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- namespace ET.Server
- {
- public static class ConstGame
- {
- [StaticField]
- public static int GameServerId;
- [StaticField]
- public static string GameServerUUID = System.Guid.NewGuid().ToString();
- [StaticField]
- public static int[] TowerTemplateIDs = { 1001, 1002, 1003 };
- }
- /// <summary>
- /// 性别类型
- /// </summary>
- public enum SexType: byte
- {
- Man = 0,
- Woman = 1,
- }
- /// <summary>
- /// 职业类型
- /// </summary>
- public enum PlayerProType: byte
- {
- /** 通用 **/
- COMMON = 0,
- /** 苍刃 **/
- CANG_LANG = 1,
- /** 御剑 **/
- YU_JIAN = 2,
- /** 剑仙 **/
- YI_XIAN = 3,
- /** 神剑 **/
- SHEN_JIAN = 4,
- /** 道灵 **/
- LI_NHU = 5,
- }
- /// <summary>
- /// 出生类型
- /// </summary>
- public enum BORN_TYPE
- {
- HISTORY = 0,
- NORMAL = 1,
- BORN = 2,
- HISTORY_Dungeon_ReLogin = 3,
- }
- public enum AreaForce
- {
- None = 0,
- MONSTER = 1,
- FORCEA = 2,
- FORCEB = 3,
- }
- /// <summary>
- /// 地图玩法类型
- /// </summary>
- public enum MapType
- {
- /** 无 **/
- None = 0,
- /** 主城|野外 **/
- NORMAL = 1,
- /** 副本 **/
- FIGHT_LEVEL = 2,
- // >100属于跨服地图玩法
- /** 跨服野外场景 **/
- CROSS_NORMAL = 101,
- }
- /// <summary>
- /// 进入场景时候情况区分
- /// </summary>
- public enum ENTER_TYPE: byte
- {
- /** 默认 **/
- NONE = 0,
- /** 重连 **/
- RE_LOGIN = 1,
- /** 场景人数已满,踢出场景 **/
- SCENE_PLAYER_MAX = 2,
- }
- public enum ENTER_STATE
- {
- /** 切场景 **/
- changeArea = 1,
- /** 登陆游戏 **/
- online = 2,
- }
- public enum PkModel
- {
- /** PVP-PKModel表格 和平不攻击任何玩家*/
- Peace = 0,
- /** 和平不攻击任何玩家*/
- Justice = 1,
- /** 只攻击黑黄红名玩家*/
- Force = 2,
- /** 只攻击非本仙盟玩家*/
- Guild = 3,
- /** 只攻击非本队伍玩家*/
- Team = 4,
- /** 只攻击非本服玩家*/
- Server = 5,
- /** 攻击所有玩家*/
- All = 6,
- }
- /**
- * 技能类型
- */
- public enum SkillType
- {
- /** 主动技能 **/
- ACTIVE = 1,
- /** 宠物给主人增加的 **/
- PET_GIVE_ACTIVE = 2,
- /** 普攻 **/
- NORMAL = 3,
- /** 玩家被动 **/
- PLAYER_PASSIVE = 4,
- /** 宠物 给人的被动 **/
- PET_GIVE_PASSIVE = 5,
- CARD_SKILL = 6,
- }
- }
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