BattleActor.cs 4.2 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET;
  5. using ET.Client;
  6. using ET.EventType;
  7. using ProtoBuf;
  8. using System.ComponentModel;
  9. using XmdsCommon.Plugin;
  10. public partial class SkillKeyStruct : ProtoObject
  11. {
  12. [ProtoMember(1)]
  13. public int keyPos { get; set; }
  14. [ProtoMember(2)]
  15. public int baseSkillId { get; set; }
  16. [ProtoMember(3)]
  17. public int advancedSkillId { get; set; }
  18. [ProtoMember(4)]
  19. public string icon { get; set; }
  20. [ProtoMember(5)]
  21. public int flag { get; set; }
  22. [ProtoMember(6)]
  23. public int unlockLevel { get; set; }
  24. [ProtoMember(7)]
  25. public string name { get; set; }
  26. [ProtoMember(8)]
  27. public string baseSkillIcon { get; set; }
  28. }
  29. [Event(SceneType.None)]
  30. public class LaunchSkillEventHandler : BEvent<LaunchSkillEvent>
  31. {
  32. public override void OnEvent(LaunchSkillEvent a)
  33. {
  34. var actor = UnitMgr.Instance.Actor;
  35. if(actor != null )
  36. {
  37. var skillinfo = actor.GetSkill(a.index);
  38. if (skillinfo != null)
  39. {
  40. SkillMgr.Instance.LanchSkill(skillinfo.baseSkillId);
  41. }
  42. else
  43. {
  44. Log.Error($"skill info not exist @index: {a.index}");
  45. }
  46. }
  47. else
  48. {
  49. Log.Warning("actor not exist");
  50. }
  51. }
  52. }
  53. public class BattleActor : BattlePlayer
  54. {
  55. private bool isSkillInited = false;
  56. public bool IsSkillOk { get { return isSkillInited; } }
  57. private HashMap<int, SkillKeyStruct> SkillLisst = new();
  58. public SkillKeyStruct GetSkill(int index)
  59. {
  60. return SkillLisst[index];
  61. }
  62. public override void OnAwake(ZoneObject zo)
  63. {
  64. base.OnAwake(zo);
  65. ZoneActor za = zo as ZoneActor;
  66. za.IsFollow = false;
  67. za.OnStartPickObject += OnStartPickObject;
  68. za.OnStopPickObject += OnStopPickObject;
  69. za.OnSkillChanged += OnSkillChanged;
  70. za.OnClickSkillSimulationEvent += OnClickSkillSimulationEvent;
  71. var uProp = za.Info.Properties as XmdsUnitProperties;
  72. Log.Debug($"pkMode: {uProp.ServerData.UnitPKInfo.CurPKMode}");
  73. }
  74. private void OnSkillChanged(ZoneUnit.SkillOption op, ZoneUnit unit, int baseSkillID, params int[] skills)
  75. {
  76. Log.Debug("OnSkillChanged> {0}, base:{1},skills:{2}", op, baseSkillID, skills != null ? skills.Length : 0);
  77. //SkillOption.Init的不用管,SkillBar.InitSkill直接从UserData读
  78. //SkillOpetion.Active不明意义,未处理
  79. if (op == ZoneUnit.SkillOption.Reset)
  80. {
  81. if(baseSkillID != 0)
  82. {
  83. if(skills.Length > 0)
  84. {
  85. skills[0] = baseSkillID;
  86. }
  87. else
  88. {
  89. skills = new int[] { baseSkillID };
  90. }
  91. }
  92. InitSkill(skills);
  93. }
  94. else if (op == ZoneUnit.SkillOption.Add || op == ZoneUnit.SkillOption.Remove)
  95. {
  96. Log.Error($"not implements skill option: {op}");
  97. }
  98. }
  99. public void InitSkill(params int[] skills)
  100. {
  101. isSkillInited = true;
  102. SkillLisst.Clear();
  103. var CFG = UnitMgr.Instance.Actor.ZUnit.Templates;
  104. for (int i = 0; i < skills.Length; i++)
  105. {
  106. int skid = skills[i];
  107. if (skid != 0)
  108. {
  109. SkillTemplate skt = CFG.getSkill(skid);
  110. SkillLisst[i] = new SkillKeyStruct()
  111. {
  112. keyPos = i,
  113. baseSkillId = skid,
  114. icon = skt.IconName
  115. };
  116. }
  117. }
  118. EventSystem.Instance.Publish<SkillChangeEvent>();
  119. }
  120. private void OnStopPickObject(ZoneUnit unit, CommonAI.Zone.UnitStopPickObjectEvent stop)
  121. {
  122. Log.Error("unhande event: OnStopPickObject");
  123. }
  124. private void OnStartPickObject(ZoneUnit unit, CommonLang.TimeExpire<CommonAI.Zone.UnitStartPickObjectEvent> start)
  125. {
  126. Log.Error("unhande event: OnStartPickObject");
  127. }
  128. private void OnClickSkillSimulationEvent(ZoneUnit unit, CommonAI.Zone.Helper.SimulationSkillEnum type)
  129. {
  130. Log.Error("unhande event: OnClickSkillSimulationEvent");
  131. }
  132. }