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- using UnityEngine;
- namespace ET.Client
- {
- [Event(SceneType.Current)]
- public class AfterUnitCreate_CreateUnitView: AEvent<EventType.AfterUnitCreate>
- {
- protected override async ETTask Run(Scene scene, EventType.AfterUnitCreate args)
- {
- Unit unit = args.Unit;
- // Unit View层
- // 这里可以改成异步加载,demo就不搞了
- Log.Debug("===after create unit, to load model");
- //GameObject bundleGameObject = (GameObject)ResourcesComponent.Instance.GetAsset("Unit.unity3d", "Unit");
- //GameObject prefab = bundleGameObject.Get<GameObject>("Skeleton");
-
- //GameObject go = UnityEngine.Object.Instantiate(prefab, GlobalComponent.Instance.Unit, true);
- //go.transform.position = unit.Position;
- //unit.AddComponent<GameObjectComponent>().GameObject = go;
- //unit.AddComponent<AnimatorComponent>();
- await ETTask.CompletedTask;
- }
- }
- }
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