PlayerComponent.cs 241 B

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  1. namespace ET.Client
  2. {
  3. [ComponentOf(typeof(Scene))]
  4. public class PlayerComponent: Entity, IAwake, IDestroy
  5. {
  6. public long MyId { get; set; }
  7. [StaticField]
  8. public static PlayerComponent Instance;
  9. }
  10. }