BuildAssembliesHelper.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Threading;
  6. using UnityEngine;
  7. using UnityEditor;
  8. using UnityEditor.Compilation;
  9. namespace ET
  10. {
  11. public static class BuildAssembliesHelper
  12. {
  13. public const string CodeDir = "Assets/Res/CodeDll/";
  14. public static void BuildModel(CodeOptimization codeOptimization, GlobalConfig globalConfig)
  15. {
  16. string[] logicFiles = Directory.GetFiles(Define.BuildOutputDir, "Model_*");
  17. foreach (string file in logicFiles)
  18. {
  19. File.Delete(file);
  20. }
  21. int random = RandomGenerator.RandomNumber(100000000, 999999999);
  22. string logicFile = $"Model_{random}";
  23. List<string> codes;
  24. switch (globalConfig.CodeMode)
  25. {
  26. case CodeMode.Client:
  27. codes = new List<string>()
  28. {
  29. "Assets/Scripts/Codes/Model/Generate/Client/",
  30. "Assets/Scripts/Codes/Model/Share/",
  31. "Assets/Scripts/Codes/Model/Client/",
  32. "Assets/Scripts/Codes/ModelView/Client/",
  33. };
  34. break;
  35. case CodeMode.Server:
  36. codes = new List<string>()
  37. {
  38. "Assets/Scripts/Codes/Model/Generate/Server/",
  39. "Assets/Scripts/Codes/Model/Share/",
  40. "Assets/Scripts/Codes/Model/Server/",
  41. "Assets/Scripts/Codes/Model/Client/",
  42. };
  43. break;
  44. case CodeMode.ClientServer:
  45. codes = new List<string>()
  46. {
  47. "Assets/Scripts/Codes/Model/Share/",
  48. "Assets/Scripts/Codes/Model/Client/",
  49. "Assets/Scripts/Codes/ModelView/Client/",
  50. "Assets/Scripts/Codes/Model/Generate/ClientServer/",
  51. "Assets/Scripts/Codes/Model/Server/",
  52. };
  53. break;
  54. default:
  55. throw new Exception("unknow 'CodeMode'");
  56. }
  57. BuildMuteAssembly(logicFile, codes, Array.Empty<string>(), codeOptimization, globalConfig.CodeMode);
  58. File.Copy(Path.Combine(Define.BuildOutputDir, $"{logicFile}.dll"), Path.Combine(CodeDir, $"Model.dll.bytes"), true);
  59. File.Copy(Path.Combine(Define.BuildOutputDir, $"{logicFile}.pdb"), Path.Combine(CodeDir, $"Model.pdb.bytes"), true);
  60. Debug.Log("copy Model.dll to Assets/Res/CodeDll success!");
  61. }
  62. public static void BuildHotfix(CodeOptimization codeOptimization, GlobalConfig globalConfig)
  63. {
  64. string[] logicFiles = Directory.GetFiles(Define.BuildOutputDir, "Hotfix_*");
  65. foreach (string file in logicFiles)
  66. {
  67. File.Delete(file);
  68. }
  69. string modelfile;
  70. string[] modelFiles = Directory.GetFiles(Define.BuildOutputDir, "Model_*.dll");
  71. if (modelFiles.Length > 0)
  72. {
  73. modelfile = modelFiles[0];
  74. }
  75. else
  76. {
  77. throw new Exception($"Not Found model_xx.dll @{Define.BuildOutputDir}");
  78. }
  79. int random = RandomGenerator.RandomNumber(100000000, 999999999);
  80. string logicFile = $"Hotfix_{random}";
  81. List<string> codes;
  82. switch (globalConfig.CodeMode)
  83. {
  84. case CodeMode.Client:
  85. codes = new List<string>()
  86. {
  87. "Assets/Scripts/Codes/Hotfix/Share/",
  88. "Assets/Scripts/Codes/Hotfix/Client/",
  89. "Assets/Scripts/Codes/HotfixView/Client/",
  90. };
  91. break;
  92. case CodeMode.Server:
  93. codes = new List<string>()
  94. {
  95. "Assets/Scripts/Codes/Hotfix/Share/",
  96. "Assets/Scripts/Codes/Hotfix/Server/",
  97. "Assets/Scripts/Codes/Hotfix/Client/",
  98. };
  99. break;
  100. case CodeMode.ClientServer:
  101. codes = new List<string>()
  102. {
  103. "Assets/Scripts/Codes/Hotfix/Share/",
  104. "Assets/Scripts/Codes/Hotfix/Client/",
  105. "Assets/Scripts/Codes/HotfixView/Client/",
  106. "Assets/Scripts/Codes/Hotfix/Server/",
  107. };
  108. break;
  109. default:
  110. throw new Exception("unknow 'CodeMode'");
  111. }
  112. BuildMuteAssembly(logicFile, codes, new[] { modelfile }, codeOptimization, globalConfig.CodeMode);
  113. File.Copy(Path.Combine(Define.BuildOutputDir, $"{logicFile}.dll"), Path.Combine(CodeDir, $"Hotfix.dll.bytes"), true);
  114. File.Copy(Path.Combine(Define.BuildOutputDir, $"{logicFile}.pdb"), Path.Combine(CodeDir, $"Hotfix.pdb.bytes"), true);
