FsmPatchDone.cs 401 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. internal class FsmPatchDone : IFsmNode
  5. {
  6. public string Name { private set; get; } = nameof(FsmPatchDone);
  7. void IFsmNode.OnEnter()
  8. {
  9. PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
  10. Debug.Log("补丁流程更新完毕!");
  11. }
  12. void IFsmNode.OnUpdate()
  13. {
  14. }
  15. void IFsmNode.OnExit()
  16. {
  17. }
  18. }