XunLuoPathComponent.cs 309 B

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  1. using Unity.Mathematics;
  2. namespace ET.Client
  3. {
  4. [ComponentOf(typeof(Unit))]
  5. public class XunLuoPathComponent: Entity, IAwake
  6. {
  7. public float3[] path = new float3[] { new float3(0, 0, 0), new float3(20, 0, 0), new float3(20, 0, 20), new float3(0, 0, 20), };
  8. public int Index;
  9. }
  10. }