10098.xml 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SceneData type="CommonAI.Zone.ZoneEditor.SceneData">
  3. <Abilities element_type="CommonAI.Zone.ZoneEditor.SceneAbilityData" />
  4. <Areas element_type="CommonAI.Zone.ZoneEditor.AreaData" />
  5. <BGM>music_cangmanggucheng</BGM>
  6. <BlockSeekCritical>5.00</BlockSeekCritical>
  7. <canRiding>False</canRiding>
  8. <ClientSyncRange>50.00</ClientSyncRange>
  9. <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
  10. <DefaultUnitLevel>0</DefaultUnitLevel>
  11. <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar" />
  12. <Events element_type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  13. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  14. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  15. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  16. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
  17. <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
  18. <Value>45.00</Value>
  19. </Height>
  20. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  21. <X>230.00</X>
  22. <Y>-60.00</Y>
  23. </Position>
  24. <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  25. <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  26. <Value>8000</Value>
  27. </TotalTimeMS>
  28. </element>
  29. </Datas>
  30. </Actions>
  31. <Active>True</Active>
  32. <Comment></Comment>
  33. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  34. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  35. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  36. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
  37. <Op>EQUAL</Op>
  38. <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitTemplateID">
  39. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  40. </Value1>
  41. <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  42. <Value>1</Value>
  43. </Value2>
  44. </Value>
  45. </element>
  46. </Datas>
  47. </Conditions>
  48. <DelayTimeMS>0</DelayTimeMS>
  49. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  50. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  51. </LocalVars>
  52. <Name>开局扫镜头</Name>
  53. <SavePath></SavePath>
  54. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  55. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  56. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitAdded" />
  57. </Datas>
  58. </Triggers>
  59. </element>
  60. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  61. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  62. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  63. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
  64. <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
  65. <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
  66. <Value>45.00</Value>
  67. </Height>
  68. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  69. <X>150.00</X>
  70. <Y>-60.00</Y>
  71. </Position>
  72. <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
  73. <templateIOd>1</templateIOd>
  74. </Sender>
  75. <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  76. <Value>6000</Value>
  77. </TotalTimeMS>
  78. </DelayAction>
  79. <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  80. <Value>2000</Value>
  81. </DelayTimeMS>
  82. </element>
  83. </Datas>
  84. </Actions>
  85. <Active>True</Active>
  86. <Comment></Comment>
  87. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  88. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  89. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  90. </Datas>
  91. </Conditions>
  92. <DelayTimeMS>0</DelayTimeMS>
  93. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  94. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  95. </LocalVars>
  96. <Name>塔一攻破,镜头移向塔二</Name>
  97. <SavePath></SavePath>
  98. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  99. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  100. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
  101. <UnitTemplateID>1001</UnitTemplateID>
  102. </element>
  103. </Datas>
  104. </Triggers>
  105. </element>
  106. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  107. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  108. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  109. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
  110. <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
  111. <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
  112. <Value>45.00</Value>
  113. </Height>
  114. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  115. <X>70.00</X>
  116. <Y>-60.00</Y>
  117. </Position>
  118. <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
  119. <templateIOd>1</templateIOd>
  120. </Sender>
  121. <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  122. <Value>5000</Value>
  123. </TotalTimeMS>
  124. </DelayAction>
  125. <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  126. <Value>2000</Value>
  127. </DelayTimeMS>
  128. </element>
