Transition.cs 60 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI.Utils;
  4. using UnityEngine;
  5. namespace FairyGUI
  6. {
  7. /// <summary>
  8. ///
  9. /// </summary>
  10. public delegate void PlayCompleteCallback();
  11. /// <summary>
  12. ///
  13. /// </summary>
  14. public delegate void TransitionHook();
  15. /// <summary>
  16. ///
  17. /// </summary>
  18. public class Transition : ITweenListener
  19. {
  20. /// <summary>
  21. /// 动效的名称。在编辑器里设定。
  22. /// </summary>
  23. public string name { get; private set; }
  24. /// <summary>
  25. /// 当你启动了自动合批,动效里有涉及到XY、大小、旋转等的改变,如果你观察到元件的显示深度在播放过程中有错误,可以开启这个选项。
  26. /// </summary>
  27. public bool invalidateBatchingEveryFrame;
  28. GComponent _owner;
  29. TransitionItem[] _items;
  30. int _totalTimes;
  31. int _totalTasks;
  32. bool _playing;
  33. bool _paused;
  34. float _ownerBaseX;
  35. float _ownerBaseY;
  36. PlayCompleteCallback _onComplete;
  37. int _options;
  38. bool _reversed;
  39. float _totalDuration;
  40. bool _autoPlay;
  41. int _autoPlayTimes;
  42. float _autoPlayDelay;
  43. float _timeScale;
  44. bool _ignoreEngineTimeScale;
  45. float _startTime;
  46. float _endTime;
  47. GTweenCallback _delayedCallDelegate;
  48. GTweenCallback _checkAllDelegate;
  49. GTweenCallback1 _delayedCallDelegate2;
  50. const int OPTION_IGNORE_DISPLAY_CONTROLLER = 1;
  51. const int OPTION_AUTO_STOP_DISABLED = 2;
  52. const int OPTION_AUTO_STOP_AT_END = 4;
  53. public Transition(GComponent owner)
  54. {
  55. _owner = owner;
  56. _timeScale = 1;
  57. _ignoreEngineTimeScale = true;
  58. _delayedCallDelegate = OnDelayedPlay;
  59. _delayedCallDelegate2 = OnDelayedPlayItem;
  60. _checkAllDelegate = CheckAllComplete;
  61. }
  62. /// <summary>
  63. ///
  64. /// </summary>
  65. public void Play()
  66. {
  67. _Play(1, 0, 0, -1, null, false);
  68. }
  69. /// <summary>
  70. ///
  71. /// </summary>
  72. /// <param name="onComplete"></param>
  73. public void Play(PlayCompleteCallback onComplete)
  74. {
  75. _Play(1, 0, 0, -1, onComplete, false);
  76. }
  77. /// <summary>
  78. ///
  79. /// </summary>
  80. /// <param name="times"></param>
  81. /// <param name="delay"></param>
  82. /// <param name="onComplete"></param>
  83. public void Play(int times, float delay, PlayCompleteCallback onComplete)
  84. {
  85. _Play(times, delay, 0, -1, onComplete, false);
  86. }
  87. /// <summary>
  88. ///
  89. /// </summary>
  90. /// <param name="times"></param>
  91. /// <param name="delay"></param>
  92. /// <param name="startTime"></param>
  93. /// <param name="endTime"></param>
  94. /// <param name="onComplete"></param>
  95. public void Play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete)
  96. {
  97. _Play(times, delay, startTime, endTime, onComplete, false);
  98. }
  99. /// <summary>
  100. ///
  101. /// </summary>
  102. public void PlayReverse()
  103. {
  104. _Play(1, 0, 0, -1, null, true);
  105. }
  106. /// <summary>
  107. ///
  108. /// </summary>
  109. /// <param name="onComplete"></param>
  110. public void PlayReverse(PlayCompleteCallback onComplete)
  111. {
  112. _Play(1, 0, 0, -1, onComplete, true);
  113. }
  114. /// <summary>
  115. ///
  116. /// </summary>
  117. /// <param name="times"></param>
  118. /// <param name="delay"></param>
  119. /// <param name="onComplete"></param>
  120. public void PlayReverse(int times, float delay, PlayCompleteCallback onComplete)
  121. {
  122. _Play(times, delay, 0, -1, onComplete, true);
  123. }
  124. /// <summary>
  125. ///
  126. /// </summary>
  127. /// <param name="value"></param>
  128. public void ChangePlayTimes(int value)
  129. {
  130. _totalTimes = value;
  131. }
  132. /// <summary>
  133. /// 设置动效是否自动播放。
  134. /// </summary>
  135. /// <param name="autoPlay"></param>
  136. /// <param name="times"></param>
  137. /// <param name="delay"></param>
  138. public void SetAutoPlay(bool autoPlay, int times, float delay)
  139. {
  140. if (_autoPlay != autoPlay)
  141. {
  142. _autoPlay = autoPlay;
  143. _autoPlayTimes = times;
  144. _autoPlayDelay = delay;
  145. if (_autoPlay)
  146. {
  147. if (_owner.onStage)
  148. Play(times, delay, null);
  149. }
  150. else
  151. {
  152. if (!_owner.onStage)
  153. Stop(false, true);
  154. }
  155. }
  156. }
  157. void _Play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete, bool reverse)
  158. {
  159. Stop(true, true);
  160. _totalTimes = times;
  161. _reversed = reverse;
  162. _startTime = startTime;
  163. _endTime = endTime;
  164. _playing = true;
  165. _paused = false;
  166. _onComplete = onComplete;
  167. int cnt = _items.Length;
  168. for (int i = 0; i < cnt; i++)
  169. {
  170. TransitionItem item = _items[i];
  171. if (item.target == null)
  172. {
  173. if (item.targetId.Length > 0)
  174. item.target = _owner.GetChildById(item.targetId);
  175. else
  176. item.target = _owner;
  177. }
  178. else if (item.target != _owner && item.target.parent != _owner) //maybe removed
  179. item.target = null;
  180. if (item.target != null && item.type == TransitionActionType.Transition)
  181. {
  182. TValue_Transition value = (TValue_Transition)item.value;
  183. Transition trans = ((GComponent)item.target).GetTransition(value.transName);
  184. if (trans == this)
  185. trans = null;
  186. if (trans != null)
  187. {
  188. if (value.playTimes == 0) //stop
  189. {
  190. int j;
  191. for (j = i - 1; j >= 0; j--)
  192. {
  193. TransitionItem item2 = _items[j];
  194. if (item2.type == TransitionActionType.Transition)
  195. {
  196. TValue_Transition value2 = (TValue_Transition)item2.value;
  197. if (value2.trans == trans)
  198. {
  199. value2.stopTime = item.time - item2.time;
  200. break;
  201. }
  202. }
  203. }
  204. if (j < 0)
  205. value.stopTime = 0;
