BattleMgr.cs 27 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET.Client;
  5. using ET.EventType;
  6. using ET.Server;
  7. using Sirenix.Utilities;
  8. using System;
  9. using System.IO;
  10. using System.Linq;
  11. using UnityEngine;
  12. using XmdsCommon.Message;
  13. using XmdsCommon.Plugin;
  14. namespace ET
  15. {
  16. [FriendOf(typeof(UnitMgr))]
  17. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  18. {
  19. public ZoneLayer Layer;
  20. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  21. private EventDispatcher<CommonAI.Zone.Event> eventHandler = new();
  22. private static CommonLang.Geometry.Vector3 vecTemp = new();
  23. private int mapHeight;
  24. public int MapHeight { get { return mapHeight; } }
  25. public void Awake()
  26. {
  27. registerEventHandler();
  28. InitBattleLayer();
  29. }
  30. public void InitBattleLayer()
  31. {
  32. BattleFuncHandler.BattleCenterIndex = 0;
  33. TiktokGiftPushHandler.Reset();
  34. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  35. Layer.ActorSyncMode = SyncMode.ForceByServer;
  36. Layer.LayerInit += LayerEvent_Init;
  37. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  38. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  39. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  40. /*if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  41. { }
  42. else
  43. {
  44. Log.Debug($"<<<BattleEvent: {msg}");
  45. }*/
  46. eventHandler.Notify(msg as CommonAI.Zone.Event);
  47. };
  48. //TODO:不支持空气墙、传送阵等的动态显示
  49. /*Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  50. Log.Error("not implements: DecorationChanged");
  51. };*/
  52. }
  53. public void Update(int timeMS)
  54. {
  55. //TODO: Send ping
  56. Layer.BeginUpdate(timeMS);
  57. Layer.Update();
  58. this.doUpdate();
  59. KeyboardCheckUpdate();
  60. }
  61. private void KeyboardCheckUpdate()
  62. {
  63. for(var i = KeyCode.F1; i < KeyCode.F13; i++)
  64. {
  65. if(Input.GetKeyDown((KeyCode)i))
  66. {
  67. EventSystem.Instance.Publish(BattleFunc.Clone((int)i));
  68. }
  69. }
  70. }
  71. //ILayerClient接口实现,供layer层调用
  72. //layer层在收到LockActorEvent消息后调用
  73. void ILayerClient.BattleReady(bool bok)
  74. {
  75. Log.Debug($"battle ready......{bok}");
  76. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  77. var scnData = Layer.Data;
  78. if(!scnData.BGM.IsNullOrWhitespace() )
  79. {
  80. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  81. }
  82. }
  83. //ILayerClient接口实现,供layer层调用
  84. //layer层中需要发送消息到战斗服
  85. public void SendAction(CommonAI.Zone.Action action)
  86. {
  87. if(PlayerComponent.Instance == null)
  88. {
  89. Log.Error("playerComponent is null");
  90. return;
  91. }
  92. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  93. writeBuffer.Position = 0;
  94. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  95. {
  96. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  97. }
  98. }
  99. //客户端自己模拟创建消息,发送到zonelayer层处理
  100. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  101. {
  102. Layer.ProcessMessage(msg);
  103. }
  104. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  105. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  106. {
  107. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  108. mapHeight = layer.Data.Terrain.ZoneData.TotalHeight;
  109. }
  110. //单位进入战斗
  111. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  112. {
  113. var unit = BattleUnitFactory.Instance.Create(obj);
  114. if(unit != null )
  115. {
  116. UnitMgr.Instance.PutUnit(obj, unit);
  117. if (unit is BattleActor)
  118. {
  119. UnitMgr.Instance.Actor = unit as BattleActor;
  120. }
  121. unit.OnAwake(obj);
  122. //Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
  123. }
  124. }
  125. //单位离开战斗
  126. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  127. {
  128. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  129. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  130. if(unit == null)
  131. {
  132. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  133. return;
  134. }
  135. unit.OnSleep();
  136. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  137. }
  138. private void registerEventHandler()
  139. {
  140. //actor===================
  141. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  142. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  143. Log.Debug($"AutoFight: {isAutoFight}");
  144. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  145. });
  146. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  147. {
