BattleMgr.cs 25 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using CommonLang.Geometry;
  5. using ET.Client;
  6. using ET.EventType;
  7. using ET.Server;
  8. using Sirenix.Utilities;
  9. using System;
  10. using System.IO;
  11. using System.Linq;
  12. using XmdsCommon.Message;
  13. namespace ET
  14. {
  15. [FriendOf(typeof(UnitMgr))]
  16. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  17. {
  18. public ZoneLayer Layer;
  19. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  20. private EventDispatcher<Event> eventHandler;
  21. private static CommonLang.Geometry.Vector3 vecTemp = new();
  22. private HashMap<int, BattleUnit> UnitTemplateIdHash = new();
  23. public void Awake()
  24. {
  25. eventHandler = new();
  26. registerEventHandler();
  27. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  28. Layer.ActorSyncMode = SyncMode.ForceByServer;
  29. Layer.LayerInit += LayerEvent_Init;
  30. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  31. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  32. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  33. if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  34. { }
  35. else
  36. {
  37. Log.Debug($"<<<BattleEvent: {msg}");
  38. }
  39. eventHandler.Notify(msg as Event);
  40. };
  41. Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  42. Log.Error("not implements: DecorationChanged");
  43. };
  44. }
  45. public void Update(int timeMS)
  46. {
  47. //TODO: Send ping
  48. Layer.BeginUpdate(timeMS);
  49. Layer.Update();
  50. this.doUpdate();
  51. }
  52. //ILayerClient接口实现,供layer层调用
  53. //layer层在收到LockActorEvent消息后调用
  54. void ILayerClient.BattleReady(bool bok)
  55. {
  56. Log.Debug($"battle ready......{bok}");
  57. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  58. var scnData = Layer.Data;
  59. if(!scnData.BGM.IsNullOrWhitespace() )
  60. {
  61. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  62. }
  63. }
  64. //ILayerClient接口实现,供layer层调用
  65. //layer层中需要发送消息到战斗服
  66. public void SendAction(CommonAI.Zone.Action action)
  67. {
  68. if(PlayerComponent.Instance == null)
  69. {
  70. Log.Error("playerComponent is null");
  71. return;
  72. }
  73. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  74. writeBuffer.Position = 0;
  75. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  76. {
  77. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  78. }
  79. }
  80. //客户端自己模拟创建消息,发送到zonelayer层处理
  81. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  82. {
  83. Layer.ProcessMessage(msg);
  84. }
  85. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  86. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  87. {
  88. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  89. }
  90. //单位进入战斗
  91. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  92. {
  93. //Log.Debug($"OnObjectEnter: {obj}@{obj.ObjectID}");
  94. var unit = BattleUnitFactory.Instance.Create(obj);
  95. if(unit != null )
  96. {
  97. UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
  98. if (unit is BattleActor)
  99. {
  100. UnitMgr.Instance.Actor = unit as BattleActor;
  101. }
  102. unit.OnAwake(obj);
  103. if (unit is BattleUnit bu)
  104. {
  105. var tid = (obj as ZoneUnit).TemplateID;
  106. if (ConstGame.TowerTemplateIDs.Contains(tid))
  107. {
  108. if (UnitTemplateIdHash.ContainsKey((tid)))
  109. {
  110. Log.Error($"Already exist unit({tid}) @{obj.ObjectID}");
  111. return;
  112. }
  113. UnitTemplateIdHash.Add(tid, bu);
  114. }
  115. }
  116. }
  117. else
  118. {
  119. Log.Error($"unknow object enter:{obj.Name} ID:{obj.ObjectID}");
  120. }
  121. }
  122. //单位离开战斗
  123. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  124. {
  125. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  126. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  127. if(unit == null)
  128. {
  129. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  130. return;
  131. }
  132. unit.OnSleep();
  133. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  134. if (unit is BattleUnit bu)
  135. {
  136. UnitTemplateIdHash.Remove(bu.ZUnit.TemplateID);
  137. }
  138. }
  139. public BattleUnit GetUnitByTemplateID(int tid)
  140. {
  141. return UnitTemplateIdHash.ContainsKey(tid) ? UnitTemplateIdHash[tid] : null;
  142. }
  143. private void registerEventHandler()
  144. {
  145. //actor===================
  146. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  147. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  148. Log.Debug($"AutoFight: {isAutoFight}");
  149. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  150. });
  151. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  152. {
  153. });
  154. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  155. {
  156. });
  157. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  158. {
  159. var e = ev as UnitDeadEvent;
  160. Log.Debug($"Unit({e.object_id}) dead");
  161. EventSystem.Instance.Publish<PlayAnimatorEvent>(PlayAnimatorEvent.Static.Clone(
  162. e.ObjectID, AnimatorEventType.Dead));
  163. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  164. if(unit != null && unit is BattleUnit bunit)
  165. {
  166. var launcheffect = bunit.ZUnit.Info.DeadActionEffect;
  167. if (launcheffect != null)
  168. {
  169. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  170. }
  171. }
  172. //TODO: 过几秒后,自行清理尸体
  173. });
  174. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  175. {
  176. });
  177. eventHandler.AddListener<UnitHitEvent>((ev) =>