  206. else
  207. trans = null; //no need to handle stop anymore
  208. }
  209. else
  210. value.stopTime = -1;
  211. }
  212. value.trans = trans;
  213. }
  214. }
  215. if (delay == 0)
  216. OnDelayedPlay();
  217. else
  218. GTween.DelayedCall(delay).SetTarget(this).OnComplete(_delayedCallDelegate);
  219. }
  220. /// <summary>
  221. ///
  222. /// </summary>
  223. public void Stop()
  224. {
  225. Stop(true, false);
  226. }
  227. /// <summary>
  228. ///
  229. /// </summary>
  230. /// <param name="setToComplete"></param>
  231. /// <param name="processCallback"></param>
  232. public void Stop(bool setToComplete, bool processCallback)
  233. {
  234. if (!_playing)
  235. return;
  236. _playing = false;
  237. _totalTasks = 0;
  238. _totalTimes = 0;
  239. PlayCompleteCallback func = _onComplete;
  240. _onComplete = null;
  241. GTween.Kill(this);//delay start
  242. int cnt = _items.Length;
  243. if (_reversed)
  244. {
  245. for (int i = cnt - 1; i >= 0; i--)
  246. {
  247. TransitionItem item = _items[i];
  248. if (item.target == null)
  249. continue;
  250. StopItem(item, setToComplete);
  251. }
  252. }
  253. else
  254. {
  255. for (int i = 0; i < cnt; i++)
  256. {
  257. TransitionItem item = _items[i];
  258. if (item.target == null)
  259. continue;
  260. StopItem(item, setToComplete);
  261. }
  262. }
  263. if (processCallback && func != null)
  264. func();
  265. }
  266. void StopItem(TransitionItem item, bool setToComplete)
  267. {
  268. if (item.displayLockToken != 0)
  269. {
  270. item.target.ReleaseDisplayLock(item.displayLockToken);
  271. item.displayLockToken = 0;
  272. }
  273. if (item.tweener != null)
  274. {
  275. item.tweener.Kill(setToComplete);
  276. item.tweener = null;
  277. if (item.type == TransitionActionType.Shake && !setToComplete) //震动必须归位,否则下次就越震越远了。
  278. {
  279. item.target._gearLocked = true;
  280. item.target.SetXY(item.target.x - ((TValue_Shake)item.value).lastOffset.x, item.target.y - ((TValue_Shake)item.value).lastOffset.y);
  281. item.target._gearLocked = false;
  282. _owner.InvalidateBatchingState(true);
  283. }
  284. }
  285. if (item.type == TransitionActionType.Transition)
  286. {
  287. TValue_Transition value = (TValue_Transition)item.value;
  288. if (value.trans != null)
  289. value.trans.Stop(setToComplete, false);
  290. }
  291. }
  292. /// <summary>
  293. ///
  294. /// </summary>
  295. /// <param name="paused"></param>
  296. public void SetPaused(bool paused)
  297. {
  298. if (!_playing || _paused == paused)
  299. return;
  300. _paused = paused;
  301. GTweener tweener = GTween.GetTween(this);
  302. if (tweener != null)
  303. tweener.SetPaused(paused);
  304. int cnt = _items.Length;
  305. for (int i = 0; i < cnt; i++)
  306. {
  307. TransitionItem item = _items[i];
  308. if (item.target == null)
  309. continue;
  310. if (item.type == TransitionActionType.Transition)
  311. {
  312. if (((TValue_Transition)item.value).trans != null)
  313. ((TValue_Transition)item.value).trans.SetPaused(paused);
  314. }
  315. else if (item.type == TransitionActionType.Animation)
  316. {
  317. if (paused)
  318. {
  319. ((TValue_Animation)item.value).flag = ((IAnimationGear)item.target).playing;
  320. ((IAnimationGear)item.target).playing = false;
  321. }
  322. else
  323. ((IAnimationGear)item.target).playing = ((TValue_Animation)item.value).flag;
  324. }
  325. if (item.tweener != null)
  326. item.tweener.SetPaused(paused);
  327. }
  328. }
  329. public void Dispose()
  330. {
  331. if (_playing)
  332. GTween.Kill(this);//delay start
  333. int cnt = _items.Length;
  334. for (int i = 0; i < cnt; i++)
  335. {
  336. TransitionItem item = _items[i];
  337. if (item.tweener != null)
  338. {
  339. item.tweener.Kill();
  340. item.tweener = null;
  341. }
  342. item.target = null;
  343. item.hook = null;
  344. if (item.tweenConfig != null)
  345. item.tweenConfig.endHook = null;
  346. }
  347. _playing = false;
  348. _onComplete = null;
  349. }
  350. /// <summary>
  351. ///
  352. /// </summary>
  353. public bool playing
  354. {
  355. get { return _playing; }
  356. }
  357. /// <summary>
  358. /// transition's total duration, maybe zero when the transition only has one frame
  359. /// </summary>
  360. public float totalDuration
  361. {
  362. get { return _totalDuration; }
  363. }
  364. /// <summary>
  365. ///
  366. /// </summary>
  367. /// <param name="label"></param>
  368. /// <param name="aParams"></param>
  369. public void SetValue(string label, params object[] aParams)
  370. {
  371. int cnt = _items.Length;
  372. object value;
  373. bool found = false;
  374. for (int i = 0; i < cnt; i++)
  375. {
  376. TransitionItem item = _items[i];
  377. if (item.label == label)
  378. {
  379. if (item.tweenConfig != null)
  380. value = item.tweenConfig.startValue;
  381. else
  382. value = item.value;
  383. found = true;
  384. }
  385. else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)
  386. {
  387. value = item.tweenConfig.endValue;
  388. found = true;
  389. }
  390. else
  391. continue;
  392. switch (item.type)
  393. {
  394. case TransitionActionType.XY:
  395. case TransitionActionType.Size:
  396. case TransitionActionType.Pivot:
  397. case TransitionActionType.Scale:
  398. case TransitionActionType.Skew:
  399. {
  400. TValue tvalue = (TValue)value;
  401. tvalue.b1 = true;
  402. tvalue.b2 = true;
  403. tvalue.f1 = Convert.ToSingle(aParams[0]);
  404. tvalue.f2 = Convert.ToSingle(aParams[1]);
  405. }
  406. break;
  407. case TransitionActionType.Alpha:
  408. ((TValue)value).f1 = Convert.ToSingle(aParams[0]);
  409. break;
  410. case TransitionActionType.Rotation:
  411. ((TValue)value).f1 = Convert.ToSingle(aParams[0]);
  412. break;
