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- using System;
- namespace ET
- {
- /// <summary>
- /// 同一块地图可能有多种寻路数据,玩家可以随时切换,怪物也可能跟玩家的寻路不一样,寻路组件应该挂在Unit上
- /// </summary>
- [ComponentOf(typeof(Unit))]
- public class PathfindingComponent: Entity, IAwake<string>, IDestroy
- {
- public const int FindRandomNavPosMaxRadius = 15000; // 随机找寻路点的最大半径
-
- [StaticField]
- public static float[] extents = {15, 10, 15};
-
- public string Name;
-
- public long NavMesh;
- public float[] StartPos = new float[3];
- public float[] EndPos = new float[3];
- public float[] Result = new float[Recast.MAX_POLYS * 3];
- }
- }
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