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- using System;
- using System.Collections.Generic;
- using Unity.Mathematics;
- namespace ET
- {
- [FriendOf(typeof(PathfindingComponent))]
- public static class PathfindingComponentSystem
- {
- [ObjectSystem]
- public class AwakeSystem: AwakeSystem<PathfindingComponent, string>
- {
- protected override void Awake(PathfindingComponent self, string name)
- {
- self.Name = name;
- self.NavMesh = NavmeshComponent.Instance.Get(name);
- if (self.NavMesh == 0)
- {
- throw new Exception($"nav load fail: {name}");
- }
- }
- }
- [ObjectSystem]
- public class DestroySystem: DestroySystem<PathfindingComponent>
- {
- protected override void Destroy(PathfindingComponent self)
- {
- self.Name = string.Empty;
- self.NavMesh = 0;
- }
- }
-
- public static void Find(this PathfindingComponent self, float3 start, float3 target, List<float3> result)
- {
- if (self.NavMesh == 0)
- {
- Log.Debug("寻路| Find 失败 pathfinding ptr is zero");
- throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
- }
- self.StartPos[0] = -start.x;
- self.StartPos[1] = start.y;
- self.StartPos[2] = start.z;
- self.EndPos[0] = -target.x;
- self.EndPos[1] = target.y;
- self.EndPos[2] = target.z;
- //Log.Debug($"start find path: {self.GetParent<Unit>().Id}");
- int n = Recast.RecastFind(self.NavMesh, PathfindingComponent.extents, self.StartPos, self.EndPos, self.Result);
- for (int i = 0; i < n; ++i)
- {
- int index = i * 3;
- result.Add(new float3(-self.Result[index], self.Result[index + 1], self.Result[index + 2]));
- }
- //Log.Debug($"finish find path: {self.GetParent<Unit>().Id} {result.ListToString()}");
- }
- public static void FindWithAdjust(this PathfindingComponent self, float3 start, float3 target, List<float3> result,float adjustRaduis)
- {
- self.Find(start, target, result);
- for (int i = 0; i < result.Count; i++)
- {
- float3 adjust = self.FindRandomPointWithRaduis(result[i], adjustRaduis);
- result[i] = adjust;
- }
- }
-
- public static float3 FindRandomPointWithRaduis(this PathfindingComponent self, float3 pos, float raduis)
- {
- if (self.NavMesh == 0)
- {
- throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
- }
- if (raduis > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
- {
- throw new Exception($"pathfinding raduis is too large,cur: {raduis}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
- }
-
- int degrees = RandomGenerator.RandomNumber(0, 360);
- float r = RandomGenerator.RandomNumber(0, (int) (raduis * 1000)) / 1000f;
- float x = r * math.cos(math.radians(degrees));
- float z = r * math.sin(math.radians(degrees));
- float3 findpos = new float3(pos.x + x, pos.y, pos.z + z);
- return self.RecastFindNearestPoint(findpos);
- }
-
- /// <summary>
- /// 以pos为中心各自在宽和高的左右 前后两个方向延伸
- /// </summary>
- /// <param name="self"></param>
- /// <param name="pos"></param>
- /// <param name="width"></param>
- /// <param name="height"></param>
- /// <returns></returns>
- /// <exception cref="Exception"></exception>
- public static float3 FindRandomPointWithRectangle(this PathfindingComponent self, float3 pos, int width, int height)
- {
- if (self.NavMesh == 0)
- {
- throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
- }
- if (width > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f || height > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
- {
- throw new Exception($"pathfinding rectangle is too large,width: {width} height: {height}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
- }
-
- float x = RandomGenerator.RandomNumber(-width, width);
- float z = RandomGenerator.RandomNumber(-height, height);
- float3 findpos = new float3(pos.x + x, pos.y, pos.z + z);
- return self.RecastFindNearestPoint(findpos);
- }
-
- public static float3 FindRandomPointWithRaduis(this PathfindingComponent self, float3 pos, float minRadius, float maxRadius)
- {
- if (self.NavMesh == 0)
- {
- throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
- }
- if (maxRadius > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
- {
- throw new Exception($"pathfinding raduis is too large,cur: {maxRadius}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
- }
-
- int degrees = RandomGenerator.RandomNumber(0, 360);
- float r = RandomGenerator.RandomNumber((int) (minRadius * 1000), (int) (maxRadius * 1000)) / 1000f;
- float x = r * math.cos(math.radians(degrees));
- float z = r * math.sin(math.radians(degrees));
- float3 findpos = new float3(pos.x + x, pos.y, pos.z + z);
- return self.RecastFindNearestPoint(findpos);
- }
- public static float3 RecastFindNearestPoint(this PathfindingComponent self, float3 pos)
- {
- if (self.NavMesh == 0)
- {
- throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
- }
- self.StartPos[0] = -pos.x;
- self.StartPos[1] = pos.y;
- self.StartPos[2] = pos.z;
- int ret = Recast.RecastFindNearestPoint(self.NavMesh, PathfindingComponent.extents, self.StartPos, self.EndPos);
- if (ret == 0)
- {
- throw new Exception($"RecastFindNearestPoint fail, 可能是位置配置有问题: sceneName:{self.DomainScene().Name} {pos} {self.Name} {self.GetParent<Unit>().Id} {self.GetParent<Unit>().Config.Id} {self.EndPos.ArrayToString()}");
- }
-
- return new float3(-self.EndPos[0], self.EndPos[1], self.EndPos[2]);
- }
- }
- }
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