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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using YooAsset.Editor;
- public class EncryptionNone : IEncryptionServices
- {
- bool IEncryptionServices.Check(string bundleName)
- {
- return false;
- }
- byte[] IEncryptionServices.Encrypt(byte[] fileData)
- {
- throw new System.NotImplementedException();
- }
- }
- public class GameEncryption : IEncryptionServices
- {
- /// <summary>
- /// 检测资源包是否需要加密
- /// </summary>
- bool IEncryptionServices.Check(string bundleName)
- {
- // 对配置表进行加密
- return bundleName.Contains("Config");
- }
- /// <summary>
- /// 对数据进行加密,并返回加密后的数据
- /// </summary>
- byte[] IEncryptionServices.Encrypt(byte[] fileData)
- {
- int offset = 32;
- var temper = new byte[fileData.Length + offset];
- Buffer.BlockCopy(fileData, 0, temper, offset, fileData.Length);
- return temper;
- }
- }
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