  178. {
  179. var e = ev as UnitHitEvent;
  180. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  181. if(unit == null)
  182. {
  183. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  184. return;
  185. }
  186. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  187. {
  188. //伤害来源于叠毒BUFF
  189. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  190. }
  191. //TODO: 显示伤害飘字
  192. LaunchEffect hitEffect = e.effect;
  193. if (hitEffect != null)
  194. {
  195. float roation = 0f;
  196. if (hitEffect.IsSyncSenderRotation)
  197. {
  198. //设置特效的rotation为施法者与受击连线方向的rotation
  199. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  200. if (sender != null)
  201. {
  202. Vector3 difpos = new Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  203. roation = (float)-Math.Atan2(-difpos.Y, difpos.X);
  204. }
  205. }
  206. if (hitEffect.BindBody)
  207. {
  208. vecTemp.Set(0, 0, 0);
  209. }
  210. else
  211. {
  212. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  213. }
  214. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, 0, roation));
  215. }
  216. });
  217. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  218. {
  219. //TODO:替代virtual层
  220. var e = ev as PlayerPKModeChangeEventB2C;
  221. Log.Debug($"PKMode: {e.CurMode}");
  222. });
  223. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  224. {
  225. });
  226. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  227. {
  228. });
  229. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  230. {
  231. });
  232. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  233. {
  234. var e = ev as UnitEffectEvent;
  235. vecTemp.Set(0,0,0);
  236. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  237. if (unit != null && !e.effect.BindBody)
  238. {
  239. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  240. }
  241. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  242. });
  243. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  244. {
  245. });
  246. //NPCCureEventB2C
  247. //MonsterSufferDamageInfoB2C
  248. //BattleHintNumberB2C
  249. //BattleFloatTipsEventB2C
  250. //BubbleTipsEventB2C
  251. //怪物归属权
  252. //MonsterHeirInfoChangeEventB2C
  253. eventHandler.AddListener<GameOverEvent>((ev) =>
  254. {
  255. var e = ev as GameOverEvent;
  256. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  257. });
  258. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  259. {
  260. var e = ev as CameraMoveToEvent;
  261. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  262. });
  263. eventHandler.AddListener<AddEffectEvent>((ev) => {
  264. var e = ev as AddEffectEvent;
  265. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  266. {
  267. vecTemp.Set(e.x, e.y, 0);
  268. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  269. }
  270. });
  271. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  272. {
  273. var e = ev as ClientMsgEvent;
  274. Log.Debug($">>>Battle client event: {e.Message}");
  275. });
  276. /*BubbleTalkEvent
  277. AddEffectEvent
  278. SyncEnvironmentVarEvent
  279. ScriptCommandEvent
  280. ScriptAddUnitEventsB2C
  281. ScriptRemoveUnitEventsB2C
  282. PlaySoundEventB2CForAll
  283. SyncFlagsEvent
  284. ChangeBGMEvent
  285. PlayDestoryEffect*/
  286. /*var e = msg as CommonAI.Zone.Event;
  287. if (e is ChatEvent)
  288. {
  289. var evt = (e as ChatEvent);
  290. var message = evt.Message;
  291. var evt_param = message.Split('|');
  292. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  293. {
  294. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  295. if (dic != null)
  296. {
  297. string result = "";
  298. if (evt_param.Length >= 3 && evt_param[2] != null)
  299. {
  300. //根据参数个数 依次填值
  301. string[] par = evt_param[2].Split('.');
  302. if (par != null && par.Length > 0)
  303. {
  304. switch (par.Length)
  305. {
  306. case 1:
  307. {
  308. result = Average(dic["MsgContent"] as string, par[0]);
  309. break;
  310. }
  311. case 2:
  312. {
  313. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  314. break;
  315. }
  316. case 3:
  317. {
  318. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  319. break;
  320. }
  321. case 4:
  322. {
  323. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  324. break;
  325. }
  326. case 5:
  327. {
  328. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  329. break;
  330. }
  331. }
  332. }
  333. }
  334. else
  335. {
  336. //没有参数
  337. result = (dic["MsgContent"] as string);
  338. }
  339. //
  340. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  341. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  342. });
  343. }
  344. else
  345. {
  346. YXJDebug.logError("config not exist >" + msg);
  347. }
  348. }
  349. else if (evt_param.Length == 2)
  350. {
  351. string funcName = "GlobalHooks." + evt_param[0];
  352. object[] param = evt_param[1].Split(',');
  353. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  354. if (param.Length == 0)
  355. Client.GetMainState().Call(funcName, Client.LogMiss);
  356. else if (param.Length == 1)
  357. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  358. else if (param.Length == 2)
  359. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  360. else if (param.Length == 3)
  361. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  362. else if (param.Length == 4)
  363. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  364. else if (param.Length == 5)
  365. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  366. else
  367. {
