BattleEventHandler.cs 556 B

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  1. namespace ET.Server
  2. {
  3. [MessageHandler(SceneType.Gate)]
  4. public class BattleEventHandler : AMHandler<BattleEventPushToServer>
  5. {
  6. protected override async ETTask Run(Session session, BattleEventPushToServer message)
  7. {
  8. //Log.Debug("to transfer client battle msg");
  9. var player = session.GetComponent<SessionPlayerComponent>();
  10. //message.data
  11. FastStreamComponent.Instance.SendData(player.PlayerId.ToString(), message.data);
  12. await ETTask.CompletedTask;
  13. }
  14. }
  15. }