902110.xml 7.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SpellTemplate type="CommonAI.Zone.SpellTemplate">
  3. <AOEMType>Linear</AOEMType>
  4. <BodyHeight>0.00</BodyHeight>
  5. <BodyShape>Round</BodyShape>
  6. <BodySize>10.00</BodySize>
  7. <BoomerangFlyTime>1000</BoomerangFlyTime>
  8. <BoomerangHangtime>1000</BoomerangHangtime>
  9. <ClientVisible>True</ClientVisible>
  10. <Distance>10.00</Distance>
  11. <EffectAddSpeed>1.00</EffectAddSpeed>
  12. <ExpectTarget>Enemy</ExpectTarget>
  13. <FanAngle>0.00</FanAngle>
  14. <FileBodyScale>2.00</FileBodyScale>
  15. <FileName>wanjia_huoyunshi02</FileName>
  16. <HeightUpdate>False</HeightUpdate>
  17. <HitIntervalMS>0</HitIntervalMS>
  18. <HitOnExplosion>False</HitOnExplosion>
  19. <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
  20. <Attack type="CommonAI.Zone.AttackProp">
  21. <Attack>0</Attack>
  22. <CrushPercent>0.00</CrushPercent>
  23. <Effect type="CommonAI.Zone.LaunchEffect">
  24. <BindBody>True</BindBody>
  25. <BindPartName>chest</BindPartName>
  26. <EarthQuakeMS>0</EarthQuakeMS>
  27. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  28. <EffectAddSpeed>1.00</EffectAddSpeed>
  29. <EffectHight>0.00</EffectHight>
  30. <EffectOffsetX>0.00</EffectOffsetX>
  31. <EffectOffsetY>0.00</EffectOffsetY>
  32. <EffectTimeMS>0</EffectTimeMS>
  33. <IsLoop>False</IsLoop>
  34. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  35. <Name>vfx_mon_attack_bing_02</Name>
  36. <RType>None</RType>
  37. <ScaleToBodySize>0.00</ScaleToBodySize>
  38. <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
  39. <property.SerialNumber>30686935</property.SerialNumber>
  40. </Effect>
  41. <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
  42. <HitMoveMType>BySenderPosition</HitMoveMType>
  43. <IsDamageProtect>False</IsDamageProtect>
  44. <KnockOutTimeMS>0</KnockOutTimeMS>
  45. <MaskDamage>False</MaskDamage>
  46. <MaskHitFly>False</MaskHitFly>
  47. <MaskKnockDown>False</MaskKnockDown>
  48. <MaskMustCritical>False</MaskMustCritical>
  49. <MaskMustHit>False</MaskMustHit>
  50. <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
  51. <DamageModiferID>1</DamageModiferID>
  52. <DamagePerID>1</DamagePerID>
  53. <SkillTemplateID>90211</SkillTemplateID>
  54. </Properties>
  55. <StopFrameMS>0</StopFrameMS>
  56. <Weight>1</Weight>
  57. <property.SerialNumber>30686934</property.SerialNumber>
  58. </Attack>
  59. <Effect type="CommonAI.Zone.LaunchEffect">
  60. <BindBody>False</BindBody>
  61. <EarthQuakeMS>200</EarthQuakeMS>
  62. <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
  63. <EffectAddSpeed>1.00</EffectAddSpeed>
  64. <EffectHight>0.00</EffectHight>
  65. <EffectOffsetX>0.00</EffectOffsetX>
  66. <EffectOffsetY>0.00</EffectOffsetY>
  67. <EffectTimeMS>2000</EffectTimeMS>
  68. <IsLoop>False</IsLoop>
  69. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  70. <Name>wanjia_huoyunshi02</Name>
  71. <RType>None</RType>
  72. <ScaleToBodySize>2.00</ScaleToBodySize>
  73. <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
  74. <property.SerialNumber>30686936</property.SerialNumber>
  75. </Effect>
  76. <FrameMS>0</FrameMS>
  77. </HitOnExplosionKeyFrame>
  78. <ID>902110</ID>
  79. <IsAudioLoop>False</IsAudioLoop>
  80. <IsBindingDirection>False</IsBindingDirection>
  81. <IsBindingOrbit>False</IsBindingOrbit>
  82. <IsCycAnim>False</IsCycAnim>
  83. <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame">
  84. <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
  85. <Attack type="CommonAI.Zone.AttackProp">
  86. <Attack>0</Attack>
  87. <CrushPercent>0.00</CrushPercent>
