902120.xml 7.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SpellTemplate type="CommonAI.Zone.SpellTemplate">
  3. <AOEMType>Linear</AOEMType>
  4. <BodyHeight>0.00</BodyHeight>
  5. <BodyShape>Round</BodyShape>
  6. <BodySize>10.00</BodySize>
  7. <BoomerangFlyTime>1000</BoomerangFlyTime>
  8. <BoomerangHangtime>1000</BoomerangHangtime>
  9. <ClientVisible>True</ClientVisible>
  10. <Distance>10.00</Distance>
  11. <EffectAddSpeed>1.00</EffectAddSpeed>
  12. <ExpectTarget>Enemy</ExpectTarget>
  13. <FanAngle>0.00</FanAngle>
  14. <FileBodyScale>2.00</FileBodyScale>
  15. <FileName>wanjia_bingyunshi02</FileName>
  16. <HeightUpdate>False</HeightUpdate>
  17. <HitIntervalMS>0</HitIntervalMS>
  18. <HitOnExplosion>False</HitOnExplosion>
  19. <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
  20. <Attack type="CommonAI.Zone.AttackProp">
  21. <Attack>0</Attack>
  22. <CrushPercent>0.00</CrushPercent>
  23. <Effect type="CommonAI.Zone.LaunchEffect">
  24. <BindBody>True</BindBody>
  25. <BindPartName>chest</BindPartName>
  26. <EarthQuakeMS>0</EarthQuakeMS>
  27. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  28. <EffectAddSpeed>1.00</EffectAddSpeed>
  29. <EffectHight>0.00</EffectHight>
  30. <EffectOffsetX>0.00</EffectOffsetX>
  31. <EffectOffsetY>0.00</EffectOffsetY>
  32. <EffectTimeMS>0</EffectTimeMS>
  33. <IsLoop>False</IsLoop>
  34. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  35. <Name>vfx_mon_attack_bing_02</Name>
  36. <RType>None</RType>
  37. <ScaleToBodySize>0.00</ScaleToBodySize>
  38. <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
  39. <property.SerialNumber>30686949</property.SerialNumber>
  40. </Effect>
  41. <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
  42. <HitMoveMType>BySenderPosition</HitMoveMType>
  43. <IsDamageProtect>False</IsDamageProtect>
  44. <KnockOutTimeMS>0</KnockOutTimeMS>
  45. <MaskDamage>False</MaskDamage>
  46. <MaskHitFly>False</MaskHitFly>
  47. <MaskKnockDown>False</MaskKnockDown>
  48. <MaskMustCritical>False</MaskMustCritical>
  49. <MaskMustHit>False</MaskMustHit>
  50. <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
  51. <DamageModiferID>1</DamageModiferID>
  52. <DamagePerID>1</DamagePerID>
  53. <SkillTemplateID>90211</SkillTemplateID>
  54. </Properties>
  55. <StopFrameMS>0</StopFrameMS>
  56. <Weight>1</Weight>
  57. <property.SerialNumber>30686948</property.SerialNumber>
  58. </Attack>
  59. <Effect type="CommonAI.Zone.LaunchEffect">
  60. <BindBody>False</BindBody>
  61. <EarthQuakeMS>200</EarthQuakeMS>
  62. <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
  63. <EffectAddSpeed>1.00</EffectAddSpeed>
  64. <EffectHight>0.00</EffectHight>
  65. <EffectOffsetX>0.00</EffectOffsetX>
  66. <EffectOffsetY>0.00</EffectOffsetY>
  67. <EffectTimeMS>2000</EffectTimeMS>
  68. <IsLoop>False</IsLoop>
  69. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  70. <Name>wanjia_huoyunshi02</Name>
  71. <RType>None</RType>
  72. <ScaleToBodySize>2.00</ScaleToBodySize>
  73. <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
  74. <property.SerialNumber>30686950</property.SerialNumber>
  75. </Effect>
  76. <FrameMS>0</FrameMS>
  77. </HitOnExplosionKeyFrame>
  78. <ID>902120</ID>
  79. <IsAudioLoop>False</IsAudioLoop>
  80. <IsBindingDirection>False</IsBindingDirection>
  81. <IsBindingOrbit>False</IsBindingOrbit>
  82. <IsCycAnim>False</IsCycAnim>
  83. <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame">
  84. <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
  85. <Attack type="CommonAI.Zone.AttackProp">
  86. <Attack>0</Attack>
  87. <Buff type="CommonAI.Zone.LaunchBuff">
  88. <BindEventID>13001</BindEventID>
  89. <BuffID>0</BuffID>
  90. <LaunchPercent>100.00</LaunchPercent>
