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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Animancer
- {
-
-
- partial class AnimancerPlayable
- {
-
-
-
-
-
-
- public class StateDictionary : IEnumerable<AnimancerState>, IAnimationClipCollection
- {
-
-
- private readonly AnimancerPlayable Root;
-
-
-
-
-
-
-
-
-
-
- public static IEqualityComparer<object> EqualityComparer { get; set; } = FastComparer.Instance;
-
- private readonly Dictionary<object, AnimancerState>
- States = new Dictionary<object, AnimancerState>(EqualityComparer);
-
-
- internal StateDictionary(AnimancerPlayable root) => Root = root;
-
-
- public int Count => States.Count;
-
- #region Create
-
-
-
-
-
-
-
- public ClipState Create(AnimationClip clip)
- => Create(Root.GetKey(clip), clip);
-
-
-
-
-
-
- public ClipState Create(object key, AnimationClip clip)
- {
- var state = new ClipState(clip);
- state.SetRoot(Root);
- state._Key = key;
- Register(state);
- return state;
- }
-
-
- public void CreateIfNew(AnimationClip clip0, AnimationClip clip1)
- {
- GetOrCreate(clip0);
- GetOrCreate(clip1);
- }
-
- public void CreateIfNew(AnimationClip clip0, AnimationClip clip1, AnimationClip clip2)
- {
- GetOrCreate(clip0);
- GetOrCreate(clip1);
- GetOrCreate(clip2);
- }
-
- public void CreateIfNew(AnimationClip clip0, AnimationClip clip1, AnimationClip clip2, AnimationClip clip3)
- {
- GetOrCreate(clip0);
- GetOrCreate(clip1);
- GetOrCreate(clip2);
- GetOrCreate(clip3);
- }
-
- public void CreateIfNew(params AnimationClip[] clips)
- {
- if (clips == null)
- return;
- var count = clips.Length;
- for (int i = 0; i < count; i++)
- {
- var clip = clips[i];
- if (clip != null)
- GetOrCreate(clip);
- }
- }
-
- #endregion
-
- #region Access
-
-
-
-
-
-
-
-
- public AnimancerState Current => Root.Layers[0].CurrentState;
-
-
-
-
- public AnimancerState this[AnimationClip clip] => States[Root.GetKey(clip)];
-
-
-
- public AnimancerState this[IHasKey hasKey] => States[hasKey.Key];
-
-
-
- public AnimancerState this[object key] => States[key];
-
-
-
-
-
- public bool TryGet(AnimationClip clip, out AnimancerState state)
- {
- if (clip == null)
- {
- state = null;
- return false;
- }
- return TryGet(Root.GetKey(clip), out state);
- }
-
-
-
-
- public bool TryGet(IHasKey hasKey, out AnimancerState state)
- {
- if (hasKey == null)
- {
- state = null;
- return false;
- }
- return TryGet(hasKey.Key, out state);
- }
-
-
-
-
- public bool TryGet(object key, out AnimancerState state)
- {
- if (key == null)
- {
- state = null;
- return false;
- }
- return States.TryGetValue(key, out state);
- }
-
-
-
-
-
-
-
-
-
-
-
- public AnimancerState GetOrCreate(AnimationClip clip, bool allowSetClip = false)
- => GetOrCreate(Root.GetKey(clip), clip, allowSetClip);
-
-
-
-
-
- public AnimancerState GetOrCreate(ITransition transition)
- {
- var key = transition.Key;
- if (!TryGet(key, out var state))
- {
- state = transition.CreateState();
- state.SetRoot(Root);
- state._Key = key;
- Register(state);
- }
- return state;
- }
-
-
-
-
-
-
-
-
-
-
- public AnimancerState GetOrCreate(object key, AnimationClip clip, bool allowSetClip = false)
- {
- if (TryGet(key, out var state))
- {
-
- if (!ReferenceEquals(state.Clip, clip))
- {
- if (allowSetClip)
- {
- state.Clip = clip;
- }
- else
- {
- throw new ArgumentException(GetClipMismatchError(key, state.Clip, clip));
- }
- }
- }
- else
- {
- state = Create(key, clip);
- }
- return state;
- }
-
-