  129. </Datas>
  130. </Actions>
  131. <Active>True</Active>
  132. <Comment></Comment>
  133. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  134. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  135. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  136. </Datas>
  137. </Conditions>
  138. <DelayTimeMS>0</DelayTimeMS>
  139. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  140. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  141. </LocalVars>
  142. <Name>塔二攻破,镜头移向塔三</Name>
  143. <SavePath></SavePath>
  144. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  145. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  146. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
  147. <UnitTemplateID>1002</UnitTemplateID>
  148. </element>
  149. </Datas>
  150. </Triggers>
  151. </element>
  152. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  153. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  154. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  155. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
  156. <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
  157. <Direction>3.14</Direction>
  158. <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  159. <Value>3</Value>
  160. </Force>
  161. <hpPrecent>100</hpPrecent>
  162. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  163. <X>280.00</X>
  164. <Y>127.00</Y>
  165. </Position>
  166. <unique>True</unique>
  167. <UnitLevel>0</UnitLevel>
  168. <UnitName>BOSS</UnitName>
  169. <UnitTemplateID>125</UnitTemplateID>
  170. </DelayAction>
  171. <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  172. <Value>9000</Value>
  173. </DelayTimeMS>
  174. </element>
  175. </Datas>
  176. </Actions>
  177. <Active>True</Active>
  178. <Comment></Comment>
  179. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  180. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  181. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  182. </Datas>
  183. </Conditions>
  184. <DelayTimeMS>0</DelayTimeMS>
  185. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  186. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  187. </LocalVars>
  188. <Name>第一波BOSS</Name>
  189. <SavePath></SavePath>
  190. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  191. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  192. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
  193. <EventName>开局扫镜头</EventName>
  194. </element>
  195. </Datas>
  196. </Triggers>
  197. </element>
  198. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  199. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  200. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  201. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
  202. <Direction>3.14</Direction>
  203. <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  204. <Value>3</Value>
  205. </Force>
  206. <hpPrecent>100</hpPrecent>
  207. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  208. <X>280.00</X>
  209. <Y>127.00</Y>
  210. </Position>
  211. <StartPoint type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorPoint" />
  212. <unique>True</unique>
  213. <UnitLevel>0</UnitLevel>
  214. <UnitTemplateID>104</UnitTemplateID>
  215. </element>
  216. </Datas>
  217. </Actions>
  218. <Active>True</Active>
  219. <Comment></Comment>
  220. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  221. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  222. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  223. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
  224. <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
  225. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
  226. <templateIOd>1001</templateIOd>
  227. </Unit>
  228. </Condition1>
  229. <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
  230. <Value>True</Value>
  231. </Condition2>
  232. <Op>EQUAL</Op>
  233. </Value>
  234. </element>
  235. </Datas>
  236. </Conditions>
  237. <DelayTimeMS>0</DelayTimeMS>
  238. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  239. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  240. </LocalVars>
  241. <Name>第一波大BOSS死了,塔一还没破,来个猛的备份BOSS</Name>
  242. <SavePath></SavePath>
  243. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  244. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  245. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
  246. <UnitTemplateID>125</UnitTemplateID>
  247. </element>
  248. </Datas>
  249. </Triggers>
  250. </element>
  251. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  252. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  253. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  254. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
  255. </Datas>
  256. </Actions>
  257. <Active>True</Active>
  258. <Comment></Comment>
  259. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  260. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  261. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  262. </Datas>
