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- using Unity.Mathematics;
- namespace ET.Client
- {
- [ComponentOf(typeof(Unit))]
- public class XunLuoPathComponent: Entity, IAwake
- {
- public float3[] path = new float3[] { new float3(0, 0, 0), new float3(20, 0, 0), new float3(20, 0, 20), new float3(0, 0, 20), };
- public int Index;
- }
- }
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