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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Examples.Events
- {
- /// <summary>Uses Animancer Events to play a sound randomly selected from an array.</summary>
- /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/events/footsteps">Footstep Events</see></example>
- /// https://kybernetik.com.au/animancer/api/Animancer.Examples.Events/FootstepEvents
- ///
- [AddComponentMenu(Strings.ExamplesMenuPrefix + "Footstep Events - Footstep Events")]
- [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Events) + "/" + nameof(FootstepEvents))]
- public sealed class FootstepEvents : MonoBehaviour
- {
- /************************************************************************************************************************/
- [SerializeField] private AnimancerComponent _Animancer;
- [SerializeField] private ClipTransition _Walk;
- [SerializeField] private AudioClip[] _Sounds;
- /************************************************************************************************************************/
- private void OnEnable()
- {
- _Animancer.Play(_Walk);
- }
- /************************************************************************************************************************/
- // Called by Animancer Events.
- public void PlaySound(AudioSource source)
- {
- source.clip = _Sounds[Random.Range(0, _Sounds.Length)];
- source.Play();
- }
- /************************************************************************************************************************/
- }
- }
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