FsmPatchInit.cs 381 B

123456789101112131415161718192021
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. internal class FsmPatchInit : IFsmNode
  5. {
  6. public string Name { private set; get; } = nameof(FsmPatchInit);
  7. void IFsmNode.OnEnter()
  8. {
  9. Debug.Log("开始补丁更新...");
  10. FsmManager.Transition(nameof(FsmUpdateStaticVersion));
  11. }
  12. void IFsmNode.OnUpdate()
  13. {
  14. }
  15. void IFsmNode.OnExit()
  16. {
  17. }
  18. }