  263. </Conditions>
  264. <DelayTimeMS>0</DelayTimeMS>
  265. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  266. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  267. </LocalVars>
  268. <Name>游戏胜利</Name>
  269. <SavePath></SavePath>
  270. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  271. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  272. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
  273. </Datas>
  274. </Triggers>
  275. </element>
  276. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  277. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  278. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  279. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
  280. </Datas>
  281. </Actions>
  282. <Active>True</Active>
  283. <Comment></Comment>
  284. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  285. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  286. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  287. </Datas>
  288. </Conditions>
  289. <DelayTimeMS>0</DelayTimeMS>
  290. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  291. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  292. </LocalVars>
  293. <Name>游戏失败</Name>
  294. <SavePath></SavePath>
  295. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  296. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  297. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
  298. </Datas>
  299. </Triggers>
  300. </element>
  301. </Events>
  302. <FileName>/res/scene/sc_openmap_03.assetbundles</FileName>
  303. <ID>10098</ID>
  304. <isTeam>False</isTeam>
  305. <Items element_type="CommonAI.Zone.ZoneEditor.ItemData" />
  306. <killInterval>0</killInterval>
  307. <killMax>0</killMax>
  308. <killMaxCoolTime>0</killMaxCoolTime>
  309. <MaxPlayer>10</MaxPlayer>
  310. <MaxUnit>1000</MaxUnit>
  311. <MonsterAddPropPercentWithFloor>0.00</MonsterAddPropPercentWithFloor>
  312. <MonsterAddPropRatioWithLv>0.00</MonsterAddPropRatioWithLv>
  313. <Name>stage1</Name>
  314. <Points element_type="CommonAI.Zone.ZoneEditor.PointData" />
  315. <Properties type="XmdsCommon.Plugin.XmdsSceneProperties">
  316. <AOIMaxRange>300</AOIMaxRange>
  317. <AOIMinRange>270</AOIMinRange>
  318. <BotTestTemplate>False</BotTestTemplate>
  319. <SavePlayerStatus>False</SavePlayerStatus>
  320. <ServerSceneData type="XmdsCommon.Plugin.XmdsServerSceneData">
  321. <AllowAutoGuard>3</AllowAutoGuard>
  322. <CalPKValue>False</CalPKValue>
  323. <CurAreaType>AreaFiled</CurAreaType>
  324. <SceneHard>Normal-World</SceneHard>
  325. <UsespaceDiv>True</UsespaceDiv>
  326. </ServerSceneData>
  327. </Properties>
  328. <Regions element_type="CommonAI.Zone.ZoneEditor.RegionData">
  329. <element type="CommonAI.Zone.ZoneEditor.RegionData">
  330. <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
  331. <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
  332. <AliveLimit>1</AliveLimit>
  333. <Force>3</Force>
  334. <forceMax>0</forceMax>
  335. <forceMin>0</forceMin>
  336. <IntervalMS>300000</IntervalMS>
  337. <Name>AI</Name>
  338. <OnceCount>1</OnceCount>
  339. <PeaceTime>0</PeaceTime>
  340. <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
  341. <StartDirection>3.14</StartDirection>
  342. <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
  343. <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
  344. <StartTimeDelayMS>12000</StartTimeDelayMS>
  345. <TFormation type="CommonAI.Zone.TeamFormation">
  346. <SpacingSize>20.00</SpacingSize>
  347. <SquareEachRowCount>0</SquareEachRowCount>
  348. <TFormation>Beehive</TFormation>
  349. </TFormation>
  350. <TotalLimit>1</TotalLimit>
  351. <UnitLevel>1</UnitLevel>
  352. <UnitName>Spider</UnitName>
  353. <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
  354. <UnitTemplatesID element_type="System.Int32">
  355. <element>125</element>
  356. </UnitTemplatesID>
  357. <WithoutAlive>False</WithoutAlive>
  358. </element>
  359. </Abilities>
  360. <Color>-65536</Color>
  361. <Enable>False</Enable>
  362. <H>20.00</H>
  363. <LableColor>-1</LableColor>
  364. <LableOffsetX>0.00</LableOffsetX>
  365. <LableOffsetY>15.00</LableOffsetY>
  366. <LableOutline>False</LableOutline>
  367. <LableSize>20</LableSize>
  368. <MapShow>False</MapShow>
  369. <Name>怪一出生地</Name>
  370. <OffsetX>0.00</OffsetX>
  371. <OffsetY>0.00</OffsetY>
  372. <RegionType>RECTANGLE</RegionType>
  373. <SavePath></SavePath>
  374. <StripDirection>0.00</StripDirection>
  375. <UnitIcon></UnitIcon>
  376. <UnitName></UnitName>
  377. <W>2.00</W>
  378. <X>280.00</X>
  379. <Y>127.00</Y>
  380. </element>
  381. </Regions>
  382. <RemoveUnitOnDisconnect>True</RemoveUnitOnDisconnect>
  383. <sceneType>Normal</sceneType>
  384. <Terrain type="CommonAI.Zone.ZoneEditor.TerrainData">
  385. <GridCellH>4</GridCellH>
  386. <GridCellW>4</GridCellW>
  387. <TerrainTextData>