  368. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  369. }
  370. }
  371. else
  372. {
  373. //位面进入退出效果
  374. if (msg == "EnterAOI")
  375. {
  376. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  377. if (wwe != null)
  378. {
  379. wwe.SetParam(40, -30, 3, 2);
  380. wwe.play();
  381. }
  382. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  383. InAOI = true;
  384. }
  385. else if (msg == "LeaveAOI")
  386. {
  387. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  388. if (wwe != null)
  389. {
  390. wwe.SetParam(40, -30, 3, 2);
  391. wwe.play();
  392. }
  393. InAOI = false;
  394. }
  395. else
  396. {
  397. //普通chatevent
  398. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  399. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  400. });
  401. }
  402. }
  403. }
  404. else if (e is CommonAI.Zone.ZoneEvent)
  405. {
  406. if (e is BubbleTalkEvent)
  407. {
  408. BubbleTalkEvent evt = e as BubbleTalkEvent;
  409. if (evt.TalkInfos != null)
  410. {
  411. foreach (var info in evt.TalkInfos)
  412. {
  413. System.Action callback = delegate ()
  414. {
  415. if (info.TalkUnit == 0)
  416. {
  417. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  418. return;
  419. }
  420. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  421. if (unit == null)
  422. {
  423. if (info.TalkContent != "bubblechat")
  424. {
  425. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  426. }
  427. return;
  428. }
  429. if (info.TalkContent == "bubblechat")
  430. {
  431. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  432. }
  433. else
  434. {
  435. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  436. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  437. }
  438. if (!string.IsNullOrEmpty(info.TalkActionType))
  439. {
  440. unit.PlayAnimationWhileIdle(info.TalkActionType);
  441. }
  442. };
  443. if (info.TalkDelayTimeMS > 0)
  444. {
  445. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  446. }
  447. else
  448. {
  449. callback.Invoke();
  450. }
  451. }
  452. }
  453. }
  454. else if (e is AddEffectEvent && battleManager != null)
  455. {
  456. AddEffectEvent evt = e as AddEffectEvent;
  457. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  458. {
  459. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  460. pos = ComAICell.AdjustHeight(pos);
  461. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  462. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  463. EffectPlayer.Play(evt.effect, pos, false);
  464. }
  465. }
  466. else if (e is AddEffectEvent2 && battleManager != null)
  467. {
  468. AddEffectEvent2 evt = e as AddEffectEvent2;
  469. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  470. {
  471. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  472. pos = ComAICell.AdjustHeight(pos);
  473. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  474. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  475. }
  476. }
  477. else if (e is SyncEnvironmentVarEvent)
  478. {
  479. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  480. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  481. }
  482. else if (e is ScriptCommandEvent)
  483. {
  484. ScriptCommandEvent evt = e as ScriptCommandEvent;
  485. string[] evt_param = evt.message.Split('|');
  486. if (evt_param.Length == 2)
  487. {
  488. object[] param = evt_param[1].Split(',');
  489. string funcName = "GlobalHooks." + evt_param[0];
  490. if (param.Length == 0)
  491. Client.GetMainState().Call(funcName, Client.LogMiss);
  492. else if (param.Length == 1)
  493. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  494. else if (param.Length == 2)
  495. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  496. else if (param.Length == 3)
  497. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  498. else if (param.Length == 4)
  499. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  500. else if (param.Length == 5)
  501. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  502. else
  503. {
  504. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  505. }
  506. }
  507. }
  508. else if (e is LockActorEvent)
  509. {
  510. LockActorEvent evt = e as LockActorEvent;
  511. OnLockActorEvent(evt);
  512. }
  513. else if (e is ScriptAddUnitEventsB2C)
  514. {
  515. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  516. OnScriptAddUnitEvent(evt);
  517. }
  518. else if (e is ScriptRemoveUnitEventsB2C)
  519. {
  520. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  521. OnScriptRemoveUnitEvents(evt);
  522. }
  523. else if (e is PlaySoundEventB2CForAll)
  524. {
  525. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  526. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  527. }
  528. else if (e is SyncFlagsEvent && mDecoMgr != null)
  529. {
  530. mDecoMgr.LoadDecos();
  531. }
  532. else if (e is ChangeBGMEvent)
  533. {
  534. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  535. }
  536. else if (e is PlayDestoryEffect)
  537. {
  538. if (EffectPlayer == null) return;
  539. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  540. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  541. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  542. LaunchEffect effect = new LaunchEffect();
  543. effect.Name = destoryEffect.EffectName;
  544. EffectPlayer.SetRotationOnetime(rotation);
  545. EffectPlayer.Play(effect, vec, true);
  546. }
  547. else
  548. {
  549. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  550. }
  551. }*/
  552. }
  553. }
  554. }