  148. });
  149. eventHandler.AddListener<UnitHitBreak>((ev) =>
  150. {
  151. var e = ev as UnitHitBreak;
  152. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  153. if (unit != null && unit is BattleUnit bunit)
  154. {
  155. var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
  156. if (launcheffect != null)
  157. {
  158. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  159. }
  160. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 1));
  161. }
  162. });
  163. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  164. {
  165. });
  166. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  167. {
  168. var e = ev as UnitDeadEvent;
  169. //Log.Debug($"Unit({e.object_id}) dead");
  170. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  171. if(unit != null && unit is BattleUnit bunit)
  172. {
  173. EventSystem.Instance.Publish(PlayAnimatorEvent.Clone(
  174. e.ObjectID, PlayAnimatorEvent.AniType.Dead));
  175. var launcheffect = bunit.ZUnit.Info.DeadEffect;
  176. if (launcheffect != null)
  177. {
  178. if (launcheffect.BindBody)
  179. {
  180. vecTemp.Set(0, 0, 0);
  181. }
  182. else
  183. {
  184. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  185. }
  186. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  187. }
  188. //TODO: 在死亡动作播放完毕之后播放此特效
  189. launcheffect = bunit.ZUnit.Info.DeadAnimationEndEffect;
  190. if (launcheffect != null)
  191. {
  192. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  193. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  194. }
  195. }
  196. });
  197. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  198. {
  199. });
  200. eventHandler.AddListener<UnitHitEvent>((ev) =>
  201. {
  202. var e = ev as UnitHitEvent;
  203. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  204. if(unit == null)
  205. {
  206. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  207. return;
  208. }
  209. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  210. {
  211. //伤害来源于叠毒BUFF
  212. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  213. }
  214. //TODO: 显示伤害飘字
  215. LaunchEffect hitEffect = e.effect;
  216. if (hitEffect != null)
  217. {
  218. float roation = 0f;
  219. if (hitEffect.IsSyncSenderRotation)
  220. {
  221. //设置特效的rotation为施法者与受击连线方向的rotation
  222. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  223. if (sender != null)
  224. {
  225. UnityEngine.Vector3 difpos = new UnityEngine.Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new UnityEngine.Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  226. roation = (float)-Math.Atan2(-difpos.y, difpos.x);
  227. }
  228. }
  229. if (hitEffect.BindBody)
  230. {
  231. vecTemp.Set(0, 0, 0);
  232. }
  233. else
  234. {
  235. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  236. }
  237. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
  238. }
  239. });
  240. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  241. {
  242. //TODO:替代virtual层
  243. var e = ev as PlayerPKModeChangeEventB2C;
  244. Log.Debug($"PKMode: {e.CurMode}");
  245. });
  246. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  247. {
  248. });
  249. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  250. {
  251. });
  252. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  253. {
  254. });
  255. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  256. {
  257. var e = ev as UnitEffectEvent;
  258. vecTemp.Set(0,0,0);
  259. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  260. if (unit != null && !e.effect.BindBody)
  261. {
  262. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  263. }
  264. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  265. });
  266. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  267. {
  268. });
  269. //NPCCureEventB2C
  270. //MonsterSufferDamageInfoB2C
  271. //BattleHintNumberB2C
  272. //BattleFloatTipsEventB2C
  273. //BubbleTipsEventB2C
  274. //怪物归属权
  275. //MonsterHeirInfoChangeEventB2C
  276. eventHandler.AddListener<GameOverEvent>((ev) =>
  277. {
  278. var e = ev as GameOverEvent;
  279. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  280. });
  281. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  282. {
  283. var e = ev as CameraMoveToEvent;
  284. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  285. });
  286. eventHandler.AddListener<AddEffectEvent>((ev) => {
  287. var e = ev as AddEffectEvent;
  288. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  289. {
  290. vecTemp.Set(e.x, e.y, 0);
