IHitTest.cs 497 B

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  1. using UnityEngine;
  2. namespace FairyGUI
  3. {
  4. /// <summary>
  5. ///
  6. /// </summary>
  7. public enum HitTestMode
  8. {
  9. Default,
  10. Raycast
  11. }
  12. /// <summary>
  13. ///
  14. /// </summary>
  15. public interface IHitTest
  16. {
  17. /// <summary>
  18. ///
  19. /// </summary>
  20. /// <param name="contentRect"></param>
  21. /// <param name="localPoint"></param>
  22. /// <returns></returns>
  23. bool HitTest(Rect contentRect, Vector2 localPoint);
  24. }
  25. }