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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Examples.Events
- {
- /// <summary>
- /// A variation of the base <see cref="FootstepEvents"/> which responds to Animation Events called "Footstep" by
- /// playing a sound randomly selected from an array, using the Int Parameter of the event as the index to determine
- /// which foot to play the sound on. 0 is the Left Foot and 1 is the Right Foot.
- /// </summary>
- /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/events/footsteps">Footstep Events</see></example>
- /// https://kybernetik.com.au/animancer/api/Animancer.Examples.Events/FootstepEventsAnimation
- ///
- [AddComponentMenu(Strings.ExamplesMenuPrefix + "Footstep Events - Footstep Events Animation")]
- [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Events) + "/" + nameof(FootstepEventsAnimation))]
- public sealed class FootstepEventsAnimation : MonoBehaviour
- {
- /************************************************************************************************************************/
- [SerializeField] private FootstepEvents _FootstepEvents;
- [SerializeField] private AudioSource[] _FootSources;
- /************************************************************************************************************************/
- // Called by Animation Events.
- private void Footstep(int foot)
- {
- _FootstepEvents.PlaySound(_FootSources[foot]);
- }
- /************************************************************************************************************************/
- }
- }
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