  413. case TransitionActionType.Color:
  414. ((TValue)value).color = (Color)aParams[0];
  415. break;
  416. case TransitionActionType.Animation:
  417. {
  418. TValue_Animation tvalue = (TValue_Animation)value;
  419. tvalue.frame = Convert.ToInt32(aParams[0]);
  420. if (aParams.Length > 1)
  421. tvalue.playing = Convert.ToBoolean(aParams[1]);
  422. if (aParams.Length > 2)
  423. tvalue.animationName = (string)aParams[2];
  424. if (aParams.Length > 3)
  425. tvalue.skinName = (string)aParams[3];
  426. }
  427. break;
  428. case TransitionActionType.Visible:
  429. ((TValue_Visible)value).visible = Convert.ToBoolean(aParams[0]);
  430. break;
  431. case TransitionActionType.Sound:
  432. {
  433. TValue_Sound tvalue = (TValue_Sound)value;
  434. tvalue.sound = (string)aParams[0];
  435. if (aParams.Length > 1)
  436. tvalue.volume = Convert.ToSingle(aParams[1]);
  437. }
  438. break;
  439. case TransitionActionType.Transition:
  440. {
  441. TValue_Transition tvalue = (TValue_Transition)value;
  442. tvalue.transName = (string)aParams[0];
  443. if (aParams.Length > 1)
  444. tvalue.playTimes = Convert.ToInt32(aParams[1]);
  445. }
  446. break;
  447. case TransitionActionType.Shake:
  448. {
  449. ((TValue_Shake)value).amplitude = Convert.ToSingle(aParams[0]);
  450. if (aParams.Length > 1)
  451. ((TValue_Shake)value).duration = Convert.ToSingle(aParams[1]);
  452. }
  453. break;
  454. case TransitionActionType.ColorFilter:
  455. {
  456. TValue tvalue = (TValue)value;
  457. tvalue.f1 = Convert.ToSingle(aParams[0]);
  458. tvalue.f2 = Convert.ToSingle(aParams[1]);
  459. tvalue.f3 = Convert.ToSingle(aParams[2]);
  460. tvalue.f4 = Convert.ToSingle(aParams[3]);
  461. }
  462. break;
  463. case TransitionActionType.Text:
  464. case TransitionActionType.Icon:
  465. ((TValue_Text)value).text = (string)aParams[0];
  466. break;
  467. }
  468. }
  469. if (!found)
  470. throw new Exception("label not exists");
  471. }
  472. /// <summary>
  473. ///
  474. /// </summary>
  475. /// <param name="label"></param>
  476. /// <param name="callback"></param>
  477. public void SetHook(string label, TransitionHook callback)
  478. {
  479. int cnt = _items.Length;
  480. bool found = false;
  481. for (int i = 0; i < cnt; i++)
  482. {
  483. TransitionItem item = _items[i];
  484. if (item.label == label)
  485. {
  486. item.hook = callback;
  487. found = true;
  488. break;
  489. }
  490. else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)
  491. {
  492. item.tweenConfig.endHook = callback;
  493. found = true;
  494. break;
  495. }
  496. }
  497. if (!found)
  498. throw new Exception("label not exists");
  499. }
  500. /// <summary>
  501. ///
  502. /// </summary>
  503. public void ClearHooks()
  504. {
  505. int cnt = _items.Length;
  506. for (int i = 0; i < cnt; i++)
  507. {
  508. TransitionItem item = _items[i];
  509. item.hook = null;
  510. if (item.tweenConfig != null)
  511. item.tweenConfig.endHook = null;
  512. }
  513. }
  514. /// <summary>
  515. ///
  516. /// </summary>
  517. /// <param name="label"></param>
  518. /// <param name="newTarget"></param>
  519. public void SetTarget(string label, GObject newTarget)
  520. {
  521. int cnt = _items.Length;
  522. bool found = false;
  523. for (int i = 0; i < cnt; i++)
  524. {
  525. TransitionItem item = _items[i];
  526. if (item.label == label)
  527. {
  528. item.targetId = (newTarget == _owner || newTarget == null) ? string.Empty : newTarget.id;
  529. if (_playing)
  530. {
  531. if (item.targetId.Length > 0)
  532. item.target = _owner.GetChildById(item.targetId);
  533. else
  534. item.target = _owner;
  535. }
  536. else
  537. item.target = null;
  538. found = true;
  539. }
  540. }
  541. if (!found)
  542. throw new Exception("label not exists");
  543. }
  544. /// <summary>
  545. ///
  546. /// </summary>
  547. /// <param name="label"></param>
  548. /// <param name="value"></param>
  549. public void SetDuration(string label, float value)
  550. {
  551. int cnt = _items.Length;
  552. bool found = false;
  553. for (int i = 0; i < cnt; i++)
  554. {
  555. TransitionItem item = _items[i];
  556. if (item.tweenConfig != null && item.label == label)
  557. {
  558. item.tweenConfig.duration = value;
  559. found = true;
  560. }
  561. }
  562. if (!found)
  563. throw new Exception("label not exists or not a tween label");
  564. }
  565. /// <summary>
  566. ///
  567. /// </summary>
  568. /// <param name="label"></param>
  569. /// <returns></returns>
  570. public float GetLabelTime(string label)
  571. {
  572. int cnt = _items.Length;
  573. for (int i = 0; i < cnt; i++)
  574. {
  575. TransitionItem item = _items[i];
  576. if (item.label == label)
  577. return item.time;
  578. else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)
  579. return item.time + item.tweenConfig.duration;
  580. }
  581. return float.NaN;
  582. }
  583. /// <summary>
  584. ///
  585. /// </summary>
  586. public float timeScale
  587. {
  588. get { return _timeScale; }
  589. set
  590. {
  591. if (_timeScale != value)
  592. {
  593. _timeScale = value;
  594. int cnt = _items.Length;
  595. for (int i = 0; i < cnt; i++)
  596. {
  597. TransitionItem item = _items[i];
  598. if (item.tweener != null)
  599. item.tweener.SetTimeScale(value);
  600. else if (item.type == TransitionActionType.Transition)
  601. {
  602. if (((TValue_Transition)item.value).trans != null)
  603. ((TValue_Transition)item.value).trans.timeScale = value;
  604. }
  605. else if (item.type == TransitionActionType.Animation)
  606. {
  607. if (item.target != null)
  608. ((IAnimationGear)item.target).timeScale = value;
  609. }
  610. }
  611. }
  612. }
  613. }
  614. /// <summary>
  615. ///
  616. /// </summary>
  617. public bool ignoreEngineTimeScale
