123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 |
- using UnityEngine;
- namespace FairyGUI
- {
- /// <summary>
- ///
- /// </summary>
- public class RegularPolygonMesh : IMeshFactory, IHitTest
- {
- /// <summary>
- ///
- /// </summary>
- public Rect? drawRect;
- /// <summary>
- ///
- /// </summary>
- public int sides;
- /// <summary>
- ///
- /// </summary>
- public float lineWidth;
- /// <summary>
- ///
- /// </summary>
- public Color32 lineColor;
- /// <summary>
- ///
- /// </summary>
- public Color32? centerColor;
- /// <summary>
- ///
- /// </summary>
- public Color32? fillColor;
- /// <summary>
- ///
- /// </summary>
- public float[] distances;
- /// <summary>
- ///
- /// </summary>
- public float rotation;
- public RegularPolygonMesh()
- {
- sides = 3;
- lineColor = Color.black;
- }
- public void OnPopulateMesh(VertexBuffer vb)
- {
- if (distances != null && distances.Length < sides)
- {
- Debug.LogError("distances.Length<sides");
- return;
- }
- Rect rect = drawRect != null ? (Rect)drawRect : vb.contentRect;
- Color32 color = fillColor != null ? (Color32)fillColor : vb.vertexColor;
- float angleDelta = 2 * Mathf.PI / sides;
- float angle = rotation * Mathf.Deg2Rad;
- float radius = Mathf.Min(rect.width / 2, rect.height / 2);
- float centerX = radius + rect.x;
- float centerY = radius + rect.y;
- vb.AddVert(new Vector3(centerX, centerY, 0), centerColor == null ? color : (Color32)centerColor);
- for (int i = 0; i < sides; i++)
- {
- float r = radius;
- if (distances != null)
- r *= distances[i];
- float xv = Mathf.Cos(angle) * (r - lineWidth);
- float yv = Mathf.Sin(angle) * (r - lineWidth);
- Vector3 vec = new Vector3(xv + centerX, yv + centerY, 0);
- vb.AddVert(vec, color);
- if (lineWidth > 0)
- {
- vb.AddVert(vec, lineColor);
- xv = Mathf.Cos(angle) * r + centerX;
- yv = Mathf.Sin(angle) * r + centerY;
- vb.AddVert(new Vector3(xv, yv, 0), lineColor);
- }
- angle += angleDelta;
- }
- if (lineWidth > 0)
- {
- int tmp = sides * 3;
- for (int i = 0; i < tmp; i += 3)
- {
- if (i != tmp - 3)
- {
- vb.AddTriangle(0, i + 1, i + 4);
- vb.AddTriangle(i + 5, i + 2, i + 3);
- vb.AddTriangle(i + 3, i + 6, i + 5);
- }
- else
- {
- vb.AddTriangle(0, i + 1, 1);
- vb.AddTriangle(2, i + 2, i + 3);
- vb.AddTriangle(i + 3, 3, 2);
- }
- }
- }
- else
- {
- for (int i = 0; i < sides; i++)
- vb.AddTriangle(0, i + 1, (i == sides - 1) ? 1 : i + 2);
- }
- }
- public bool HitTest(Rect contentRect, Vector2 point)
- {
- if (drawRect != null)
- return ((Rect)drawRect).Contains(point);
- else
- return contentRect.Contains(point);
- }
- }
- }
|