ChangePosition_SyncGameObjectPos.cs 673 B

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  1. using UnityEngine;
  2. namespace ET.Client
  3. {
  4. [Event(SceneType.Current)]
  5. public class ChangePosition_SyncGameObjectPos: AEvent<EventType.ChangePosition>
  6. {
  7. protected override async ETTask Run(Scene scene, EventType.ChangePosition args)
  8. {
  9. Unit unit = args.Unit;
  10. GameObjectComponent gameObjectComponent = unit.GetComponent<GameObjectComponent>();
  11. if (gameObjectComponent == null)
  12. {
  13. return;
  14. }
  15. Transform transform = gameObjectComponent.GameObject.transform;
  16. transform.position = unit.Position;
  17. await ETTask.CompletedTask;
  18. }
  19. }
  20. }