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- using System;
- using System.IO;
- using UnityEditor;
- namespace YooAsset.Editor
- {
- /// <summary>
- /// 以文件路径作为资源包名
- /// 注意:每个文件独自打资源包
- /// 例如:收集器路径为 "Assets/UIPanel"
- /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
- /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
- /// </summary>
- public class PackSeparately : IPackRule
- {
- string IPackRule.GetBundleName(PackRuleData data)
- {
- string bundleName = StringUtility.RemoveExtension(data.AssetPath);
- return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
- }
- }
- /// <summary>
- /// 以父类文件夹路径作为资源包名
- /// 注意:文件夹下所有文件打进一个资源包
- /// 例如:收集器路径为 "Assets/UIPanel"
- /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
- /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
- /// </summary>
- public class PackDirectory : IPackRule
- {
- public static PackDirectory StaticPackRule = new PackDirectory();
- string IPackRule.GetBundleName(PackRuleData data)
- {
- string bundleName = Path.GetDirectoryName(data.AssetPath);
- return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
- }
- }
- /// <summary>
- /// 以收集器路径下顶级文件夹为资源包名
- /// 注意:文件夹下所有文件打进一个资源包
- /// 例如:收集器路径为 "Assets/UIPanel"
- /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
- /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
- /// </summary>
- public class PackTopDirectory : IPackRule
- {
- string IPackRule.GetBundleName(PackRuleData data)
- {
- string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
- assetPath = assetPath.TrimStart('/');
- string[] splits = assetPath.Split('/');
- if (splits.Length > 0)
- {
- if (Path.HasExtension(splits[0]))
- throw new Exception($"Not found root directory : {assetPath}");
- string bundleName = $"{data.CollectPath}/{splits[0]}";
- return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
- }
- else
- {
- throw new Exception($"Not found root directory : {assetPath}");
- }
- }
- }
- /// <summary>
- /// 以收集器路径作为资源包名
- /// 注意:收集的所有文件打进一个资源包
- /// </summary>
- public class PackCollector : IPackRule
- {
- string IPackRule.GetBundleName(PackRuleData data)
- {
- string bundleName = StringUtility.RemoveExtension(data.CollectPath);
- return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
- }
- }
- /// <summary>
- /// 以分组名称作为资源包名
- /// 注意:收集的所有文件打进一个资源包
- /// </summary>
- public class PackGroup : IPackRule
- {
- string IPackRule.GetBundleName(PackRuleData data)
- {
- return data.GroupName;
- }
- }
- /// <summary>
- /// 原生文件打包模式
- /// 注意:原生文件打包支持:图片,音频,视频,文本
- /// </summary>
- public class PackRawFile : IPackRule
- {
- string IPackRule.GetBundleName(PackRuleData data)
- {
- string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
- if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
- extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
- extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
- extension == EAssetFileExtension.shader.ToString())
- {
- throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
- }
- // 注意:原生文件只支持无依赖关系的资源
- string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
- if (depends.Length != 1)
- throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
- string bundleName = StringUtility.RemoveExtension(data.AssetPath);
- return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
- }
- }
- /// <summary>
- /// 着色器变种收集文件
- /// </summary>
- public class PackShaderVariants : IPackRule
- {
- public string GetBundleName(PackRuleData data)
- {
- return YooAssetSettings.UnityShadersBundleName;
- }
- }
- }
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