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- //#define ProfileAstar
- using UnityEngine;
- using System.Text;
- namespace Pathfinding {
- [AddComponentMenu("Pathfinding/Pathfinding Debugger")]
- [ExecuteInEditMode]
- /// <summary>
- /// Debugger for the A* Pathfinding Project.
- /// This class can be used to profile different parts of the pathfinding system
- /// and the whole game as well to some extent.
- ///
- /// Clarification of the labels shown when enabled.
- /// All memory related things profiles <b>the whole game</b> not just the A* Pathfinding System.
- /// - Currently allocated: memory the GC (garbage collector) says the application has allocated right now.
- /// - Peak allocated: maximum measured value of the above.
- /// - Last collect peak: the last peak of 'currently allocated'.
- /// - Allocation rate: how much the 'currently allocated' value increases per second. This value is not as reliable as you can think
- /// it is often very random probably depending on how the GC thinks this application is using memory.
- /// - Collection frequency: how often the GC is called. Again, the GC might decide it is better with many small collections
- /// or with a few large collections. So you cannot really trust this variable much.
- /// - Last collect fps: FPS during the last garbage collection, the GC will lower the fps a lot.
- ///
- /// - FPS: current FPS (not updated every frame for readability)
- /// - Lowest FPS (last x): As the label says, the lowest fps of the last x frames.
- ///
- /// - Size: Size of the path pool.
- /// - Total created: Number of paths of that type which has been created. Pooled paths are not counted twice.
- /// If this value just keeps on growing and growing without an apparent stop, you are are either not pooling any paths
- /// or you have missed to pool some path somewhere in your code.
- ///
- /// See: pooling
- ///
- /// TODO: Add field showing how many graph updates are being done right now
- /// </summary>
- [HelpURL("http://arongranberg.com/astar/documentation/stable/class_pathfinding_1_1_astar_debugger.php")]
- public class AstarDebugger : VersionedMonoBehaviour {
- public int yOffset = 5;
- public bool show = true;
- public bool showInEditor = false;
- public bool showFPS = false;
- public bool showPathProfile = false;
- public bool showMemProfile = false;
- public bool showGraph = false;
- public int graphBufferSize = 200;
- /// <summary>
- /// Font to use.
- /// A monospaced font is the best
- /// </summary>
- public Font font = null;
- public int fontSize = 12;
- StringBuilder text = new StringBuilder();
- string cachedText;
- float lastUpdate = -999;
- private GraphPoint[] graph;
- struct GraphPoint {
- public float fps, memory;
- public bool collectEvent;
- }
- private float delayedDeltaTime = 1;
- private float lastCollect = 0;
- private float lastCollectNum = 0;
- private float delta = 0;
- private float lastDeltaTime = 0;
- private int allocRate = 0;
- private int lastAllocMemory = 0;
- private float lastAllocSet = -9999;
- private int allocMem = 0;
- private int collectAlloc = 0;
- private int peakAlloc = 0;
- private int fpsDropCounterSize = 200;
- private float[] fpsDrops;
- private Rect boxRect;
- private GUIStyle style;
- private Camera cam;
- float graphWidth = 100;
- float graphHeight = 100;
- float graphOffset = 50;
- public void Start () {
- useGUILayout = false;
- fpsDrops = new float[fpsDropCounterSize];
- cam = GetComponent<Camera>();
- if (cam == null) {
- cam = Camera.main;
- }
- graph = new GraphPoint[graphBufferSize];
- if (Time.unscaledDeltaTime > 0) {
- for (int i = 0; i < fpsDrops.Length; i++) {
- fpsDrops[i] = 1F / Time.unscaledDeltaTime;
- }
- }
- }
- int maxVecPool = 0;
- int maxNodePool = 0;
- PathTypeDebug[] debugTypes = new PathTypeDebug[] {
- new PathTypeDebug("ABPath", () => PathPool.GetSize(typeof(ABPath)), () => PathPool.GetTotalCreated(typeof(ABPath)))
- ,
- new PathTypeDebug("MultiTargetPath", () => PathPool.GetSize(typeof(MultiTargetPath)), () => PathPool.GetTotalCreated(typeof(MultiTargetPath))),
