AMActorLocationHandler.cs 1.2 KB

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  1. using System;
  2. namespace ET.Server
  3. {
  4. public abstract class AMActorLocationHandler<E, Message>: IMActorHandler where E : Entity where Message : class, IActorLocationMessage
  5. {
  6. protected abstract ETTask Run(E entity, Message message);
  7. public async ETTask Handle(Entity entity, object actorMessage, Action<IActorResponse> reply)
  8. {
  9. Message msg = actorMessage as Message;
  10. if (msg == null)
  11. {
  12. Log.Error($"消息类型转换错误: {actorMessage.GetType().FullName} to {typeof (Message).Name}");
  13. return;
  14. }
  15. E e = entity as E;
  16. if (e == null)
  17. {
  18. Log.Error($"Actor类型转换错误: {entity.GetType().Name} to {typeof (E).Name} --{typeof (Message).Name}");
  19. return;
  20. }
  21. IActorResponse response = (IActorResponse) Activator.CreateInstance(GetResponseType());
  22. response.RpcId = msg.RpcId;
  23. reply.Invoke(response);
  24. await this.Run(e, msg);
  25. }
  26. public Type GetRequestType()
  27. {
  28. return typeof (Message);
  29. }
  30. public Type GetResponseType()
  31. {
  32. return typeof (ActorResponse);
  33. }
  34. }
  35. }