  618. {
  619. get { return _ignoreEngineTimeScale; }
  620. set
  621. {
  622. if (_ignoreEngineTimeScale != value)
  623. {
  624. _ignoreEngineTimeScale = value;
  625. int cnt = _items.Length;
  626. for (int i = 0; i < cnt; i++)
  627. {
  628. TransitionItem item = _items[i];
  629. if (item.tweener != null)
  630. item.tweener.SetIgnoreEngineTimeScale(value);
  631. else if (item.type == TransitionActionType.Transition)
  632. {
  633. if (((TValue_Transition)item.value).trans != null)
  634. ((TValue_Transition)item.value).trans.ignoreEngineTimeScale = value;
  635. }
  636. else if (item.type == TransitionActionType.Animation)
  637. {
  638. if (item.target != null)
  639. ((IAnimationGear)item.target).ignoreEngineTimeScale = value;
  640. }
  641. }
  642. }
  643. }
  644. }
  645. internal void UpdateFromRelations(string targetId, float dx, float dy)
  646. {
  647. int cnt = _items.Length;
  648. if (cnt == 0)
  649. return;
  650. for (int i = 0; i < cnt; i++)
  651. {
  652. TransitionItem item = _items[i];
  653. if (item.type == TransitionActionType.XY && item.targetId == targetId)
  654. {
  655. if (item.tweenConfig != null)
  656. {
  657. if (!item.tweenConfig.startValue.b3)
  658. {
  659. item.tweenConfig.startValue.f1 += dx;
  660. item.tweenConfig.startValue.f2 += dy;
  661. }
  662. if (!item.tweenConfig.endValue.b3)
  663. {
  664. item.tweenConfig.endValue.f1 += dx;
  665. item.tweenConfig.endValue.f2 += dy;
  666. }
  667. }
  668. else
  669. {
  670. if (!((TValue)item.value).b3)
  671. {
  672. ((TValue)item.value).f1 += dx;
  673. ((TValue)item.value).f2 += dy;
  674. }
  675. }
  676. }
  677. }
  678. }
  679. internal void OnOwnerAddedToStage()
  680. {
  681. if (_autoPlay && !_playing)
  682. Play(_autoPlayTimes, _autoPlayDelay, null);
  683. }
  684. internal void OnOwnerRemovedFromStage()
  685. {
  686. if ((_options & OPTION_AUTO_STOP_DISABLED) == 0)
  687. Stop((_options & OPTION_AUTO_STOP_AT_END) != 0 ? true : false, false);
  688. }
  689. void OnDelayedPlay()
  690. {
  691. InternalPlay();
  692. _playing = _totalTasks > 0;
  693. if (_playing)
  694. {
  695. if ((_options & OPTION_IGNORE_DISPLAY_CONTROLLER) != 0)
  696. {
  697. int cnt = _items.Length;
  698. for (int i = 0; i < cnt; i++)
  699. {
  700. TransitionItem item = _items[i];
  701. if (item.target != null && item.target != _owner)
  702. item.displayLockToken = item.target.AddDisplayLock();
  703. }
  704. }
  705. }
  706. else if (_onComplete != null)
  707. {
  708. PlayCompleteCallback func = _onComplete;
  709. _onComplete = null;
  710. func();
  711. }
  712. }
  713. void InternalPlay()
  714. {
  715. _ownerBaseX = _owner.x;
  716. _ownerBaseY = _owner.y;
  717. _totalTasks = 1; //prevent to complete inside the loop
  718. bool needSkipAnimations = false;
  719. int cnt = _items.Length;
  720. if (!_reversed)
  721. {
  722. for (int i = 0; i < cnt; i++)
  723. {
  724. TransitionItem item = _items[i];
  725. if (item.target == null)
  726. continue;
  727. if (item.type == TransitionActionType.Animation && _startTime != 0 && item.time <= _startTime)
  728. {
  729. needSkipAnimations = true;
  730. ((TValue_Animation)item.value).flag = false;
  731. }
  732. else
  733. PlayItem(item);
  734. }
  735. }
  736. else
  737. {
  738. for (int i = cnt - 1; i >= 0; i--)
  739. {
  740. TransitionItem item = _items[i];
  741. if (item.target == null)
  742. continue;
  743. PlayItem(item);
  744. }
  745. }
  746. if (needSkipAnimations)
  747. SkipAnimations();
  748. _totalTasks--;
  749. }
  750. void PlayItem(TransitionItem item)
  751. {
  752. float time;
  753. if (item.tweenConfig != null)
  754. {
  755. if (_reversed)
  756. time = (_totalDuration - item.time - item.tweenConfig.duration);
  757. else
  758. time = item.time;
  759. if (_endTime == -1 || time <= _endTime)
  760. {
  761. TValue startValue;
  762. TValue endValue;
  763. if (_reversed)
  764. {
  765. startValue = item.tweenConfig.endValue;
  766. endValue = item.tweenConfig.startValue;
  767. }
  768. else
  769. {
  770. startValue = item.tweenConfig.startValue;
  771. endValue = item.tweenConfig.endValue;
  772. }
  773. ((TValue)item.value).b1 = startValue.b1 || endValue.b1;
  774. ((TValue)item.value).b2 = startValue.b2 || endValue.b2;
  775. switch (item.type)
  776. {
  777. case TransitionActionType.XY:
  778. case TransitionActionType.Size:
  779. case TransitionActionType.Scale:
  780. case TransitionActionType.Skew:
  781. item.tweener = GTween.To(startValue.vec2, endValue.vec2, item.tweenConfig.duration);
  782. break;
  783. case TransitionActionType.Alpha:
  784. case TransitionActionType.Rotation:
  785. item.tweener = GTween.To(startValue.f1, endValue.f1, item.tweenConfig.duration);
  786. break;
  787. case TransitionActionType.Color:
  788. item.tweener = GTween.To(startValue.color, endValue.color, item.tweenConfig.duration);
  789. break;
  790. case TransitionActionType.ColorFilter:
  791. item.tweener = GTween.To(startValue.vec4, endValue.vec4, item.tweenConfig.duration);
  792. break;
  793. }
  794. item.tweener.SetDelay(time)
  795. .SetEase(item.tweenConfig.easeType, item.tweenConfig.customEase)
  796. .SetRepeat(item.tweenConfig.repeat, item.tweenConfig.yoyo)
  797. .SetTimeScale(_timeScale)
  798. .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)
  799. .SetTarget(item)
  800. .SetListener(this);
  801. if (_endTime >= 0)
  802. item.tweener.SetBreakpoint(_endTime - time);
  803. _totalTasks++;
  804. }
  805. }
  806. else if (item.type == TransitionActionType.Shake)
  807. {
  808. TValue_Shake value = (TValue_Shake)item.value;
  809. if (_reversed)
  810. time = (_totalDuration - item.time - value.duration);
  811. else
  812. time = item.time;
  813. if (_endTime == -1 || time <= _endTime)