- public static string GetClipMismatchError(object key, AnimationClip oldClip, AnimationClip newClip)
- => $"A state already exists using the specified '{nameof(key)}', but has a different {nameof(AnimationClip)}:" +
- $"\n - Key: {key}" +
- $"\n - Old Clip: {oldClip}" +
- $"\n - New Clip: {newClip}";
-
-
-
-
-
-
-
- internal void Register(AnimancerState state)
- {
- var key = state._Key;
- if (key != null)
- {
- #if UNITY_ASSERTIONS
- if (state.Root != Root)
- throw new ArgumentException(
- $"{nameof(StateDictionary)} cannot register a state with a different {nameof(Root)}: " + state);
- #endif
- States.Add(key, state);
- }
- }
-
- internal void Unregister(AnimancerState state)
- {
- var key = state._Key;
- if (key != null)
- States.Remove(key);
- }
-
- #region Enumeration
-
-
-
-
- public Dictionary<object, AnimancerState>.ValueCollection.Enumerator GetEnumerator()
- => States.Values.GetEnumerator();
-
- IEnumerator<AnimancerState> IEnumerable<AnimancerState>.GetEnumerator()
- => GetEnumerator();
-
- IEnumerator IEnumerable.GetEnumerator()
- => GetEnumerator();
-
-
-
-
- public void GatherAnimationClips(ICollection<AnimationClip> clips)
- {
- foreach (var state in States.Values)
- clips.GatherFromSource(state);
- }
-
- #endregion
-
- #endregion
-
- #region Destroy
-
-
-
-
-
- public bool Destroy(AnimationClip clip)
- {
- if (clip == null)
- return false;
- return Destroy(Root.GetKey(clip));
- }
-
-
-
-
- public bool Destroy(IHasKey hasKey)
- {
- if (hasKey == null)
- return false;
- return Destroy(hasKey.Key);
- }
-
-
-
-
- public bool Destroy(object key)
- {
- if (!TryGet(key, out var state))
- return false;
- state.Destroy();
- return true;
- }
-
-
- public void DestroyAll(IList<AnimationClip> clips)
- {
- if (clips == null)
- return;
- for (int i = clips.Count - 1; i >= 0; i--)
- Destroy(clips[i]);
- }
-
- public void DestroyAll(IEnumerable<AnimationClip> clips)
- {
- if (clips == null)
- return;
- foreach (var clip in clips)
- Destroy(clip);
- }
-
-
-
-
-
- public void DestroyAll(IAnimationClipSource source)
- {
- if (source == null)
- return;
- var clips = ObjectPool.AcquireList<AnimationClip>();
- source.GetAnimationClips(clips);
- DestroyAll(clips);
- ObjectPool.Release(clips);
- }
-
-
-
-
- public void DestroyAll(IAnimationClipCollection source)
- {
- if (source == null)
- return;
- var clips = ObjectPool.AcquireSet<AnimationClip>();
- source.GatherAnimationClips(clips);
- DestroyAll(clips);
- ObjectPool.Release(clips);
- }
-
- #endregion
-
- #region Key Error Methods
- #if UNITY_EDITOR
-
-
-
-
-
-
-
-
- [Obsolete("You should not use an AnimancerState as a key. The whole point of a key is to identify a state in the first place.", true)]
- public AnimancerState this[AnimancerState key] => key;
-
-
-
-
- [Obsolete("You should not use an AnimancerState as a key. The whole point of a key is to identify a state in the first place.", true)]
- public bool TryGet(AnimancerState key, out AnimancerState state)
- {
- state = key;
- return true;
- }
-
-
-
-
- [Obsolete("You should not use an AnimancerState as a key. The whole point of a key is to identify a state in the first place.", true)]
- public AnimancerState GetOrCreate(AnimancerState key, AnimationClip clip) => key;
-
-
-
-
- [Obsolete("You should not use an AnimancerState as a key. Just call AnimancerState.Destroy.", true)]
- public bool Destroy(AnimancerState key)
- {
- key.Destroy();
- return true;
- }
-
- #endif
- #endregion
-
- }
- }
- }
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