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- using UnityEngine;
- namespace ET.Client
- {
- [Event(SceneType.Current)]
- public class ChangePosition_SyncGameObjectPos: AEvent<EventType.ChangePosition>
- {
- protected override async ETTask Run(Scene scene, EventType.ChangePosition args)
- {
- Unit unit = args.Unit;
- GameObjectComponent gameObjectComponent = unit.GetComponent<GameObjectComponent>();
- if (gameObjectComponent == null)
- {
- return;
- }
- Transform transform = gameObjectComponent.GameObject.transform;
- transform.position = unit.Position;
- await ETTask.CompletedTask;
- }
- }
- }
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