  814. {
  815. value.lastOffset.Set(0, 0);
  816. value.offset.Set(0, 0);
  817. item.tweener = GTween.Shake(Vector3.zero, value.amplitude, value.duration)
  818. .SetDelay(time)
  819. .SetTimeScale(_timeScale)
  820. .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)
  821. .SetTarget(item)
  822. .SetListener(this);
  823. if (_endTime >= 0)
  824. item.tweener.SetBreakpoint(_endTime - item.time);
  825. _totalTasks++;
  826. }
  827. }
  828. else
  829. {
  830. if (_reversed)
  831. time = (_totalDuration - item.time);
  832. else
  833. time = item.time;
  834. if (time <= _startTime)
  835. {
  836. ApplyValue(item);
  837. CallHook(item, false);
  838. }
  839. else if (_endTime == -1 || time <= _endTime)
  840. {
  841. _totalTasks++;
  842. item.tweener = GTween.DelayedCall(time)
  843. .SetTimeScale(_timeScale)
  844. .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)
  845. .SetTarget(item)
  846. .OnComplete(_delayedCallDelegate2);
  847. }
  848. }
  849. if (item.tweener != null)
  850. item.tweener.Seek(_startTime);
  851. }
  852. void SkipAnimations()
  853. {
  854. int frame;
  855. float playStartTime;
  856. float playTotalTime;
  857. TValue_Animation value;
  858. IAnimationGear target;
  859. TransitionItem item;
  860. int cnt = _items.Length;
  861. for (int i = 0; i < cnt; i++)
  862. {
  863. item = _items[i];
  864. if (item.type != TransitionActionType.Animation || item.time > _startTime)
  865. continue;
  866. value = (TValue_Animation)item.value;
  867. if (value.flag)
  868. continue;
  869. target = (IAnimationGear)item.target;
  870. frame = target.frame;
  871. playStartTime = target.playing ? 0 : -1;
  872. playTotalTime = 0;
  873. for (int j = i; j < cnt; j++)
  874. {
  875. item = _items[j];
  876. if (item.type != TransitionActionType.Animation || item.target != target || item.time > _startTime)
  877. continue;
  878. value = (TValue_Animation)item.value;
  879. value.flag = true;
  880. if (value.frame != -1)
  881. {
  882. frame = value.frame;
  883. if (value.playing)
  884. playStartTime = item.time;
  885. else
  886. playStartTime = -1;
  887. playTotalTime = 0;
  888. }
  889. else
  890. {
  891. if (value.playing)
  892. {
  893. if (playStartTime < 0)
  894. playStartTime = item.time;
  895. }
  896. else
  897. {
  898. if (playStartTime >= 0)
  899. playTotalTime += (item.time - playStartTime);
  900. playStartTime = -1;
  901. }
  902. }
  903. CallHook(item, false);
  904. }
  905. if (playStartTime >= 0)
  906. playTotalTime += (_startTime - playStartTime);
  907. target.playing = playStartTime >= 0;
  908. target.frame = frame;
  909. if (playTotalTime > 0)
  910. target.Advance(playTotalTime);
  911. }
  912. }
  913. void OnDelayedPlayItem(GTweener tweener)
  914. {
  915. TransitionItem item = (TransitionItem)tweener.target;
  916. item.tweener = null;
  917. _totalTasks--;
  918. ApplyValue(item);
  919. CallHook(item, false);
  920. CheckAllComplete();
  921. }
  922. public void OnTweenStart(GTweener tweener)
  923. {
  924. TransitionItem item = (TransitionItem)tweener.target;
  925. if (item.type == TransitionActionType.XY || item.type == TransitionActionType.Size) //位置和大小要到start才最终确认起始值
  926. {
  927. TValue startValue;
  928. TValue endValue;
  929. if (_reversed)
  930. {
  931. startValue = item.tweenConfig.endValue;
  932. endValue = item.tweenConfig.startValue;
  933. }
  934. else
  935. {
  936. startValue = item.tweenConfig.startValue;
  937. endValue = item.tweenConfig.endValue;
  938. }
  939. if (item.type == TransitionActionType.XY)
  940. {
  941. if (item.target != _owner)
  942. {
  943. if (!startValue.b1)
  944. tweener.startValue.x = item.target.x;
  945. else if (startValue.b3) //percent
  946. tweener.startValue.x = startValue.f1 * _owner.width;
  947. if (!startValue.b2)
  948. tweener.startValue.y = item.target.y;
  949. else if (startValue.b3) //percent
  950. tweener.startValue.y = startValue.f2 * _owner.height;
  951. if (!endValue.b1)
  952. tweener.endValue.x = tweener.startValue.x;
  953. else if (endValue.b3)
  954. tweener.endValue.x = endValue.f1 * _owner.width;
  955. if (!endValue.b2)
  956. tweener.endValue.y = tweener.startValue.y;
  957. else if (endValue.b3)
  958. tweener.endValue.y = endValue.f2 * _owner.height;
  959. }
  960. else
  961. {
  962. if (!startValue.b1)
  963. tweener.startValue.x = item.target.x - _ownerBaseX;
  964. if (!startValue.b2)
  965. tweener.startValue.y = item.target.y - _ownerBaseY;
  966. if (!endValue.b1)
  967. tweener.endValue.x = tweener.startValue.x;
  968. if (!endValue.b2)
  969. tweener.endValue.y = tweener.startValue.y;
  970. }
  971. }
  972. else
  973. {
  974. if (!startValue.b1)
  975. tweener.startValue.x = item.target.width;
  976. if (!startValue.b2)
  977. tweener.startValue.y = item.target.height;
  978. if (!endValue.b1)
  979. tweener.endValue.x = tweener.startValue.x;
  980. if (!endValue.b2)
  981. tweener.endValue.y = tweener.startValue.y;
  982. }
  983. if (item.tweenConfig.path != null)
  984. {
  985. ((TValue)item.value).b1 = ((TValue)item.value).b2 = true;
  986. tweener.SetPath(item.tweenConfig.path);
  987. }
  988. }
  989. CallHook(item, false);
  990. }
  991. public void OnTweenUpdate(GTweener tweener)
  992. {
  993. TransitionItem item = (TransitionItem)tweener.target;
  994. switch (item.type)
  995. {
  996. case TransitionActionType.XY:
  997. case TransitionActionType.Size:
  998. case TransitionActionType.Scale:
  999. case TransitionActionType.Skew:
  1000. ((TValue)item.value).vec2 = tweener.value.vec2;
  1001. if (item.tweenConfig.path != null)
  1002. {
  1003. ((TValue)item.value).f1 += tweener.startValue.x;
  1004. ((TValue)item.value).f2 += tweener.startValue.y;
  1005. }
  1006. break;
  1007. case TransitionActionType.Alpha:
  1008. case TransitionActionType.Rotation:
  1009. ((TValue)item.value).f1 = tweener.value.x;
  1010. break;
  1011. case TransitionActionType.Color:
  1012. ((TValue)item.value).color = tweener.value.color;
  1013. break;
  1014. case TransitionActionType.ColorFilter:
  1015. ((TValue)item.value).vec4 = tweener.value.vec4;
  1016. break;
  1017. case TransitionActionType.Shake:
  1018. ((TValue_Shake)item.value).offset = tweener.deltaValue.vec2;
  1019. break;
  1020. }
  1021. ApplyValue(item);
  1022. }
  1023. public void OnTweenComplete(GTweener tweener)
  1024. {
  1025. TransitionItem item = (TransitionItem)tweener.target;
  1026. item.tweener = null;
  1027. _totalTasks--;
  1028. if (tweener.allCompleted) //当整体播放结束时间在这个tween的中间时不应该调用结尾钩子
  1029. CallHook(item, true);
  1030. CheckAllComplete();
  1031. }
  1032. void OnPlayTransCompleted(TransitionItem item)
  1033. {
  1034. _totalTasks--;
  1035. CheckAllComplete();
  1036. }
  1037. void CallHook(TransitionItem item, bool tweenEnd)
  1038. {
  1039. if (tweenEnd)
  1040. {
  1041. if (item.tweenConfig != null && item.tweenConfig.endHook != null)
  1042. item.tweenConfig.endHook();
  1043. }
  1044. else
  1045. {
  1046. if (item.time >= _startTime && item.hook != null)
  1047. item.hook();
  1048. }
  1049. }
  1050. void CheckAllComplete()
  1051. {
  1052. if (_playing && _totalTasks == 0)
  1053. {
  1054. if (_totalTimes < 0)
  1055. {
  1056. InternalPlay();
  1057. if (_totalTasks == 0)
  1058. GTween.DelayedCall(0).SetTarget(this).OnComplete(_checkAllDelegate);
  1059. }
  1060. else
  1061. {
  1062. _totalTimes--;
  1063. if (_totalTimes > 0)
  1064. {
  1065. InternalPlay();
  1066. if (_totalTasks == 0)
  1067. GTween.DelayedCall(0).SetTarget(this).OnComplete(_checkAllDelegate);
  1068. }
  1069. else
  1070. {
  1071. _playing = false;
  1072. int cnt = _items.Length;
  1073. for (int i = 0; i < cnt; i++)
  1074. {
  1075. TransitionItem item = _items[i];
  1076. if (item.target != null && item.displayLockToken != 0)
  1077. {
  1078. item.target.ReleaseDisplayLock(item.displayLockToken);
  1079. item.displayLockToken = 0;
  1080. }
  1081. }
  1082. if (_onComplete != null)
  1083. {
  1084. PlayCompleteCallback func = _onComplete;
  1085. _onComplete = null;
  1086. func();
  1087. }
  1088. }
  1089. }
  1090. }
  1091. }
  1092. void ApplyValue(TransitionItem item)
  1093. {
  1094. item.target._gearLocked = true;
  1095. switch (item.type)
  1096. {
  1097. case TransitionActionType.XY:
  1098. {
  1099. TValue value = (TValue)item.value;
  1100. if (item.target == _owner)
  1101. {
  1102. if (value.b1 && value.b2)
  1103. item.target.SetXY(value.f1 + _ownerBaseX, value.f2 + _ownerBaseY);
  1104. else if (value.b1)
  1105. item.target.x = value.f1 + _ownerBaseX;
  1106. else
  1107. item.target.y = value.f2 + _ownerBaseY;
  1108. }
  1109. else
  1110. {
  1111. if (value.b3) //position in percent
  1112. {
  1113. if (value.b1 && value.b2)
  1114. item.target.SetXY(value.f1 * _owner.width, value.f2 * _owner.height);
  1115. else if (value.b1)
  1116. item.target.x = value.f1 * _owner.width;
  1117. else if (value.b2)
  1118. item.target.y = value.f2 * _owner.height;
  1119. }
  1120. else
  1121. {
  1122. if (value.b1 && value.b2)
  1123. item.target.SetXY(value.f1, value.f2);
  1124. else if (value.b1)
  1125. item.target.x = value.f1;
  1126. else if (value.b2)
  1127. item.target.y = value.f2;
  1128. }
  1129. }
  1130. if (invalidateBatchingEveryFrame)
  1131. _owner.InvalidateBatchingState(true);
  1132. }
  1133. break;
  1134. case TransitionActionType.Size:
  1135. {
  1136. TValue value = (TValue)item.value;
  1137. if (!value.b1)
  1138. value.f1 = item.target.width;
  1139. if (!value.b2)
  1140. value.f2 = item.target.height;
  1141. item.target.SetSize(value.f1, value.f2);
  1142. if (invalidateBatchingEveryFrame)
  1143. _owner.InvalidateBatchingState(true);
  1144. }
  1145. break;
  1146. case TransitionActionType.Pivot:
  1147. item.target.SetPivot(((TValue)item.value).f1, ((TValue)item.value).f2, item.target.pivotAsAnchor);
  1148. if (invalidateBatchingEveryFrame)
  1149. _owner.InvalidateBatchingState(true);
  1150. break;
  1151. case TransitionActionType.Alpha:
  1152. item.target.alpha = ((TValue)item.value).f1;
  1153. break;
  1154. case TransitionActionType.Rotation:
  1155. item.target.rotation = ((TValue)item.value).f1;
  1156. if (invalidateBatchingEveryFrame)
  1157. _owner.InvalidateBatchingState(true);
  1158. break;
  1159. case TransitionActionType.Scale:
  1160. item.target.SetScale(((TValue)item.value).f1, ((TValue)item.value).f2);
  1161. if (invalidateBatchingEveryFrame)
  1162. _owner.InvalidateBatchingState(true);
  1163. break;
  1164. case TransitionActionType.Skew:
  1165. item.target.skew = ((TValue)item.value).vec2;
  1166. if (invalidateBatchingEveryFrame)
  1167. _owner.InvalidateBatchingState(true);
  1168. break;
  1169. case TransitionActionType.Color:
  1170. ((IColorGear)item.target).color = ((TValue)item.value).color;
  1171. break;
  1172. case TransitionActionType.Animation:
  1173. {
  1174. TValue_Animation value = (TValue_Animation)item.value;
  1175. if (value.frame >= 0)
  1176. ((IAnimationGear)item.target).frame = value.frame;
  1177. ((IAnimationGear)item.target).playing = value.playing;
  1178. ((IAnimationGear)item.target).timeScale = _timeScale;
  1179. ((IAnimationGear)item.target).ignoreEngineTimeScale = _ignoreEngineTimeScale;
  1180. if (value.animationName != null)
  1181. ((GLoader3D)item.target).animationName = value.animationName;
  1182. if (value.skinName != null)
  1183. ((GLoader3D)item.target).skinName = value.skinName;
  1184. }
  1185. break;
  1186. case TransitionActionType.Visible:
  1187. item.target.visible = ((TValue_Visible)item.value).visible;
