Leaves.mat 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Leaves
  11. m_Shader: {fileID: 4800000, guid: 6697e1f185bc8b840a2f02567abf15b5, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords: []
  15. m_InvalidKeywords:
  16. - _ALPHATEST_ON
  17. - _NORMALMAP
  18. m_LightmapFlags: 4
  19. m_EnableInstancingVariants: 0
  20. m_DoubleSidedGI: 0
  21. m_CustomRenderQueue: -1
  22. stringTagMap: {}
  23. disabledShaderPasses: []
  24. m_LockedProperties:
  25. m_SavedProperties:
  26. serializedVersion: 3
  27. m_TexEnvs:
  28. - _BumpMap:
  29. m_Texture: {fileID: 2800000, guid: 9d19d8fa0c7431f4b8f343db35189b2d, type: 3}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _DetailAlbedoMap:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _DetailMask:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _DetailNormalMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _EmissionMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _Emissive2Mask:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _EmissiveMask:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _EmissivePulseMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _GustNoiseMap:
  61. m_Texture: {fileID: 2800000, guid: 95228cb87bc1fcf4b8b99b626dcf102c, type: 3}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _LeafAmbientOcclusion:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _LeafNormalMap:
  69. m_Texture: {fileID: 2800000, guid: 9d19d8fa0c7431f4b8f343db35189b2d, type: 3}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _LeafTex:
  73. m_Texture: {fileID: 2800000, guid: 7b7db7616b3f13a469bc94f32d43b4b6, type: 3}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. - _Leaves_NoiseTexture2:
  77. m_Texture: {fileID: 2800000, guid: e0595e1df515fa64fa99e3017d4ace24, type: 3}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - _MainTex:
  81. m_Texture: {fileID: 2800000, guid: 7b7db7616b3f13a469bc94f32d43b4b6, type: 3}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. - _MetallicGlossMap:
  85. m_Texture: {fileID: 0}
  86. m_Scale: {x: 1, y: 1}
  87. m_Offset: {x: 0, y: 0}
  88. - _OcclusionMap:
  89. m_Texture: {fileID: 0}
  90. m_Scale: {x: 1, y: 1}
  91. m_Offset: {x: 0, y: 0}
  92. - _ParallaxMap:
  93. m_Texture: {fileID: 0}
  94. m_Scale: {x: 1, y: 1}
  95. m_Offset: {x: 0, y: 0}
  96. - _TrunkAmbientOcclusion:
  97. m_Texture: {fileID: 0}
  98. m_Scale: {x: 1, y: 1}
  99. m_Offset: {x: 0, y: 0}
  100. - _TrunkEmissiveMask:
  101. m_Texture: {fileID: 0}
  102. m_Scale: {x: 1, y: 1}
  103. m_Offset: {x: 0, y: 0}
  104. - _TrunkNormalMap:
  105. m_Texture: {fileID: 0}
  106. m_Scale: {x: 1, y: 1}
  107. m_Offset: {x: 0, y: 0}
  108. - _TunkTex:
  109. m_Texture: {fileID: 0}
  110. m_Scale: {x: 1, y: 1}
  111. m_Offset: {x: 0, y: 0}
  112. - _texcoord:
  113. m_Texture: {fileID: 0}
  114. m_Scale: {x: 1, y: 1}
  115. m_Offset: {x: 0, y: 0}
  116. - unity_Lightmaps:
  117. m_Texture: {fileID: 0}
  118. m_Scale: {x: 1, y: 1}
  119. m_Offset: {x: 0, y: 0}
  120. - unity_LightmapsInd:
  121. m_Texture: {fileID: 0}
  122. m_Scale: {x: 1, y: 1}
  123. m_Offset: {x: 0, y: 0}
  124. - unity_ShadowMasks:
  125. m_Texture: {fileID: 0}
  126. m_Scale: {x: 1, y: 1}
  127. m_Offset: {x: 0, y: 0}
  128. m_Ints: []
  129. m_Floats:
  130. - _AlphaClip: 0.5
  131. - _AlphaCutoff: 0.5
  132. - _BumpScale: 1
  133. - _ColourNoiseLargeScale: 0
  134. - _ColourNoiseSmallScale: 0
  135. - _Cutoff: 0.5
  136. - _DetailNormalMapScale: 1
  137. - _DstBlend: 0
  138. - _EmissiveAmount: 0
  139. - _EnvironmentReflections: 1
  140. - _FrostingFalloff: 1
  141. - _FrostingHeight: 1
  142. - _FrostingSwitch: 0
  143. - _FrostingWorldObjectSwitch2: 0
  144. - _GlossMapScale: 1
  145. - _Glossiness: 0.2
  146. - _GlossyReflections: 1
  147. - _GustAmount: 0.5
  148. - _GustLargeFreq: 0.5
  149. - _GustScale: 0.5
  150. - _GustSmallFreq: 1
  151. - _JitterAmount: 0.071
  152. - _JitterFreq: 0.36
  153. - _LeafBigNoiseAmount: 0.023
  154. - _LeafBigNoiseScale: 1
  155. - _LeafFlatColourSwitch: 0
  156. - _LeafMetallic: 0
  157. - _LeafNormalAmount: 0.738
  158. - _LeafSmoothness: 0.143
  159. - _Metallic: 0
  160. - _Mode: 1
  161. - _OcclusionStrength: 1
  162. - _Parallax: 0.02
  163. - _PulseSpeed: 0.04
  164. - _PulseTiling: 0.03
  165. - _QueueControl: 0
  166. - _QueueOffset: 0
  167. - _ReceiveShadows: 1
  168. - _SmoothnessTextureChannel: 0
  169. - _SpecularHighlights: 1
  170. - _SrcBlend: 1
  171. - _TotalWindAmount: 0.126
  172. - _TrunkFlatColourSwitch: 0
  173. - _TrunkMetallic: 0
  174. - _TrunkNormalAmount: 0.5
  175. - _TrunkSmoothness: 0.2
  176. - _UVSec: 0
  177. - _WindBaseline: 0
  178. - _WindDirection: 0
  179. - _Y_multiplier: 0.2
  180. - _ZWrite: 1
  181. - __dirty: 0
  182. m_Colors:
  183. - _Color: {r: 1, g: 1, b: 1, a: 1}
  184. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  185. - _Emissive2Colour: {r: 0, g: 0, b: 0, a: 0}
  186. - _EmissiveColour: {r: 0, g: 0, b: 0, a: 0}
  187. - _FrostingColour: {r: 1, g: 1, b: 1, a: 0}
  188. - _GustHighlight: {r: 0, g: 0, b: 0, a: 0}
  189. - _LeafBaseColour: {r: 0.078431346, g: 0.02015968, b: 0, a: 0}
  190. - _LeafNoiseColour: {r: 0.078431346, g: 0.02015968, b: 0, a: 0}
  191. - _LeafNoiseLargeColour: {r: 0.078431346, g: 0.02015968, b: 0, a: 0}
  192. - _TrunkBaseColour: {r: 0.078431346, g: 0.02015968, b: 0, a: 0}
  193. - _TrunkEmissiveColour: {r: 0, g: 0, b: 0, a: 0}
  194. - _TrunkNoiseColour: {r: 0.078431346, g: 0.02015968, b: 0, a: 0}
  195. m_BuildTextureStacks: []