BattleDefine.cs 476 B

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  1. /// <summary>
  2. /// 攻击结果.
  3. /// </summary>
  4. public enum UnitHitEventState
  5. {
  6. Normal = 0, //普通攻击.
  7. Crit = 1, //暴击.
  8. Dodge = 2, //闪避.
  9. Parry = 3, //招架.
  10. Absorb = 4, //吸收.
  11. Immunity = 5, //免疫.
  12. IronMaiden = 6, //反伤.
  13. MP = 7, //法力.
  14. KillMonsterCrit = 8, //斩妖系统暴击
  15. //上面的值跟XmdsCommonServer.Plugin.XmdsVirtual.UnitHitEventState是一一对应的
  16. PoisonBuff = 100, //奶妈毒BUFF
  17. }