  1188. break;
  1189. case TransitionActionType.Shake:
  1190. {
  1191. TValue_Shake value = (TValue_Shake)item.value;
  1192. item.target.SetXY(item.target.x - value.lastOffset.x + value.offset.x, item.target.y - value.lastOffset.y + value.offset.y);
  1193. value.lastOffset = value.offset;
  1194. if (invalidateBatchingEveryFrame)
  1195. _owner.InvalidateBatchingState(true);
  1196. }
  1197. break;
  1198. case TransitionActionType.Transition:
  1199. if (_playing)
  1200. {
  1201. TValue_Transition value = (TValue_Transition)item.value;
  1202. if (value.trans != null)
  1203. {
  1204. _totalTasks++;
  1205. float startTime = _startTime > item.time ? (_startTime - item.time) : 0;
  1206. float endTime = _endTime >= 0 ? (_endTime - item.time) : -1;
  1207. if (value.stopTime >= 0 && (endTime < 0 || endTime > value.stopTime))
  1208. endTime = value.stopTime;
  1209. value.trans.timeScale = _timeScale;
  1210. value.trans.ignoreEngineTimeScale = _ignoreEngineTimeScale;
  1211. value.trans._Play(value.playTimes, 0, startTime, endTime, value.playCompleteDelegate, _reversed);
  1212. }
  1213. }
  1214. break;
  1215. case TransitionActionType.Sound:
  1216. if (_playing && item.time >= _startTime)
  1217. {
  1218. TValue_Sound value = (TValue_Sound)item.value;
  1219. if (value.audioClip == null)
  1220. {
  1221. if (UIConfig.soundLoader == null || value.sound.StartsWith(UIPackage.URL_PREFIX))
  1222. value.audioClip = UIPackage.GetItemAssetByURL(value.sound) as NAudioClip;
  1223. else
  1224. value.audioClip = UIConfig.soundLoader(value.sound);
  1225. }
  1226. if (value.audioClip != null && value.audioClip.nativeClip != null)
  1227. Stage.inst.PlayOneShotSound(value.audioClip.nativeClip, value.volume);
  1228. }
  1229. break;
  1230. case TransitionActionType.ColorFilter:
  1231. {
  1232. TValue value = (TValue)item.value;
  1233. ColorFilter cf = item.target.filter as ColorFilter;
  1234. if (cf == null)
  1235. {
  1236. cf = new ColorFilter();
  1237. item.target.filter = cf;
  1238. }
  1239. else
  1240. cf.Reset();
  1241. cf.AdjustBrightness(value.f1);
  1242. cf.AdjustContrast(value.f2);
  1243. cf.AdjustSaturation(value.f3);
  1244. cf.AdjustHue(value.f4);
  1245. }
  1246. break;
  1247. case TransitionActionType.Text:
  1248. item.target.text = ((TValue_Text)item.value).text;
  1249. break;
  1250. case TransitionActionType.Icon:
  1251. item.target.icon = ((TValue_Text)item.value).text;
  1252. break;
  1253. }
  1254. item.target._gearLocked = false;
  1255. }
  1256. public void Setup(ByteBuffer buffer)
  1257. {
  1258. this.name = buffer.ReadS();
  1259. _options = buffer.ReadInt();
  1260. _autoPlay = buffer.ReadBool();
  1261. _autoPlayTimes = buffer.ReadInt();
  1262. _autoPlayDelay = buffer.ReadFloat();
  1263. int cnt = buffer.ReadShort();
  1264. _items = new TransitionItem[cnt];
  1265. for (int i = 0; i < cnt; i++)
  1266. {
  1267. int dataLen = buffer.ReadShort();
  1268. int curPos = buffer.position;
  1269. buffer.Seek(curPos, 0);
  1270. TransitionItem item = new TransitionItem((TransitionActionType)buffer.ReadByte());
  1271. _items[i] = item;
  1272. item.time = buffer.ReadFloat();
  1273. int targetId = buffer.ReadShort();
  1274. if (targetId < 0)
  1275. item.targetId = string.Empty;
  1276. else
  1277. item.targetId = _owner.GetChildAt(targetId).id;
  1278. item.label = buffer.ReadS();
  1279. if (buffer.ReadBool())
  1280. {
  1281. buffer.Seek(curPos, 1);
  1282. item.tweenConfig = new TweenConfig();
  1283. item.tweenConfig.duration = buffer.ReadFloat();
  1284. if (item.time + item.tweenConfig.duration > _totalDuration)
  1285. _totalDuration = item.time + item.tweenConfig.duration;
  1286. item.tweenConfig.easeType = (EaseType)buffer.ReadByte();
  1287. item.tweenConfig.repeat = buffer.ReadInt();
  1288. item.tweenConfig.yoyo = buffer.ReadBool();
  1289. item.tweenConfig.endLabel = buffer.ReadS();
  1290. buffer.Seek(curPos, 2);
  1291. DecodeValue(item, buffer, item.tweenConfig.startValue);
  1292. buffer.Seek(curPos, 3);
  1293. DecodeValue(item, buffer, item.tweenConfig.endValue);
  1294. if (buffer.version >= 2)
  1295. {
  1296. var pts = buffer.ReadPath();
  1297. if (pts.Count > 0)
  1298. {
  1299. item.tweenConfig.path = new GPath();
  1300. item.tweenConfig.path.Create(pts);
  1301. }
  1302. }
  1303. if (buffer.version >= 4 && item.tweenConfig.easeType == EaseType.Custom)
  1304. {
  1305. var pts = buffer.ReadPath();
  1306. if (pts.Count > 0)
  1307. {
  1308. item.tweenConfig.customEase = new CustomEase();
  1309. item.tweenConfig.customEase.Create(pts);
  1310. }
  1311. }
  1312. }
  1313. else
  1314. {
  1315. if (item.time > _totalDuration)
  1316. _totalDuration = item.time;
  1317. buffer.Seek(curPos, 2);
  1318. DecodeValue(item, buffer, item.value);
  1319. }
  1320. buffer.position = curPos + dataLen;
  1321. }
  1322. }
  1323. void DecodeValue(TransitionItem item, ByteBuffer buffer, object value)
  1324. {
  1325. switch (item.type)
  1326. {
  1327. case TransitionActionType.XY:
  1328. case TransitionActionType.Size:
  1329. case TransitionActionType.Pivot:
  1330. case TransitionActionType.Skew:
  1331. {
  1332. TValue tvalue = (TValue)value;
  1333. tvalue.b1 = buffer.ReadBool();
  1334. tvalue.b2 = buffer.ReadBool();
  1335. tvalue.f1 = buffer.ReadFloat();
  1336. tvalue.f2 = buffer.ReadFloat();
  1337. if (buffer.version >= 2 && item.type == TransitionActionType.XY)
  1338. tvalue.b3 = buffer.ReadBool(); //percent
  1339. }
  1340. break;
  1341. case TransitionActionType.Alpha:
  1342. case TransitionActionType.Rotation:
  1343. ((TValue)value).f1 = buffer.ReadFloat();
  1344. break;
  1345. case TransitionActionType.Scale:
  1346. ((TValue)value).f1 = buffer.ReadFloat();
  1347. ((TValue)value).f2 = buffer.ReadFloat();
  1348. break;
