UnitRenderSystem.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328
  1. using CMDType = ET.EventType.PlayAnimatorEvent.AniType;
  2. using AnimationType = Mono.AnimationData.AnimationType;
  3. using UnityEngine;
  4. using System.Text.RegularExpressions;
  5. using ET.EventType;
  6. using Sirenix.Utilities;
  7. using CommonAI.Zone;
  8. using FairyGUI;
  9. namespace ET.Client
  10. {
  11. [Event]
  12. [FriendOf(typeof(ET.Client.UnitRenderComponet))]
  13. public class AnimatorEventHandler : BEvent<EventType.PlayAnimatorEvent>
  14. {
  15. protected override async ETTask OnEvent(EventType.PlayAnimatorEvent args)
  16. {
  17. await ETTask.CompletedTask;
  18. var component = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.UnitId);
  19. if (component == null)
  20. {
  21. Log.Debug($"Not found UnitRener of object{args.UnitId}");
  22. return;
  23. }
  24. if (component.AniData == null)
  25. {
  26. var unit = UnitMgr.Instance.GetUnit(args.UnitId);
  27. Log.Error($"UnitRender({component.GameObject.name}) not contains AnimationData component");
  28. return;
  29. }
  30. if (args.CommandType == CMDType.Skill)
  31. {
  32. var m = Regex.Match(args.SkillName, "[Ss]kill(\\d+)");
  33. if (m.Success)
  34. {
  35. int n = System.Convert.ToInt32(m.Groups[1].Value, 10);
  36. if (n >= 0 && AnimationType.SkillMax > AnimationType.Skill0 + n)
  37. {
  38. AnimatorCommand cmd = new AnimatorCommand(AnimationType.Skill0 + n)
  39. {
  40. Duration = args.Duration,
  41. Speed = args.Speed,
  42. GroupId = args.GroupId,
  43. Loop = args.Loop
  44. };
  45. component.AppendCommand(cmd);
  46. return;
  47. }
  48. }
  49. Log.Error($"Not support skill animation: {args.SkillName}");
  50. }
  51. else
  52. {
  53. AnimatorCommand cmd = args.CommandType switch
  54. {
  55. PlayAnimatorEvent.AniType.Idle => UnitRenderComponet.CMDIdle,
  56. PlayAnimatorEvent.AniType.Run => UnitRenderComponet.CMDRun,
  57. PlayAnimatorEvent.AniType.Dead => UnitRenderComponet.CMDDead,
  58. _ => UnitRenderComponet.CMDIdle
  59. };
  60. component.AppendCommand(cmd);
  61. }
  62. if(!args.Audio.IsNullOrWhitespace())
  63. {
  64. //TODO: Playaudio
  65. }
  66. }
  67. }
  68. [Event]
  69. [FriendOfAttribute(typeof(ET.Client.UnitRenderComponet))]
  70. public class ShowVipNameEventHandler : BEvent<ShowVipName>
  71. {
  72. protected override async ETTask OnEvent(ShowVipName args)
  73. {
  74. await ETTask.CompletedTask;
  75. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.ObjId);
  76. if (unitRender != null)
  77. {
  78. unitRender.NameBar.visible = true;
  79. }
  80. else
  81. {
  82. Log.Error($"Not Found unitRender: {args.ObjId}");
  83. }
  84. }
  85. }
  86. [Event]
  87. public class SyncUnitPosEventHandler : BEvent<EventType.SyncUnitPosEvent>
  88. {
  89. protected override async ETTask OnEvent(SyncUnitPosEvent args)
  90. {
  91. await ETTask.CompletedTask;
  92. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  93. if(unitRender != null)
  94. {
  95. var transform = unitRender.GameObject.transform;
  96. transform.position = RenderUtils.UnityPosFromBattle(args.Pos);
  97. transform.rotation = RenderUtils.UnityRotationFromBattle(args.Rotation, args.RotationX);
  98. if(args.Id == UnitMgr.Instance.ActorId)
  99. {
  100. CameraMgr.FollowMe(transform.position);
  101. }
  102. unitRender.SyncHeadBarPos();
  103. }
  104. else
  105. {
  106. //Log.Debug($"Not exist unitRender: {args.Id}");
  107. }
  108. //_actor.SendUnitMove(dx, dy, true);
  109. //(_actor.ZUnit as ZoneActor).SendUnitStopMove();
  110. //StartSeek(p.X, p.Y, 0, null, false);
  111. }
  112. }
  113. [Event]
  114. public class SyncUnitHpEventHandler : BEvent<EventType.SyncUnitHpEvent>
  115. {
  116. protected override async ETTask OnEvent(SyncUnitHpEvent args)
  117. {
  118. if (GlobalViewMgr.Instance.HeadbarView.visible)
  119. {
  120. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  121. if (unitRender != null)
  122. {
  123. unitRender.SyncHeadBarHP(args.Value).Coroutine();
  124. }
  125. }
  126. await ETTask.CompletedTask;
  127. }
  128. }
  129. [FriendOf(typeof(UnitRenderComponet))]
  130. public static class UnitRenerSystem
  131. {
  132. public class UnitRenerAwakeSystem : AwakeSystem<UnitRenderComponet, GameObject>
  133. {
  134. protected override void Awake(UnitRenderComponet self, GameObject go)
  135. {
  136. self.GameObject = go;
  137. self.AniData = self.GameObject.GetComponent<Mono.AnimationData>();
  138. self.TransHeadInfo = go.transform.Find("BindPart/headInfo");
  139. self.FrozenComponent = self.GameObject.GetComponent <Mono.IceFrozen>();
