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- using System.Net.Sockets;
- namespace ET.Client
- {
- public struct NetClientComponentOnRead
- {
- public Session Session;
- public object Message;
- }
-
- [ComponentOf(typeof(Scene))]
- public class NetClientComponent: Entity, IAwake<AddressFamily>, IDestroy
- {
- public int ServiceId;
- }
- }
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