  1349. case TransitionActionType.Color:
  1350. ((TValue)value).color = buffer.ReadColor();
  1351. break;
  1352. case TransitionActionType.Animation:
  1353. ((TValue_Animation)value).playing = buffer.ReadBool();
  1354. ((TValue_Animation)value).frame = buffer.ReadInt();
  1355. if (buffer.version >= 6)
  1356. {
  1357. ((TValue_Animation)value).animationName = buffer.ReadS();
  1358. ((TValue_Animation)value).skinName = buffer.ReadS();
  1359. }
  1360. break;
  1361. case TransitionActionType.Visible:
  1362. ((TValue_Visible)value).visible = buffer.ReadBool();
  1363. break;
  1364. case TransitionActionType.Sound:
  1365. ((TValue_Sound)value).sound = buffer.ReadS();
  1366. ((TValue_Sound)value).volume = buffer.ReadFloat();
  1367. break;
  1368. case TransitionActionType.Transition:
  1369. ((TValue_Transition)value).transName = buffer.ReadS();
  1370. ((TValue_Transition)value).playTimes = buffer.ReadInt();
  1371. ((TValue_Transition)value).playCompleteDelegate = () => { OnPlayTransCompleted(item); };
  1372. break;
  1373. case TransitionActionType.Shake:
  1374. ((TValue_Shake)value).amplitude = buffer.ReadFloat();
  1375. ((TValue_Shake)value).duration = buffer.ReadFloat();
  1376. break;
  1377. case TransitionActionType.ColorFilter:
  1378. {
  1379. TValue tvalue = (TValue)value;
  1380. tvalue.f1 = buffer.ReadFloat();
  1381. tvalue.f2 = buffer.ReadFloat();
  1382. tvalue.f3 = buffer.ReadFloat();
  1383. tvalue.f4 = buffer.ReadFloat();
  1384. }
  1385. break;
  1386. case TransitionActionType.Text:
  1387. case TransitionActionType.Icon:
  1388. ((TValue_Text)value).text = buffer.ReadS();
  1389. break;
  1390. }
  1391. }
  1392. }
  1393. class TransitionItem
  1394. {
  1395. public float time;
  1396. public string targetId;
  1397. public TransitionActionType type;
  1398. public TweenConfig tweenConfig;
  1399. public string label;
  1400. public object value;
  1401. public TransitionHook hook;
  1402. //running properties
  1403. public GTweener tweener;
  1404. public GObject target;
  1405. public uint displayLockToken;
  1406. public TransitionItem(TransitionActionType type)
  1407. {
  1408. this.type = type;
  1409. switch (type)
  1410. {
  1411. case TransitionActionType.XY:
  1412. case TransitionActionType.Size:
  1413. case TransitionActionType.Scale:
  1414. case TransitionActionType.Pivot:
  1415. case TransitionActionType.Skew:
  1416. case TransitionActionType.Alpha:
  1417. case TransitionActionType.Rotation:
  1418. case TransitionActionType.Color:
  1419. case TransitionActionType.ColorFilter:
  1420. value = new TValue();
  1421. break;
  1422. case TransitionActionType.Animation:
  1423. value = new TValue_Animation();
  1424. break;
  1425. case TransitionActionType.Shake:
  1426. value = new TValue_Shake();
  1427. break;
  1428. case TransitionActionType.Sound:
  1429. value = new TValue_Sound();
  1430. break;
  1431. case TransitionActionType.Transition:
  1432. value = new TValue_Transition();
  1433. break;
  1434. case TransitionActionType.Visible:
  1435. value = new TValue_Visible();
  1436. break;
  1437. case TransitionActionType.Text:
  1438. case TransitionActionType.Icon:
  1439. value = new TValue_Text();
  1440. break;
  1441. }
  1442. }
  1443. }
  1444. class TweenConfig
  1445. {
  1446. public float duration;
  1447. public EaseType easeType;
  1448. public CustomEase customEase;
  1449. public int repeat;
  1450. public bool yoyo;
  1451. public TValue startValue;
  1452. public TValue endValue;
  1453. public string endLabel;
  1454. public TransitionHook endHook;
  1455. public GPath path;
  1456. public TweenConfig()
  1457. {
  1458. easeType = EaseType.QuadOut;
  1459. startValue = new TValue();
  1460. endValue = new TValue();
  1461. }
  1462. }
  1463. class TValue_Visible
  1464. {
  1465. public bool visible;
  1466. }
  1467. class TValue_Animation
  1468. {
  1469. public int frame;
  1470. public bool playing;
  1471. public bool flag;
  1472. public string animationName;
  1473. public string skinName;
  1474. }
  1475. class TValue_Sound
  1476. {
  1477. public string sound;
  1478. public float volume;
  1479. public NAudioClip audioClip;
  1480. }
  1481. class TValue_Transition
  1482. {
  1483. public string transName;
  1484. public int playTimes;
  1485. public Transition trans;
  1486. public PlayCompleteCallback playCompleteDelegate;
  1487. public float stopTime;
  1488. }
  1489. class TValue_Shake
  1490. {
  1491. public float amplitude;
  1492. public float duration;
  1493. public Vector2 lastOffset;
  1494. public Vector2 offset;
  1495. }
  1496. class TValue_Text
  1497. {
  1498. public string text;
  1499. }
  1500. class TValue
  1501. {
  1502. public float f1;
  1503. public float f2;
  1504. public float f3;
  1505. public float f4;
  1506. public bool b1;
  1507. public bool b2;
  1508. public bool b3;
  1509. public TValue()
  1510. {
  1511. b1 = true;
  1512. b2 = true;
  1513. }
  1514. public void Copy(TValue source)
  1515. {
  1516. this.f1 = source.f1;
  1517. this.f2 = source.f2;
  1518. this.f3 = source.f3;
  1519. this.f4 = source.f4;
  1520. this.b1 = source.b1;
  1521. this.b2 = source.b2;
  1522. }
  1523. public Vector2 vec2
  1524. {
  1525. get { return new Vector2(f1, f2); }
  1526. set
  1527. {
  1528. f1 = value.x;
  1529. f2 = value.y;
  1530. }
  1531. }
  1532. public Vector4 vec4
  1533. {
  1534. get { return new Vector4(f1, f2, f3, f4); }
  1535. set
  1536. {
  1537. f1 = value.x;
  1538. f2 = value.y;
  1539. f3 = value.z;
  1540. f4 = value.w;
  1541. }
  1542. }
  1543. public Color color
  1544. {
  1545. get { return new Color(f1, f2, f3, f4); }
  1546. set
  1547. {
  1548. f1 = value.r;
  1549. f2 = value.g;
  1550. f3 = value.b;
  1551. f4 = value.a;
  1552. }
  1553. }
  1554. }
  1555. }