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- using System;
- using System.Collections.Generic;
- using System.ComponentModel.DataAnnotations;
- namespace ET.Server
- {
- public static class PLAYER
- {
- public const int initLevel = 1;
- public const int initSp = 5000;
- public const int initGold = 0;
- public const int initTicket = 0;
- public const int initPrimaryDiamond = 0;
- public const int initDiamond = 0;
- public const int initEnergy = 1000;
- public const int initFriendly = 0;
- public const int initVip = 0;
- public const int initHp = 999999;
- public const int initMp = 999999;
- public const int initPrestige = 0;
- public const int initCharm = 100;
- public const int maxNum = 4;
- }
-
- public static class NotifyBSName
- {
-
- public const string TriggerEvent = "TriggerEventR2B";
- }
-
-
-
- public enum SexType: byte
- {
- Man = 0,
- Woman = 1,
- }
-
-
-
- public enum PlayerProType: byte
- {
-
- COMMON = 0,
-
- CANG_LANG = 1,
-
- YU_JIAN = 2,
-
- YI_XIAN = 3,
-
- SHEN_JIAN = 4,
-
- LI_NHU = 5,
- }
-
-
-
- public enum BORN_TYPE
- {
- HISTORY = 0,
- NORMAL = 1,
- BORN = 2,
- HISTORY_Dungeon_ReLogin = 3,
- }
- public enum AreaForce
- {
- None = 0,
- MONSTER = 1,
- FORCEA = 2,
- FORCEB = 3,
- }
-
-
-
- public enum MapType
- {
-
- None = 0,
-
- NORMAL = 1,
-
- FIGHT_LEVEL = 2,
-
-
- CROSS_NORMAL = 101,
- }
-
-
-
- public enum ENTER_TYPE: byte
- {
-
- NONE = 0,
-
- RE_LOGIN = 1,
-
- SCENE_PLAYER_MAX = 2,
- }
- public enum ENTER_STATE
- {
-
- changeArea = 1,
-
- online = 2,
- }
- public enum PkModel
- {
-
- Peace = 0,
-
- Justice = 1,
-
- Force = 2,
-
- Guild = 3,
-
- Team = 4,
-
- Server = 5,
-
- All = 6,
- }
-
- public enum SkillType
- {
-
- ACTIVE = 1,
-
- PET_GIVE_ACTIVE = 2,
-
- NORMAL = 3,
-
- PLAYER_PASSIVE = 4,
-
- PET_GIVE_PASSIVE = 5,
- CARD_SKILL = 6,
- }
-
- public enum ReliveType
- {
-
- CITY = 0,
-
- NOW = 1,
-
- BORN = 2,
-
- PLACE = 3,
-
- SKILL = 4,
-
- RANDOM = 5,
- }
- public enum PlayerBtlData
- {
- [Display(Name = "生命")]
- MaxHP = 1,
- [Display(Name = "生命%")]
- HPPer = 2,
- [Display(Name = "攻击")]
- Attack = 3,
- [Display(Name = "攻击%")]
- AttackPer = 4,
- [Display(Name = "防御")]
- Def = 5,
- [Display(Name = "防御%")]
- DefPer = 6,
- [Display(Name = "穿透")]
- IgnoreDefense = 7,
- [Display(Name = "穿透%")]
- IgnoreDefensePer = 8,
- [Display(Name = "暴击率")]
- CritRate = 9,
- [Display(Name = "抗暴")]
- ResCrit = 10,
- [Display(Name = "抗暴% ")]
- ResCritPer = 11,
- [Display(Name = "抗暴率")]
- ResCritRate = 12,
- [Display(Name = "暴击伤害%")]
- CritDamage = 13,
- [Display(Name = "暴伤抵御%")]