  91. <property.SerialNumber>30686954</property.SerialNumber>
  92. </Buff>
  93. <CrushPercent>0.00</CrushPercent>
  94. <Effect type="CommonAI.Zone.LaunchEffect">
  95. <BindBody>True</BindBody>
  96. <BindPartName>chest</BindPartName>
  97. <EarthQuakeMS>0</EarthQuakeMS>
  98. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  99. <EffectAddSpeed>1.00</EffectAddSpeed>
  100. <EffectHight>0.00</EffectHight>
  101. <EffectOffsetX>0.00</EffectOffsetX>
  102. <EffectOffsetY>0.00</EffectOffsetY>
  103. <EffectTimeMS>0</EffectTimeMS>
  104. <IsLoop>False</IsLoop>
  105. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  106. <Name>vfx_mon_attack_bing_02</Name>
  107. <RType>None</RType>
  108. <ScaleToBodySize>0.00</ScaleToBodySize>
  109. <property.SerialNumber>30686952</property.SerialNumber>
  110. </Effect>
  111. <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
  112. <HitMoveMType>BySenderPosition</HitMoveMType>
  113. <IsDamageProtect>False</IsDamageProtect>
  114. <KnockOutTimeMS>0</KnockOutTimeMS>
  115. <MaskDamage>False</MaskDamage>
  116. <MaskHitFly>False</MaskHitFly>
  117. <MaskKnockDown>False</MaskKnockDown>
  118. <MaskMustCritical>False</MaskMustCritical>
  119. <MaskMustHit>False</MaskMustHit>
  120. <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
  121. <DamageModiferID>0</DamageModiferID>
  122. <DamagePerID>0</DamagePerID>
  123. <SkillTemplateID>90211</SkillTemplateID>
  124. </Properties>
  125. <StopFrameMS>0</StopFrameMS>
  126. <Weight>1</Weight>
  127. <property.SerialNumber>30686951</property.SerialNumber>
  128. </Attack>
  129. <Effect type="CommonAI.Zone.LaunchEffect">
  130. <BindBody>True</BindBody>
  131. <EarthQuakeMS>300</EarthQuakeMS>
  132. <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
  133. <EffectAddSpeed>1.00</EffectAddSpeed>
  134. <EffectHight>0.00</EffectHight>
  135. <EffectOffsetX>0.00</EffectOffsetX>
  136. <EffectOffsetY>0.00</EffectOffsetY>
  137. <EffectTimeMS>0</EffectTimeMS>
  138. <IsLoop>False</IsLoop>
  139. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  140. <RType>None</RType>
  141. <ScaleToBodySize>0.00</ScaleToBodySize>
  142. <property.SerialNumber>30686953</property.SerialNumber>
  143. </Effect>
  144. <FrameMS>0</FrameMS>
  145. </element>
  146. </KeyFrames>
  147. <LifeTimeMS>1000</LifeTimeMS>
  148. <MaxAffectUnit>0</MaxAffectUnit>
  149. <MaxMoveDistance>0.00</MaxMoveDistance>
  150. <MSpeed_MAX>100.00</MSpeed_MAX>
  151. <MSpeed_MIN>-100.00</MSpeed_MIN>
  152. <MSpeedAcc>0.00</MSpeedAcc>
  153. <MSpeedAdd>0.00</MSpeedAdd>
  154. <MSpeedSEC>15.00</MSpeedSEC>
  155. <MType>Immovability</MType>
  156. <Name>神秘空投伤害实体</Name>
  157. <OrbitDistance>0.00</OrbitDistance>
  158. <ParabolaHeight>0.00</ParabolaHeight>
  159. <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
  160. <FileBodyScale_X>1.00</FileBodyScale_X>
  161. <FileBodyScale_Y>1.00</FileBodyScale_Y>
  162. <FileBodyScale_Z>1.00</FileBodyScale_Z>
  163. <IsRefineSoul>False</IsRefineSoul>
  164. <NeedTargetType>ALL</NeedTargetType>
  165. </Properties>
  166. <RectWide>1.00</RectWide>
  167. <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
  168. <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
  169. <RotateSpeedSEC>0.00</RotateSpeedSEC>
  170. <SeekingCooldownMS>1000</SeekingCooldownMS>
  171. <SeekingExpectTarget>Random</SeekingExpectTarget>
  172. <SeekingRange>10.00</SeekingRange>
  173. <SeekingTurningAngleSEC>3.00</SeekingTurningAngleSEC>
  174. <SpecialEffect>None</SpecialEffect>
  175. <SpecialEffectParam>0.00</SpecialEffectParam>
  176. <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
  177. <property.EditorPath>法术/礼物技能/神秘空投伤害实体(902120)</property.EditorPath>
  178. </SpellTemplate>