12345678910111213141516171819202122232425262728293031323334353637383940 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEditor;
- namespace YooAsset.Editor
- {
- public static class ShaderVariantCollectionHelper
- {
- public static void ClearCurrentShaderVariantCollection()
- {
- EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
- }
- public static void SaveCurrentShaderVariantCollection(string savePath)
- {
- EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", savePath);
- }
- public static int GetCurrentShaderVariantCollectionShaderCount()
- {
- return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
- }
- public static int GetCurrentShaderVariantCollectionVariantCount()
- {
- return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
- }
- /// <summary>
- /// 获取着色器的变种总数量
- /// </summary>
- public static string GetShaderVariantCount(string assetPath)
- {
- Shader shader = AssetDatabase.LoadAssetAtPath<Shader>(assetPath);
- var variantCount = EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetVariantCount", shader, true);
- return variantCount.ToString();
- }
- }
- }
|