- CritDamageRes = 14,
- [Display(Name = "玩家间伤害增加%")]
- IncAllDamage = 15,
- [Display(Name = "玩家间伤害减免%")]
- AllDamageReduce = 16,
- [Display(Name = "韧性%")]
- CtrlTimeReduce = 17,
- [Display(Name = "冷却缩减%")]
- SkillCD = 18,
- [Display(Name = "生命恢复")]
- HPRegen = 19,
- [Display(Name = "银两掉落")]
- ExdGold = 20,
- [Display(Name = "杀怪经验")]
- ExdExp = 21,
- [Display(Name = "恢复生命")]
- HPRecover = 22,
- [Display(Name = "恢复生命%")]
- HPRecoverPer = 23,
- [Display(Name = "治疗效果")]
- HealEffect = 24,
- [Display(Name = "被治疗效果")]
- HealedEffect = 25,
- [Display(Name = "移动速度")]
- RunSpeed = 26,
- [Display(Name = "技能加成%")]
- SkillDamage = 27,
- [Display(Name = "攻击速度")]
- AttackSpeed = 28,
- [Display(Name = "控制增幅%")]
- ControlUp = 29,
- [Display(Name = "金属性攻击")]
- GoldAttack = 30,
- [Display(Name = "金属性防御")]
- GoldDefense = 31,
- [Display(Name = "木属性攻击")]
- WoodAttack = 32,
- [Display(Name = "木属性防御")]
- WoodDefense = 33,
- [Display(Name = "水属性攻击")]
- WaterAttack = 34,
- [Display(Name = "水属性防御")]
- WaterDefense = 35,
- [Display(Name = "火属性攻击")]
- FireAttack = 36,
- [Display(Name = "火属性防御")]
- FireDefense = 37,
- [Display(Name = "土属性攻击")]
- SoilAttack = 38,
- [Display(Name = "土属性防御")]
- SoilDefense = 39,
- [Display(Name = "对boss额外暴击率")]
- ToBossCritRate = 40,
- [Display(Name = "对boss额外暴击伤害")]
- ToBossCritDamage = 41,
- [Display(Name = "金克制")]
- GoldRestraint = 42,
- [Display(Name = "木克制")]
- WoodRestraint = 43,
- [Display(Name = "水克制")]
- WaterRestraint = 44,
- [Display(Name = "火克制")]
- FireRestraint = 45,
- [Display(Name = "土克制")]
- SoilRestraint = 46,
- [Display(Name = "金抵御")]
- GoldResist = 47,
- [Display(Name = "木抵御")]
- WoodResist = 48,
- [Display(Name = "水抵御")]
- WaterResist = 49,
- [Display(Name = "火抵御")]
- FireResist = 50,
- [Display(Name = "土抵御")]
- SoilResist = 51,
- [Display(Name = "杀意值")]
- PvpKillValue = 52,
- [Display(Name = "妖气等级")]
- YaoQiLevel = 53,
- [Display(Name = "普攻吸血")]
- NormalAtkLeech = 54,
- [Display(Name = "技能吸血")]
- ActiveAtkLeech = 55,
- [Display(Name = "神器主属性伤害加成")]
- ArtifactMainPer = 56,
- [Display(Name = "怪物伤害增益%")]
- FieldBossDamageAdd = 57,
- [Display(Name = "怪物伤害减免%")]
- DungeonMonsterDamageAdd = 58,
- [Display(Name = "杀意等级")]
- PvpKillLevel = 59,
- [Display(Name = "七杀克制")]
- MonsterRestraint1 = 60,
- [Display(Name = "离明克制")]
- MonsterRestraint2 = 61,
- [Display(Name = "夜耀克制")]
- MonsterRestraint3 = 62,
- [Display(Name = "昌曲克制")]
- MonsterRestraint4 = 63,
- [Display(Name = "沧海克制")]
- MonsterRestraint5 = 64,
- [Display(Name = "所有伤害加成")]
- AllAtak = 65,
- [Display(Name = "所有伤害抵御")]
- AllDef = 66,
- }
- }
|