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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- internal class FsmPatchInit : IFsmNode
- {
- public string Name { private set; get; } = nameof(FsmPatchInit);
- void IFsmNode.OnEnter()
- {
- Debug.Log("开始补丁更新...");
- FsmManager.Transition(nameof(FsmUpdateStaticVersion));
- }
- void IFsmNode.OnUpdate()
- {
- }
- void IFsmNode.OnExit()
- {
- }
- }
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