- new PathTypeDebug("RandomPath", () => PathPool.GetSize(typeof(RandomPath)), () => PathPool.GetTotalCreated(typeof(RandomPath))),
- new PathTypeDebug("FleePath", () => PathPool.GetSize(typeof(FleePath)), () => PathPool.GetTotalCreated(typeof(FleePath))),
- new PathTypeDebug("ConstantPath", () => PathPool.GetSize(typeof(ConstantPath)), () => PathPool.GetTotalCreated(typeof(ConstantPath))),
- new PathTypeDebug("FloodPath", () => PathPool.GetSize(typeof(FloodPath)), () => PathPool.GetTotalCreated(typeof(FloodPath))),
- new PathTypeDebug("FloodPathTracer", () => PathPool.GetSize(typeof(FloodPathTracer)), () => PathPool.GetTotalCreated(typeof(FloodPathTracer)))
- };
- struct PathTypeDebug {
- string name;
- System.Func<int> getSize;
- System.Func<int> getTotalCreated;
- public PathTypeDebug (string name, System.Func<int> getSize, System.Func<int> getTotalCreated) {
- this.name = name;
- this.getSize = getSize;
- this.getTotalCreated = getTotalCreated;
- }
- public void Print (StringBuilder text) {
- int totCreated = getTotalCreated();
- if (totCreated > 0) {
- text.Append("\n").Append((" " + name).PadRight(25)).Append(getSize()).Append("/").Append(totCreated);
- }
- }
- }
- public void LateUpdate () {
- if (!show || (!Application.isPlaying && !showInEditor)) return;
- if (Time.unscaledDeltaTime <= 0.0001f)
- return;
- int collCount = System.GC.CollectionCount(0);
- if (lastCollectNum != collCount) {
- lastCollectNum = collCount;
- delta = Time.realtimeSinceStartup-lastCollect;
- lastCollect = Time.realtimeSinceStartup;
- lastDeltaTime = Time.unscaledDeltaTime;
- collectAlloc = allocMem;
- }
- allocMem = (int)System.GC.GetTotalMemory(false);
- bool collectEvent = allocMem < peakAlloc;
- peakAlloc = !collectEvent ? allocMem : peakAlloc;
- if (Time.realtimeSinceStartup - lastAllocSet > 0.3F || !Application.isPlaying) {
- int diff = allocMem - lastAllocMemory;
- lastAllocMemory = allocMem;
- lastAllocSet = Time.realtimeSinceStartup;
- delayedDeltaTime = Time.unscaledDeltaTime;
- if (diff >= 0) {
- allocRate = diff;
- }
- }
- if (Application.isPlaying) {
- fpsDrops[Time.frameCount % fpsDrops.Length] = Time.unscaledDeltaTime > 0.00001f ? 1F / Time.unscaledDeltaTime : 0;
- int graphIndex = Time.frameCount % graph.Length;
- graph[graphIndex].fps = Time.unscaledDeltaTime < 0.00001f ? 1F / Time.unscaledDeltaTime : 0;
- graph[graphIndex].collectEvent = collectEvent;
- graph[graphIndex].memory = allocMem;
- }
- if (Application.isPlaying && cam != null && showGraph) {
- graphWidth = cam.pixelWidth*0.8f;
- float minMem = float.PositiveInfinity, maxMem = 0, minFPS = float.PositiveInfinity, maxFPS = 0;
- for (int i = 0; i < graph.Length; i++) {
- minMem = Mathf.Min(graph[i].memory, minMem);
- maxMem = Mathf.Max(graph[i].memory, maxMem);
- minFPS = Mathf.Min(graph[i].fps, minFPS);
- maxFPS = Mathf.Max(graph[i].fps, maxFPS);
- }
- int currentGraphIndex = Time.frameCount % graph.Length;
- Matrix4x4 m = Matrix4x4.TRS(new Vector3((cam.pixelWidth - graphWidth)/2f, graphOffset, 1), Quaternion.identity, new Vector3(graphWidth, graphHeight, 1));
- for (int i = 0; i < graph.Length-1; i++) {
- if (i == currentGraphIndex) continue;
- DrawGraphLine(i, m, i/(float)graph.Length, (i+1)/(float)graph.Length, Mathf.InverseLerp(minMem, maxMem, graph[i].memory), Mathf.InverseLerp(minMem, maxMem, graph[i+1].memory), Color.blue);
- DrawGraphLine(i, m, i/(float)graph.Length, (i+1)/(float)graph.Length, Mathf.InverseLerp(minFPS, maxFPS, graph[i].fps), Mathf.InverseLerp(minFPS, maxFPS, graph[i+1].fps), Color.green);
- }
- }
- }
- void DrawGraphLine (int index, Matrix4x4 m, float x1, float x2, float y1, float y2, Color color) {
- Debug.DrawLine(cam.ScreenToWorldPoint(m.MultiplyPoint3x4(new Vector3(x1, y1))), cam.ScreenToWorldPoint(m.MultiplyPoint3x4(new Vector3(x2, y2))), color);
- }
- public void OnGUI () {
- if (!show || (!Application.isPlaying && !showInEditor)) return;
- if (style == null) {
- style = new GUIStyle();
- style.normal.textColor = Color.white;
- style.padding = new RectOffset(5, 5, 5, 5);
- }
- if (Time.realtimeSinceStartup - lastUpdate > 0.5f || cachedText == null || !Application.isPlaying) {
