>
  935. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  936. <Name>vfx_chr_fashi_zhibao_01</Name>
  937. <RType>None</RType>
  938. <ScaleToBodySize>1.20</ScaleToBodySize>
  939. <SoundName>3_attack_01_1</SoundName>
  940. <property.SerialNumber>8830834</property.SerialNumber>
  941. </Effect>
  942. <FrameMS>0</FrameMS>
  943. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  944. </element>
  945. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  946. <FrameMS>250</FrameMS>
  947. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  948. <Spell type="CommonAI.Zone.LaunchSpell">
  949. <Angle>0.00</Angle>
  950. <ChainLevel>0</ChainLevel>
  951. <Count>1</Count>
  952. <FromUnitBody>False</FromUnitBody>
  953. <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
  954. <LaunchPercent>100.00</LaunchPercent>
  955. <LaunchSpellHeight>1.51</LaunchSpellHeight>
  956. <LaunchSpellRadius>1.50</LaunchSpellRadius>
  957. <PType>POS_TYPE_DEFAULT_SINGLE</PType>
  958. <SeekingTargetExpect>Random</SeekingTargetExpect>
  959. <SeekingTargetRange>10.00</SeekingTargetRange>
  960. <SenderUnit>Sender</SenderUnit>
  961. <SpellID>100220</SpellID>
  962. <SpellRange>1</SpellRange>
  963. <StartAngle>0.00</StartAngle>
  964. <xModify>0.00</xModify>
  965. <xyModifyType>Relative</xyModifyType>
  966. <yModify>0.00</yModify>
  967. <property.SerialNumber>5465363</property.SerialNumber>
  968. </Spell>
  969. </element>
  970. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  971. <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
  972. <IsCancelable>True</IsCancelable>
  973. <IsCancelableBySkill>True</IsCancelableBySkill>
  974. <IsControlFaceable>True</IsControlFaceable>
  975. <IsControlMoveable>True</IsControlMoveable>
  976. <IsFaceToTarget>False</IsFaceToTarget>
  977. <IsInvisible>False</IsInvisible>
  978. <IsNoneBlock>False</IsNoneBlock>
  979. <IsNoneTouch>False</IsNoneTouch>
  980. </ChangeStatus>
  981. <FrameMS>350</FrameMS>
  982. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  983. </element>
  984. </KeyFrames>
  985. <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
  986. <ShowChargeTimeMS>0</ShowChargeTimeMS>
  987. <SigleActionType>forbidNext_lock</SigleActionType>
  988. <TotalTimeMS>730</TotalTimeMS>
  989. </element>
  990. </ActionQueue>
  991. <ActionSpeedRate>1.00</ActionSpeedRate>
  992. <AttackAngle>0.00</AttackAngle>
  993. <AttackKeepRange>0.00</AttackKeepRange>
  994. <AttackMustBeInRange>False</AttackMustBeInRange>
  995. <AttackRange>8.00</AttackRange>
  996. <AutoFightFollower>False</AutoFightFollower>
  997. <BodyScale>1.00</BodyScale>
  998. <ChantTimeMS>0</ChantTimeMS>
  999. <CoolDownMS>1000</CoolDownMS>
  1000. <CostHP>0</CostHP>
  1001. <CostMP>0</CostMP>
  1002. <CurUseTimes>-1</CurUseTimes>
  1003. <ExpectTarget>Enemy</ExpectTarget>
  1004. <ID>310000</ID>
  1005. <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
  1006. <IsCoolDownWithAction>True</IsCoolDownWithAction>
  1007. <IsCounter>False</IsCounter>
  1008. <IsLaunchBody>True</IsLaunchBody>
  1009. <IsManuallyCancelable>False</IsManuallyCancelable>
  1010. <IsSelectRange>False</IsSelectRange>
  1011. <IsSingleAction>True</IsSingleAction>
  1012. <Name>法师普攻</Name>
  1013. <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
  1014. <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
  1015. <IsRandomNormalAttack>False</IsRandomNormalAttack>
  1016. <LaunchCondition>IgnoreTargetAndCheckAtkRange</LaunchCondition>
  1017. <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
  1018. <Mode>Mode_None</Mode>
  1019. <Shape_Angle>0</Shape_Angle>
  1020. <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
  1021. <Shape_Radius>0.00</Shape_Radius>
  1022. <Shape_Width>0.00</Shape_Width>
  1023. <ShowLaunchGuide>False</ShowLaunchGuide>
  1024. <TwineCircleScale>0.00</TwineCircleScale>
  1025. <TwineNotCircleLength>0.00</TwineNotCircleLength>
  1026. <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
  1027. </LaunchModeData>
  1028. <LaunchType>None</LaunchType>
  1029. <NeedTarget>False</NeedTarget>
  1030. <NeedTargetType>ALL</NeedTargetType>
  1031. <SkillIndex>1</SkillIndex>
  1032. <SkillType>normalAtk</SkillType>
  1033. <TargetType>Enemy</TargetType>
  1034. <UseTimes>1</UseTimes>
  1035. </Properties>
  1036. <SelectRangeSize>0.00</SelectRangeSize>
  1037. <SelectRangeType>NA</SelectRangeType>
  1038. <SingleActionCoolDownMS>2000</SingleActionCoolDownMS>
  1039. <property.EditorPath>技能/正式玩家/逸仙ext/法师普攻(310000)</property.EditorPath>
  1040. </SkillTemplate>