  88. <Effect type="CommonAI.Zone.LaunchEffect">
  89. <BindBody>True</BindBody>
  90. <BindPartName>chest</BindPartName>
  91. <EarthQuakeMS>0</EarthQuakeMS>
  92. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  93. <EffectAddSpeed>1.00</EffectAddSpeed>
  94. <EffectHight>0.00</EffectHight>
  95. <EffectOffsetX>0.00</EffectOffsetX>
  96. <EffectOffsetY>0.00</EffectOffsetY>
  97. <EffectTimeMS>0</EffectTimeMS>
  98. <IsLoop>False</IsLoop>
  99. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  100. <Name>vfx_mon_attack_bing_02</Name>
  101. <RType>None</RType>
  102. <ScaleToBodySize>0.00</ScaleToBodySize>
  103. <property.SerialNumber>30686946</property.SerialNumber>
  104. </Effect>
  105. <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
  106. <HitMoveMType>BySenderPosition</HitMoveMType>
  107. <IsDamageProtect>False</IsDamageProtect>
  108. <KnockOutTimeMS>0</KnockOutTimeMS>
  109. <MaskDamage>False</MaskDamage>
  110. <MaskHitFly>False</MaskHitFly>
  111. <MaskKnockDown>False</MaskKnockDown>
  112. <MaskMustCritical>False</MaskMustCritical>
  113. <MaskMustHit>False</MaskMustHit>
  114. <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
  115. <DamageModiferID>0</DamageModiferID>
  116. <DamagePerID>0</DamagePerID>
  117. <SkillTemplateID>90211</SkillTemplateID>
  118. </Properties>
  119. <StopFrameMS>0</StopFrameMS>
  120. <Weight>1</Weight>
  121. <property.SerialNumber>30686944</property.SerialNumber>
  122. </Attack>
  123. <Effect type="CommonAI.Zone.LaunchEffect">
  124. <BindBody>True</BindBody>
  125. <EarthQuakeMS>200</EarthQuakeMS>
  126. <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
  127. <EffectAddSpeed>1.00</EffectAddSpeed>
  128. <EffectHight>0.00</EffectHight>
  129. <EffectOffsetX>0.00</EffectOffsetX>
  130. <EffectOffsetY>0.00</EffectOffsetY>
  131. <EffectTimeMS>0</EffectTimeMS>
  132. <IsLoop>False</IsLoop>
  133. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  134. <RType>None</RType>
  135. <ScaleToBodySize>0.00</ScaleToBodySize>
  136. <property.SerialNumber>30686947</property.SerialNumber>
  137. </Effect>
  138. <FrameMS>0</FrameMS>
  139. </element>
  140. </KeyFrames>
  141. <LifeTimeMS>1000</LifeTimeMS>
  142. <MaxAffectUnit>0</MaxAffectUnit>
  143. <MaxMoveDistance>0.00</MaxMoveDistance>
  144. <MSpeed_MAX>100.00</MSpeed_MAX>
  145. <MSpeed_MIN>-100.00</MSpeed_MIN>
  146. <MSpeedAcc>0.00</MSpeedAcc>
  147. <MSpeedAdd>0.00</MSpeedAdd>
  148. <MSpeedSEC>15.00</MSpeedSEC>
  149. <MType>Immovability</MType>
  150. <Name>恶魔炸弹伤害实体</Name>
  151. <OrbitDistance>0.00</OrbitDistance>
  152. <ParabolaHeight>0.00</ParabolaHeight>
  153. <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
  154. <FileBodyScale_X>1.00</FileBodyScale_X>
  155. <FileBodyScale_Y>1.00</FileBodyScale_Y>
  156. <FileBodyScale_Z>1.00</FileBodyScale_Z>
  157. <IsRefineSoul>False</IsRefineSoul>
  158. <NeedTargetType>ALL</NeedTargetType>
  159. </Properties>
  160. <RectWide>1.00</RectWide>
  161. <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
  162. <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
  163. <RotateSpeedSEC>0.00</RotateSpeedSEC>
  164. <SeekingCooldownMS>1000</SeekingCooldownMS>
  165. <SeekingExpectTarget>Random</SeekingExpectTarget>
  166. <SeekingRange>10.00</SeekingRange>
  167. <SeekingTurningAngleSEC>3.00</SeekingTurningAngleSEC>
  168. <SpecialEffect>None</SpecialEffect>
  169. <SpecialEffectParam>0.00</SpecialEffectParam>
  170. <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
  171. <property.EditorPath>法术/礼物技能/恶魔炸弹伤害实体(902110)</property.EditorPath>
  172. </SpellTemplate>