- lastUpdate = Time.realtimeSinceStartup;
- boxRect = new Rect(5, yOffset, 310, 40);
- text.Length = 0;
- text.AppendLine("A* Pathfinding Project Debugger");
- text.Append("A* Version: ").Append(AstarPath.Version.ToString());
- if (showMemProfile) {
- boxRect.height += 200;
- text.AppendLine();
- text.AppendLine();
- text.Append("Currently allocated".PadRight(25));
- text.Append((allocMem/1000000F).ToString("0.0 MB"));
- text.AppendLine();
- text.Append("Peak allocated".PadRight(25));
- text.Append((peakAlloc/1000000F).ToString("0.0 MB")).AppendLine();
- text.Append("Last collect peak".PadRight(25));
- text.Append((collectAlloc/1000000F).ToString("0.0 MB")).AppendLine();
- text.Append("Allocation rate".PadRight(25));
- text.Append((allocRate/1000000F).ToString("0.0 MB")).AppendLine();
- text.Append("Collection frequency".PadRight(25));
- text.Append(delta.ToString("0.00"));
- text.Append("s\n");
- text.Append("Last collect fps".PadRight(25));
- text.Append((1F/lastDeltaTime).ToString("0.0 fps"));
- text.Append(" (");
- text.Append(lastDeltaTime.ToString("0.000 s"));
- text.Append(")");
- }
- if (showFPS) {
- text.AppendLine();
- text.AppendLine();
- var delayedFPS = delayedDeltaTime > 0.00001f ? 1F/delayedDeltaTime : 0;
- text.Append("FPS".PadRight(25)).Append(delayedFPS.ToString("0.0 fps"));
- float minFps = Mathf.Infinity;
- for (int i = 0; i < fpsDrops.Length; i++) if (fpsDrops[i] < minFps) minFps = fpsDrops[i];
- text.AppendLine();
- text.Append(("Lowest fps (last " + fpsDrops.Length + ")").PadRight(25)).Append(minFps.ToString("0.0"));
- }
- if (showPathProfile) {
- AstarPath astar = AstarPath.active;
- text.AppendLine();
- if (astar == null) {
- text.Append("\nNo AstarPath Object In The Scene");
- } else {
- #if ProfileAstar
- double searchSpeed = (double)AstarPath.TotalSearchedNodes*10000 / (double)AstarPath.TotalSearchTime;
- text.Append("\nSearch Speed (nodes/ms) ").Append(searchSpeed.ToString("0")).Append(" ("+AstarPath.TotalSearchedNodes+" / ").Append(((double)AstarPath.TotalSearchTime/10000F).ToString("0")+")");
- #endif
- if (Pathfinding.Util.ListPool<Vector3>.GetSize() > maxVecPool) maxVecPool = Pathfinding.Util.ListPool<Vector3>.GetSize();
- if (Pathfinding.Util.ListPool<Pathfinding.GraphNode>.GetSize() > maxNodePool) maxNodePool = Pathfinding.Util.ListPool<Pathfinding.GraphNode>.GetSize();
- text.Append("\nPool Sizes (size/total created)");
- for (int i = 0; i < debugTypes.Length; i++) {
- debugTypes[i].Print(text);
- }
- }
- }
- cachedText = text.ToString();
- }
- if (font != null) {
- style.font = font;
- style.fontSize = fontSize;
- }
- boxRect.height = style.CalcHeight(new GUIContent(cachedText), boxRect.width);
- GUI.Box(boxRect, "");
- GUI.Label(boxRect, cachedText, style);
- if (showGraph) {
- float minMem = float.PositiveInfinity, maxMem = 0, minFPS = float.PositiveInfinity, maxFPS = 0;
- for (int i = 0; i < graph.Length; i++) {
- minMem = Mathf.Min(graph[i].memory, minMem);
- maxMem = Mathf.Max(graph[i].memory, maxMem);
- minFPS = Mathf.Min(graph[i].fps, minFPS);
- maxFPS = Mathf.Max(graph[i].fps, maxFPS);
- }
- float line;
- GUI.color = Color.blue;
- // Round to nearest x.x MB
- line = Mathf.RoundToInt(maxMem/(100.0f*1000));
- GUI.Label(new Rect(5, Screen.height - AstarMath.MapTo(minMem, maxMem, 0 + graphOffset, graphHeight + graphOffset, line*1000*100) - 10, 100, 20), (line/10.0f).ToString("0.0 MB"));
- line = Mathf.Round(minMem/(100.0f*1000));
- GUI.Label(new Rect(5, Screen.height - AstarMath.MapTo(minMem, maxMem, 0 + graphOffset, graphHeight + graphOffset, line*1000*100) - 10, 100, 20), (line/10.0f).ToString("0.0 MB"));
- GUI.color = Color.green;
- // Round to nearest x.x MB
- line = Mathf.Round(maxFPS);
- GUI.Label(new Rect(55, Screen.height - AstarMath.MapTo(minFPS, maxFPS, 0 + graphOffset, graphHeight + graphOffset, line) - 10, 100, 20), line.ToString("0 FPS"));
- line = Mathf.Round(minFPS);
- GUI.Label(new Rect(55, Screen.height - AstarMath.MapTo(minFPS, maxFPS, 0 + graphOffset, graphHeight + graphOffset, line) - 10, 100, 20), line.ToString("0 FPS"));
- }
- }
- }
- }
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