  115. Debug.Log("copy Hotfix.dll to Assets/Res/CodeDll success!");
  116. }
  117. private static void BuildMuteAssembly(
  118. string assemblyName, List<string> CodeDirectorys,
  119. string[] additionalReferences, CodeOptimization codeOptimization, CodeMode codeMode = CodeMode.Client)
  120. {
  121. if (!Directory.Exists(Define.BuildOutputDir))
  122. {
  123. Directory.CreateDirectory(Define.BuildOutputDir);
  124. }
  125. List<string> scripts = new List<string>();
  126. for (int i = 0; i < CodeDirectorys.Count; i++)
  127. {
  128. DirectoryInfo dti = new DirectoryInfo(CodeDirectorys[i]);
  129. FileInfo[] fileInfos = dti.GetFiles("*.cs", System.IO.SearchOption.AllDirectories);
  130. for (int j = 0; j < fileInfos.Length; j++)
  131. {
  132. scripts.Add(fileInfos[j].FullName);
  133. }
  134. }
  135. string dllPath = Path.Combine(Define.BuildOutputDir, $"{assemblyName}.dll");
  136. string pdbPath = Path.Combine(Define.BuildOutputDir, $"{assemblyName}.pdb");
  137. File.Delete(dllPath);
  138. File.Delete(pdbPath);
  139. Directory.CreateDirectory(Define.BuildOutputDir);
  140. AssemblyBuilder assemblyBuilder = new AssemblyBuilder(dllPath, scripts.ToArray());
  141. if (codeMode == CodeMode.Client)
  142. {
  143. assemblyBuilder.excludeReferences = new string[]
  144. {
  145. "DnsClient.dll",
  146. "MongoDB.Driver.Core.dll",
  147. "MongoDB.Driver.dll",
  148. "MongoDB.Driver.Legacy.dll",
  149. "MongoDB.Libmongocrypt.dll",
  150. "SharpCompress.dll",
  151. "System.Buffers.dll",
  152. "System.Runtime.CompilerServices.Unsafe.dll",
  153. "System.Text.Encoding.CodePages.dll"
  154. };
  155. }
  156. //启用UnSafe
  157. assemblyBuilder.compilerOptions.AllowUnsafeCode = true;
  158. BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
  159. assemblyBuilder.compilerOptions.CodeOptimization = codeOptimization;
  160. assemblyBuilder.compilerOptions.ApiCompatibilityLevel = PlayerSettings.GetApiCompatibilityLevel(buildTargetGroup);
  161. // assemblyBuilder.compilerOptions.ApiCompatibilityLevel = ApiCompatibilityLevel.NET_4_6;
  162. assemblyBuilder.additionalReferences = additionalReferences;
  163. assemblyBuilder.flags = AssemblyBuilderFlags.None;
  164. //AssemblyBuilderFlags.None 正常发布
  165. //AssemblyBuilderFlags.DevelopmentBuild 开发模式打包
  166. //AssemblyBuilderFlags.EditorAssembly 编辑器状态
  167. assemblyBuilder.referencesOptions = ReferencesOptions.UseEngineModules;
  168. assemblyBuilder.buildTarget = EditorUserBuildSettings.activeBuildTarget;
  169. assemblyBuilder.buildTargetGroup = buildTargetGroup;
  170. assemblyBuilder.buildStarted += assemblyPath => Debug.LogFormat("build start:" + assemblyPath);
  171. assemblyBuilder.buildFinished += (assemblyPath, compilerMessages) =>
  172. {
  173. int errorCount = compilerMessages.Count(m => m.type == CompilerMessageType.Error);
  174. int warningCount = compilerMessages.Count(m => m.type == CompilerMessageType.Warning);
  175. Debug.LogFormat("Warnings: {0} - Errors: {1}", warningCount, errorCount);
  176. if (warningCount > 0)
  177. {
  178. Debug.LogFormat("有{0}个Warning!!!", warningCount);
  179. for (int i = 0; i < compilerMessages.Length; i++)
  180. {
  181. if (compilerMessages[i].type == CompilerMessageType.Warning)
  182. {
  183. Debug.LogWarning(compilerMessages[i].message);
  184. }
  185. }
  186. }
  187. if (errorCount > 0)
  188. {
  189. for (int i = 0; i < compilerMessages.Length; i++)
  190. {
  191. if (compilerMessages[i].type == CompilerMessageType.Error)
  192. {
  193. string filename = Path.GetFullPath(compilerMessages[i].file);
  194. Debug.LogError(
  195. $"{compilerMessages[i].message} (at <a href=\"file:///{filename}/\" line=\"{compilerMessages[i].line}\">{Path.GetFileName(filename)}</a>)");
  196. }
  197. }
  198. }
  199. };
  200. //开始构建
  201. if (!assemblyBuilder.Build())
  202. {
  203. Debug.LogErrorFormat("build fail:" + assemblyBuilder.assemblyPath);
  204. return;
  205. }
  206. while (EditorApplication.isCompiling)
  207. {
  208. // 主线程sleep并不影响编译线程
  209. Thread.Sleep(1);
  210. }
  211. }
  212. }
  213. }