1234567891011121314151617181920 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- internal class FsmPatchDone : IFsmNode
- {
- public string Name { private set; get; } = nameof(FsmPatchDone);
- void IFsmNode.OnEnter()
- {
- PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
- Debug.Log("补丁流程更新完毕!");
- }
- void IFsmNode.OnUpdate()
- {
- }
- void IFsmNode.OnExit()
- {
- }
- }
|