  140. }
  141. }
  142. public class UnitRenerUpdateSystem : UpdateSystem<UnitRenderComponet>
  143. {
  144. protected override void Update(UnitRenderComponet self)
  145. {
  146. if (self.AniData == null) { return; }
  147. var cmd = self.FilterCmdList();
  148. if (cmd != null)
  149. {
  150. if (self.DoingCmd?.Type != cmd.Type || cmd.IsSkillCmd())
  151. {
  152. self.ExeCommand(cmd);
  153. }
  154. }
  155. }
  156. }
  157. public class UnitRenerDestroySystem : DestroySystem<UnitRenderComponet>
  158. {
  159. protected override void Destroy(UnitRenderComponet self)
  160. {
  161. if(self.AniData!= null)
  162. {
  163. self.AniData.Animancer.Stop();
  164. }
  165. GameObjectPool.Instance?.RecycleObject(self.GameObject);
  166. if(self.HeadBar != null)
  167. {
  168. self.HeadBar.visible = false;
  169. GameObjectPool.Instance?.RecycleHeadBar(self.HeadBar);
  170. }
  171. self.Reset();
  172. }
  173. }
  174. //===UnitRener 扩展方法-------
  175. public static void AppendCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  176. {
  177. self.Commands.Add(cmd);
  178. }
  179. public static void SyncHeadBarPos(this UnitRenderComponet self)
  180. {
  181. if (self.HeadBar != null)
  182. {
  183. var part = self.TransHeadInfo ?? self.GameObject.transform;
  184. var pos = Camera.main.WorldToScreenPoint(part.position);
  185. if(pos.z < 0 || pos.x < 0 || pos.x > Screen.width || pos.y < 0 || pos.y > Screen.height)
  186. {
  187. //不在视野中
  188. self.HeadBar.SetXY(999999, 999999);
  189. }
  190. else
  191. {
  192. pos.y = Screen.height - pos.y;
  193. pos = GRoot.inst.GlobalToLocal(pos);
  194. self.HeadBar.SetXY(pos.x, pos.y);
  195. }
  196. }
  197. }
  198. public static async ETTask SyncHeadBarHP(this UnitRenderComponet self, float newValue)
  199. {
  200. if (self.HPBar != null)
  201. {
  202. var old = self.HPBar.value;
  203. if ((old - newValue) > 20 || (newValue - old > 20 && old > 0))
  204. {
  205. self.HPBar.visible = true;
  206. self.HPBar.TweenValue(newValue, 0.6f);
  207. await TimerComponent.Instance.WaitAsync(700);
  208. self.HPBar.visible = false;
  209. }
  210. else
  211. {
  212. self.HPBar.value = newValue;
  213. }
  214. }
  215. }
  216. public static void PauseAnimation(this UnitRenderComponet self)
  217. {
  218. self.AniData.Pause();
  219. }
  220. public static void ResumeAnimation(this UnitRenderComponet self)
  221. {
  222. self.AniData.Resume();
  223. }
  224. public static void SetFrozen(this UnitRenderComponet self)
  225. {
  226. self.FrozenComponent?.StartFroze();
  227. }
  228. public static void ClearFrozen(this UnitRenderComponet self)
  229. {
  230. self.FrozenComponent?.ClearFroze();
  231. }
  232. //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  233. //执行指令
  234. private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  235. {
  236. self.DoingCmd = (AnimatorCommand)cmd;
  237. if(self.AniData.IsPauseStatus() && cmd.Type == AnimationType.Dead)
  238. {
  239. self.AniData.Resume();
  240. }
  241. if(!cmd.IsSkillCmd())
  242. {
  243. self.AniData.PlayAnimation(cmd.Type);
  244. }
  245. else
  246. {
  247. //Skill动作和实际技能时间不太匹配,切到idle动作
  248. self.AniData.PlayAnimation(cmd.Type, () => {
  249. if (self.DoingCmd == cmd && !self.AniData.IsPauseStatus())
  250. {
  251. self.ExeCommand(UnitRenderComponet.CMDIdle);
  252. }
  253. });
  254. }
  255. }
  256. //从指令队列中分析出当前需要执行的指令
  257. private static AnimatorCommand FilterCmdList(this UnitRenderComponet self)
  258. {
  259. var cmds = self.Commands;
  260. if (cmds.Count <= 0)
  261. {
  262. return null;
  263. }
  264. /*var cmd = cmds[0];
  265. for(var i=1; i<cmds.Count; i++)
  266. {
  267. var next = cmds[i];
  268. if(next.Type == CMDType.StopRun && cmd.Type == CMDType.Run)
  269. {
  270. cmd = UnitRener.CMDIdle;
  271. }
  272. else if(next.Type == CMDType.StopSkill && cmd.Type >= CMDType.Skill0 && cmd.Type <= CMDType.Skill3)
  273. {
  274. cmd = UnitRener.CMDIdle;
  275. }
  276. else if(next.Type > cmd.Type && cmd.Type < CMDType.Skill0)
  277. {
  278. cmd = next;
  279. }
  280. }*/
  281. var cmd = cmds[cmds.Count - 1];
  282. if(cmd.GroupId > 0)
  283. {
  284. int delIndex = -1;
  285. for(var i = cmds.Count -2; i >= 0; i--)
  286. {
  287. if (cmds[i].GroupId != cmd.GroupId)
  288. {
  289. delIndex = i;
  290. break;
  291. }
  292. }
  293. if(delIndex >= 0)
  294. {
  295. cmds.RemoveRange(0, delIndex + 1);
  296. }
  297. else
  298. {
  299. cmds.Clear();
  300. }
  301. }
  302. else
  303. {
  304. cmds.Clear();
  305. }
  306. return cmd;
  307. }
  308. }
  309. }