using UnityEngine; namespace FairyGUI { /// <summary> /// /// </summary> public class RectHitTest : IHitTest { /// <summary> /// /// </summary> public Rect rect; /// <summary> /// /// </summary> /// <param name="contentRect"></param> /// <param name="localPoint"></param> /// <returns></returns> public bool HitTest(Rect contentRect, Vector2 localPoint) { return rect.Contains(localPoint); } } }