  291. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  292. }
  293. });
  294. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  295. {
  296. var e = ev as ClientMsgEvent;
  297. var msg = e.Message;
  298. Log.Debug($">>>Battle event message: {msg}");
  299. /*if (msg.StartsWith("item:"))
  300. {
  301. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Gift, System.Convert.ToInt32(msg[5..])));
  302. }
  303. else*/ if(msg.StartsWith("bosscome:"))
  304. {
  305. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Monster, System.Convert.ToInt32(msg[9..])));
  306. }
  307. else if(msg.StartsWith("towerhp"))
  308. {
  309. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 0));
  310. }
  311. else if(msg == "like_energy")
  312. {
  313. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.LikeEnergy, 0));
  314. }
  315. else if(msg.StartsWith("Camera"))
  316. {
  317. EventSystem.Instance.Publish(CameraPlaybleEvent.Clone(msg));
  318. }
  319. });
  320. /*BubbleTalkEvent
  321. AddEffectEvent
  322. SyncEnvironmentVarEvent
  323. ScriptCommandEvent
  324. ScriptAddUnitEventsB2C
  325. ScriptRemoveUnitEventsB2C
  326. PlaySoundEventB2CForAll
  327. SyncFlagsEvent
  328. ChangeBGMEvent
  329. PlayDestoryEffect*/
  330. /*var e = msg as CommonAI.Zone.CommonAI.Zone.Event;
  331. if (e is ChatEvent)
  332. {
  333. var evt = (e as ChatEvent);
  334. var message = evt.Message;
  335. var evt_param = message.Split('|');
  336. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  337. {
  338. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  339. if (dic != null)
  340. {
  341. string result = "";
  342. if (evt_param.Length >= 3 && evt_param[2] != null)
  343. {
  344. //根据参数个数 依次填值
  345. string[] par = evt_param[2].Split('.');
  346. if (par != null && par.Length > 0)
  347. {
  348. switch (par.Length)
  349. {
  350. case 1:
  351. {
  352. result = Average(dic["MsgContent"] as string, par[0]);
  353. break;
  354. }
  355. case 2:
  356. {
  357. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  358. break;
  359. }
  360. case 3:
  361. {
  362. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  363. break;
  364. }
  365. case 4:
  366. {
  367. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  368. break;
  369. }
  370. case 5:
  371. {
  372. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  373. break;
  374. }
  375. }
  376. }
  377. }
  378. else
  379. {
  380. //没有参数
  381. result = (dic["MsgContent"] as string);
  382. }
  383. //
  384. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  385. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  386. });
  387. }
  388. else
  389. {
  390. YXJDebug.logError("config not exist >" + msg);
  391. }
  392. }
  393. else if (evt_param.Length == 2)
  394. {
  395. string funcName = "GlobalHooks." + evt_param[0];
  396. object[] param = evt_param[1].Split(',');
  397. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  398. if (param.Length == 0)
  399. Client.GetMainState().Call(funcName, Client.LogMiss);
  400. else if (param.Length == 1)
  401. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  402. else if (param.Length == 2)
  403. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  404. else if (param.Length == 3)
  405. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  406. else if (param.Length == 4)
  407. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  408. else if (param.Length == 5)
  409. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  410. else
  411. {
  412. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  413. }
  414. }
  415. else
  416. {
  417. //位面进入退出效果
  418. if (msg == "EnterAOI")
  419. {
  420. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  421. if (wwe != null)
  422. {
  423. wwe.SetParam(40, -30, 3, 2);
  424. wwe.play();
  425. }
  426. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  427. InAOI = true;
  428. }
  429. else if (msg == "LeaveAOI")
  430. {
  431. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  432. if (wwe != null)
  433. {
  434. wwe.SetParam(40, -30, 3, 2);
  435. wwe.play();
  436. }
  437. InAOI = false;
  438. }
  439. else
  440. {
  441. //普通chatevent
  442. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  443. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  444. });
  445. }
  446. }
  447. }
  448. else if (e is CommonAI.Zone.ZoneEvent)
  449. {
  450. if (e is BubbleTalkEvent)
  451. {
  452. BubbleTalkEvent evt = e as BubbleTalkEvent;
  453. if (evt.TalkInfos != null)
  454. {
