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- using System;
- using System.Collections.Generic;
- namespace ET
- {
- [ComponentOf(typeof(Scene))]
- public class NavmeshComponent: Entity, IAwake
- {
- [StaticField]
- public static NavmeshComponent Instance;
-
- public struct RecastFileLoader
- {
- public string Name { get; set; }
- }
-
- public Dictionary<string, long> Navmeshs = new Dictionary<string, long>();
- }
- }
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