using System.IO; namespace ET.Server { // 知道对方的Id,使用这个类发actor消息 [ChildOf(typeof(ActorLocationSenderComponent))] public class ActorLocationSender: Entity, IAwake, IDestroy { public long ActorId; // 最近接收或者发送消息的时间 public long LastSendOrRecvTime; public int Error; } }