  455. foreach (var info in evt.TalkInfos)
  456. {
  457. System.Action callback = delegate ()
  458. {
  459. if (info.TalkUnit == 0)
  460. {
  461. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  462. return;
  463. }
  464. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  465. if (unit == null)
  466. {
  467. if (info.TalkContent != "bubblechat")
  468. {
  469. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  470. }
  471. return;
  472. }
  473. if (info.TalkContent == "bubblechat")
  474. {
  475. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  476. }
  477. else
  478. {
  479. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  480. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  481. }
  482. if (!string.IsNullOrEmpty(info.TalkActionType))
  483. {
  484. unit.PlayAnimationWhileIdle(info.TalkActionType);
  485. }
  486. };
  487. if (info.TalkDelayTimeMS > 0)
  488. {
  489. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  490. }
  491. else
  492. {
  493. callback.Invoke();
  494. }
  495. }
  496. }
  497. }
  498. else if (e is AddEffectEvent && battleManager != null)
  499. {
  500. AddEffectEvent evt = e as AddEffectEvent;
  501. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  502. {
  503. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  504. pos = ComAICell.AdjustHeight(pos);
  505. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  506. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  507. EffectPlayer.Play(evt.effect, pos, false);
  508. }
  509. }
  510. else if (e is AddEffectEvent2 && battleManager != null)
  511. {
  512. AddEffectEvent2 evt = e as AddEffectEvent2;
  513. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  514. {
  515. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  516. pos = ComAICell.AdjustHeight(pos);
  517. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  518. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  519. }
  520. }
  521. else if (e is SyncEnvironmentVarEvent)
  522. {
  523. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  524. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  525. }
  526. else if (e is ScriptCommandEvent)
  527. {
  528. ScriptCommandEvent evt = e as ScriptCommandEvent;
  529. string[] evt_param = evt.message.Split('|');
  530. if (evt_param.Length == 2)
  531. {
  532. object[] param = evt_param[1].Split(',');
  533. string funcName = "GlobalHooks." + evt_param[0];
  534. if (param.Length == 0)
  535. Client.GetMainState().Call(funcName, Client.LogMiss);
  536. else if (param.Length == 1)
  537. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  538. else if (param.Length == 2)
  539. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  540. else if (param.Length == 3)
  541. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  542. else if (param.Length == 4)
  543. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  544. else if (param.Length == 5)
  545. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  546. else
  547. {
  548. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  549. }
  550. }
  551. }
  552. else if (e is LockActorEvent)
  553. {
  554. LockActorEvent evt = e as LockActorEvent;
  555. OnLockActorEvent(evt);
  556. }
  557. else if (e is ScriptAddUnitEventsB2C)
  558. {
  559. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  560. OnScriptAddUnitEvent(evt);
  561. }
  562. else if (e is ScriptRemoveUnitEventsB2C)
  563. {
  564. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  565. OnScriptRemoveUnitEvents(evt);
  566. }
  567. else if (e is PlaySoundEventB2CForAll)
  568. {
  569. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  570. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  571. }
  572. else if (e is SyncFlagsEvent && mDecoMgr != null)
  573. {
  574. mDecoMgr.LoadDecos();
  575. }
  576. else if (e is ChangeBGMEvent)
  577. {
  578. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  579. }
  580. else if (e is PlayDestoryEffect)
  581. {
  582. if (EffectPlayer == null) return;
  583. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  584. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  585. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  586. LaunchEffect effect = new LaunchEffect();
  587. effect.Name = destoryEffect.EffectName;
  588. EffectPlayer.SetRotationOnetime(rotation);
  589. EffectPlayer.Play(effect, vec, true);
  590. }
  591. else
  592. {
  593. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  594. }
  595. }*/
  596. }
  597. }
  598. }