  388. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  389. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  390. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  391. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  392. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  393. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  394. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  395. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  396. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  397. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  398. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  399. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  400. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  401. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  402. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  403. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  404. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  405. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  406. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  407. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  408. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  409. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  410. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  411. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  412. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  413. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  414. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  415. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  416. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  417. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  418. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  419. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  420. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  421. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  422. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  423. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  424. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  425. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  426. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  427. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  428. </TerrainTextData>
  429. <XCount>120</XCount>
  430. <YCount>40</YCount>
  431. </Terrain>
  432. <TotalTimeLimitSEC>60</TotalTimeLimitSEC>
  433. <Units element_type="CommonAI.Zone.ZoneEditor.UnitData">
  434. <element type="CommonAI.Zone.ZoneEditor.UnitData">
  435. <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
  436. <Color>-16711936</Color>
  437. <Direction>0.00</Direction>
  438. <Enable>True</Enable>
  439. <Force>1</Force>
  440. <LableColor>-1</LableColor>
  441. <LableOffsetX>0.00</LableOffsetX>
  442. <LableOffsetY>15.00</LableOffsetY>
  443. <LableOutline>False</LableOutline>
  444. <LableSize>20</LableSize>
  445. <MapShow>True</MapShow>
  446. <Name>一塔</Name>
  447. <OffsetX>0.00</OffsetX>
  448. <OffsetY>0.00</OffsetY>
  449. <SavePath></SavePath>
  450. <Scale>1.00</Scale>
  451. <UnitIcon></UnitIcon>
  452. <UnitLevel>0</UnitLevel>
  453. <UnitName>一塔</UnitName>
  454. <UnitTemplateID>1001</UnitTemplateID>
  455. <X>210.00</X>
  456. <Y>120.00</Y>
  457. </element>
  458. <element type="CommonAI.Zone.ZoneEditor.UnitData">
  459. <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
  460. <Color>-16711936</Color>
  461. <Direction>0.00</Direction>
  462. <Enable>True</Enable>
  463. <Force>1</Force>
  464. <LableColor>-1</LableColor>
  465. <LableOffsetX>0.00</LableOffsetX>
  466. <LableOffsetY>15.00</LableOffsetY>
  467. <LableOutline>False</LableOutline>
  468. <LableSize>20</LableSize>
  469. <MapShow>True</MapShow>
  470. <Name>二塔</Name>
  471. <OffsetX>0.00</OffsetX>
  472. <OffsetY>0.00</OffsetY>
  473. <SavePath></SavePath>
  474. <Scale>1.00</Scale>
  475. <UnitIcon></UnitIcon>
  476. <UnitLevel>0</UnitLevel>
  477. <UnitName>二塔</UnitName>
  478. <UnitTemplateID>1002</UnitTemplateID>
  479. <X>130.00</X>
  480. <Y>120.00</Y>
  481. </element>
  482. <element type="CommonAI.Zone.ZoneEditor.UnitData">
  483. <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
  484. <Color>-16711936</Color>
  485. <Direction>0.00</Direction>
  486. <Enable>True</Enable>
  487. <Force>1</Force>
  488. <LableColor>-1</LableColor>
  489. <LableOffsetX>0.00</LableOffsetX>
  490. <LableOffsetY>15.00</LableOffsetY>
  491. <LableOutline>False</LableOutline>
  492. <LableSize>20</LableSize>
  493. <MapShow>True</MapShow>
  494. <Name>水晶</Name>
  495. <OffsetX>0.00</OffsetX>
  496. <OffsetY>0.00</OffsetY>
  497. <SavePath></SavePath>
  498. <Scale>1.00</Scale>
  499. <UnitIcon></UnitIcon>
  500. <UnitLevel>0</UnitLevel>
  501. <UnitName>水晶</UnitName>
  502. <UnitTemplateID>1003</UnitTemplateID>
  503. <X>50.00</X>
  504. <Y>120.00</Y>
  505. </element>
  506. </Units>
  507. <property.EditorPath>场景/stage1(10098)</property.EditorPath>
  508. </SceneData>